Remedy Dev Reckons There's 'Nothing Surprising' About Baldur's Gate 3 Xbox Series S Debacle

Lots of attention has been brought upon Xbox Series S development as of late, especially when it comes to Baldur's Gate 3 and the reasons behind its Xbox Series X|S delay. In light of these new developments at Larian Studios, a member of the Alan Wake 2 dev team has commented on current console development, including working with Xbox Series S.

Thomas Puha, Communications Director at Remedy, says that there's "nothing surprising in Baldur's Gate launch being a bit convoluted" - going on to say that "releasing games is more complicated than ever". Here's a couple of Puha's recent tweets on the matter:

"Nothing surprising in Baldur's Gate launch being a bit convoluted. Releasing games is more complicated than ever. The games come together literally in the last weeks and only then you start knowing what you might be shipping or not."

"I feel Larian's pain on Series S. Its not about "just optimize at the end" LOL. Naaah. You have to take into account the technical limitations from the beginning of development. Nobody really wants to think of that when you start making your game, when everything is possible"

The Baldur's Gate 3 team has been working hard to get split screen co-op functioning well on Xbox Series S, and the technical limitations of the system are proving a problem compared to Xbox Series X and PS5. It's not clear whether Remedy is running into similarly specific issues with the console, but it seems to be having some affect on the making of Alan Wake 2.

For what it's worth, we've been largely happy with how Xbox Series S has performed this generation so far - but, we have no doubt that that's down to the fantastic work these dev teams put into console development these days. Here's hoping that both Alan Wake 2 and Baldur's Gate 3 turn out well on Xbox Series X and S when it comes to launch day.

What do you make of all this? Is Remedy fair to back up the Baldur's Gate 3 team? Let us know your thoughts.