We were presented with the disappointing news earlier this week that Halo Infinite won't include either campaign co-op or Forge at launch later this year, with both features set to arrive as seasonal post-launch updates.
The reason is that "they're just not ready", and so the intent is now to add them in a three-to-six month period following the release of the game. It's a disappointing blow, for sure, but developer 343 Industries advised it didn't want to delay the launch of Halo Infinite again, as the campaign and the multiplayer are "in really good shape for Holiday ".
Here's what Halo Infinite's head of creative, Joseph Staten, had to say about the decision:
"We talked about [delaying the game] but where we landed was, Halo Infinite is a live game, so it isn't really ever done. It's going to progress and evolve from season-to-season, we talk about launch being the beginning of that journey, but to have a beginning you need to pick a moment and actually begin."
"Ultimately, we decided we've been working on this game for a really long time, our fans have been waiting for this game for a really long time. With solo campaign and our first season of free-to-play multiplayer in really good shape for holiday, we didn't want to delay anymore. Let's get started and we'll continue to evolve from there, season-to-season."
Reaction to the news of campaign co-op and Forge's absence at launch has been understandably negative, but then again we're eager to get our hands on the game ASAP, especially as the recent Halo Infinite Technical Preview (which focused on multiplayer) seemed to be in very good shape, and was a real ton of fun to play.
How are you feeling about it all right now? Do you think 343 Industries should have just delayed Halo Infinite past 2021 if all the features weren't ready, or are you happy to wait for co-op and Forge in the months following release?
Tell us what you think down in the comments below.