We've seen reports over the past year that Rare's Everwild is undergoing a bit of a challenging phase right now — even Microsoft confirmed it back in October — and a new report has stated that the game is "a real mess" at the moment.
Speaking on The XboxEra Podcast a few days ago, VentureBeat journalist Jeff Grubb had the following to say:
"Everwild is a real mess. They try to talk diplomatically about it when they're in public, like 'people hear things about the creative director leaving and things getting rebooted and that's overstated' — it's not that overstated. They've rebooted that thing and they don't know exactly what the state of it... they are still figuring that out, and it's a mess."
"This is not me just using colourful descriptions — the people working on that game don't really know what's going on with that game. That's how much of a mess it is right now."
As Grubb mentioned, Xbox Game Studios Head Matt Booty suggested to Kinda Funny Games back in October that reports of a "reset" for Everwild were too extreme, and the team was simply in a place of "trying to make sure that they've got something special."
Work is clearly continuing on the project, as former Alien: Isolation Lead Designer Gary Napper recently joined the Everwild team, so let's hope Rare and Microsoft can find a way to turn the project into another fantastic IP.
How are you feeling about Everwild at the moment? Let us know down in the comments below.
And some sites and youtubers thought it was gonna release In 2022.
We might see it 2024 or 2025.
I think we should just wait. There is no use in worry about rumors or insider information. Every company and every game project has issues, we just don't get to know about it. As long as it releases as a great game I don't mind how long it will take to complete.
Can't the creative team do a simple storyline and stick with it? Perhaps they are trying to make this the next Fable and that will not work for them
I thought there was an article about this about 4 to 5 months ago saying the same thing. It’s a shame very little progress has been made. I hope they can show at least an updated trailer in 2022, but that’s looking unlikely.
@Neverwild What a fitting username you have lol
It's such a shame that I've never gotten to witness Rare's glory days. Because as it stands it doesn't look to me like a developer worth holding on to me, the only thing of note they've done recently is Sea of Thieves? Which also took a while to even be regarded as good....
At this point I feel the best direction to whatever they were doing is to just ditch story and use what they have to create a sandbox survival game. Problem (if any) there it might be a bit too close to Grounded, but hey, a company can have multiple shooters, why not multiple sandbox games?
Sounds Halo Infinite all over again.
It is good to give creative freedom in any business
But good management, direction and leadership with deadlines is also needed to bring the game home as a viable product.
If what is written is true Xbox management of studios does concern me especially after Halo and now this, if all true of course.
@Tharsman Seems like shooters is the most populated genre. At least in the AAA space.
The problem with all of this is the complaint and worry about some information we shouldn't even been aware of.
Development process for any project is difficult enough without external interference like this. This just create a bad environment for the game to be developed as I'm sure some people will stalk the developers online over this reports and some will make threats as usual, and again, about something we weren't meant to know about, it's a internal matter of the studio. They showed up a trailer for the game and that is it. Now we wait for gameplay when its ready, and not make a fuss about a game that is in early development. Just as a heads up, Horizon Zero Down was conceived in 2010, development started in 2011 and the game released in 2017. Guess what?! Game Development takes time, it's not something you click a button and it's all done! Most of the time when a trailer is showed at early stage of a game is not for the fans to get excited, but for professionals to get interest in the project and join the team, by the way, Rare is still hiring for the game.
Better start over, and give it another name... there's plenty coming in the pipeline, so don't worry, take our time.
As I have said many times, I don't like Rare's new boss Craig Duncan. There are many excellent good talents there like Gregg Mayles and Robin Beanland but something's wrong with the team management.
I can wait. I'm fine with them showing it "early" because it was supposed to showcase this generation during the X event. I have faith in Rare and in Microsoft. Even if this goes through the "early access" treatment so they can take feedback from the fans and shape the game i.e. Sea of Thieves.
@eduscxbox Your point about HZD is a good one.
There is no way to spin it. The game most likely be complete and total failure.
It always looked like an art project or a tech demo. TBH, Rare are better artists than they are game makers. I really enjoyed Sea of Thieves but the game pales compared to the art of SoT.
@Agnostic You mean like the fact when it was shown I had no idea what it was? What story would be? It supposed to be a game? Honestly thought it was a new cartoon on Nick Jr.
Why does it seem Xbox has more of these than other developers? What is going on with studio management? It's disappointing to have things like this happen repeatedly.
Usel this namn for a couple of years now since my main gamer names are usually taken.
Used Nevermore or Wildiz before and when both was taken I mixed those together.
Or maybe they had an idea for a game and when they went to build it they realized the idea wasn't working and had to re-jig it. When you are building new IPs and not following a standard mold you often run into things people didn't think of. And then you have to re-think the gameplay so you don't just release trash.
@Bdbrady MS has more studious than most companies and likes to announce things early. We don’t hear about it with others because we don’t hear about the projects.
Although Square Enix does the same thing and we’re hear about troubled development there too.
The real issue is MS needs to wait before announcing projects.
@mousieone I agree to an extent. It seems like it happens more with Microsoft than Sony or Nintendo. You may be right about early announcements. It also could be more that they have had big announcements canceled, so now we look harder at them.
I just want to them to pump out good games when they are ready and without six or more years in a development cycle. But that's just me being greedy for good games.
@uptownsoul Yes, it might be bad management. My point is that we shouldn't even be aware of that. That's a internal matter leaked by an insider, it's not something we were supposed to know about. Imagine the team already in a rough time with development and now their issues are made public and everything they go through on the office is now everywhere. This might make more harm than help the project in the end.
Pro Tip: Don't announce anything you don't have a concrete plan laid out for, and preferably not before you also have significant gameplay to show. The industry has never been more sloppy or more greedy; the two are directly intertwined.
Having to release a concept trailer before full production has started, to attract contractors, because you don't want to keep full time staff, and because you deem every game to be a AAA sized project, isn't really a situation I'm very sympathetic to.
@Bdbrady I'll give you an example for Nintendo- Metroid Prime 4. We know for a fact development had to be completely scrapped, and studios were changed back to Retro. However, another game must have also been scrapped or drastically put on hold. Retro was working on another project, but since it was "Unannounced" it might as well not exist. Hence why it's not as big of an issue with other companies. Although, I use that term lightly. As previously mentioned, Square Enix has that problem as well.
There is another factor here that Sony/Nintendo don't have. MS has huge criticisms for having "No Games", so that might be the reason why they announce so early. I would think with Bethesda that's unnecessary now, but we still have things like "Perfect Dark" being presented in a flashy manner. I don't think the development is troubled with that game but I feel like it's way too early to know about.
The only game for MS that I can see why it's early is Halo. And that's because Halo = Xbox in such a way that you have to know about it. At least with Infinite being GAAS model; they won't need to detail a new game for a while.
However, it is completely natural to get discouraged and dumbfounded, and I agree they've had several large projects canceled. Although, Scalebound wasn't due to the development cycle. Platinum admits they have a lot of fault for the cancellation of that game as well. But everyone blames MS not Platinum because it's 1 for them and XX for MS kinda thing. I really hope once Bethesda starts fully getting invested in Xbox; MS can learn from Bethesda's marketing team. Which I think it's vastly superior.
This dosen't sound very promising.
2022 release date seems like a pipe dream currently, 2023 also unlikely.
When developers so high up in the development of the game leave it's no wonder others still working on the title below lack direction.. Unfortunately I don't think I'm overstating when it seems like this game is in "development hell" currently.
I hope I'm wrong...
I often wonder why MS ever bought Rare. The only decent thing that's came of it are the smoother versions of Banjo/Tooie, Perfect Dark, & the Killer Instinct reboot (which wasn't even made by them!).
To be fair, at least they are trying something new, rather than remaking one of their old classics......like every 2nd game announcement we get these days.
@Neverwild oh I've never seen you here before, I thought you were a new member with an anti Everwild agenda or sth lol
Usually dont write much.
More of a reader than talker.
@Ichiban On paper, it should have been a no brainer slam dunk of a purchase. They were one of the best developers for the genres they were making, but ever since they got bought by Microsoft, they've been a shell of themselves at best. Horribly mismanaged by Microsoft, which is unfortunate obviously since they should have been able to provide some much needed variety when Xbox had very little.
If they were bought now, I believe things would have went much differently. As is, I doubt we will ever get a return to their glory days like @Cherip-the-Ripper mentioned as they seem unlikely to ever get back to their Nintendo level. Sea of Thieves is solid from what people say (not my thing), but that's been one of the few positive things they've put out in well over a decade. Again, I blame Microsoft and not Rare for their state. Honestly, they probably would have found a way to screw up Ninja Theory, Obsidian, and most of the ZeniMax/Bethesda studios back then.
@Ichiban viva piñata?
I think the decline started before Rare got bought by MS. Most of its N64 games were good but I thought some near the end were kind of meh, and Star Fox Adventures wasn't exactly up to par either. Nintendo did give up its stake in the company pretty easily and I remember even back then it made me raise an eyebrow.
Not to say Rare hasn't provided some good stuff for Xbox. Sea of Thieves isn't my kind of game but a lot of people seem to like it. The Viva Pinata games were good and while the receptions were mixed I thought Perfect Dark Zero, Kameo and Banjo Kazooie Nuts & Bolts were all pretty decent.
@eduscxbox Fantastic point, Us fans are very entitled when it comes to insider info on anything related to Xbox. I do not think it has actually made the community any stronger in any way but rather just made things feel less special and created many more fan boys that think they know everything and act toxic as ***** because of it. If we had no clue what games were being worked on until the marketing actually started a couple months before release, I think that would be a much healthier environment for the entire gaming community.
But I am here on Pure Xbox pretty much daily along with nonstop watching YouTube videos on gaming... So I have no where to talk, I just can see how the people on the outside should be treated as people on the outside and not expect insider info as much as we do.
@KilloWertz i read a few years ago that Nintendo was no longer seeing Rare as profitable, and they let MS buy them
For me the only thing that stinks about this is the wasted time. I LOVE sea of thieves but this one, other than looking beautiful from an art direction perspective, hasn’t interested me at all. I’m more interested in whatever Rare will do next after this.
Rare is a real mess
I think Xbox has to take some blame for this.
They showed the game off WAY too early because they didn't have any immediate releases on the horizon back in 2019.
Obviously Rare need a kick up the backside, because they seem to be too carefree for my liking, but I think it's best we just forget about this game and be shocked when it actually releases many years down the line. LOL
Rare not being able to develop a game without dramas? That's new...
@mousieone in addition to Metroid Prime 4: Bayonetta 3. Tight lipped as they might be, that game would had not taken this long without management/development hell.
Also, even if not strictly first party, Sony did the same with Final Fantasy VII Remake, another game that was announced too early and had to also be rebooted.
And honestly, how many games in Xbox actually known to be in such dev hell? Everwild and what else? Halo had issues but still turned out a great game, “only” one year late. Going back to Scaleblund and that MP Fable game means going back to a different management time, before Phil Spencer was in charge.
Rare themselves need a complete reboot. Their output over the last few years has been disappointing at best.
I realise that the people involved during their early years and heyday left the business a long time ago but, they're really damaging their reputation and legacy with the way they're doing things.
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