343 Industries has provided an update on the development for Halo Infinite today, admitting that both co-op support for the campaign and the Forge level editor will not be included with the game at launch this fall as they're "just not ready".
The news was revealed by Joseph Staten, Halo Infinite creative head, who advised the following:
"Unfortunately, as we focused the team for shutdown and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch. And we also made the tough call to delay shipping Forge past launch as well."
Staten went on to explain that the two features need a bit more development time, and will instead be slotted into the post-launch roadmap. The expectation is that co-op support for the campaign will be ready around three months after the launch of Halo Infinite (in Season 2), and Forge will be ready around six months after the launch (Season 3).
"When we looked at these two experiences, campaign co-op and Forge, we made the determination they're just not ready. As a studio, we don't want to ship things if they're not ready, so people can play them, have fun, have a nice stable, performant experience. So, we're gonna keep campaign co-op and Forge in the oven for a little bit longer and then when they're ready we're gonna release them as a part of our seasonal roadmap, next year."
Nevertheless, it was mentioned that Halo Insiders will potentially get a chance to flight Forge prior to Halo Infinite's release this fall, and 343 Industries will be announcing a date for the game's launch in the near future.
What are your thoughts on Halo Infinite missing co-op and Forge at launch? Let us know in the comments.