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Why are all gamers' wives so bossy?
What are the thoughts on 1440p 30fps /900p 60fps on Yakuza Like a Dragon?
@Darylb88 Considering an RTX2080ti is needed just to run this at 1440/60, I think its about right.
You can only look at game metrics in relation to how it performs on other hardware - unless you are part of the developments team, have an understanding of the game engine and/or experience of optimising for Series S/X, you can only look at how it performs with 'similar' visual settings etc on other hardware to see if its 'fair'.
The fact that this game is very 'heavy' - even on PC, then it seems logical that it will be heavy on console too so resolution or frame rate will impacted. Its better than the Xbox One X version managed - offering nearly 2x the resolution. The PS4 Pro is 1080/30 too (or 900/30 on base PS4) and I don't know if its running with 'similar' visual settings or not but it can't maintain a 1080/30 performance on a PS4 Pro with 4.2TF GPU. The Xbox One X will be 1080/30 too - maybe more stable with a 6TF GPU. However, its not a game I paid particular attention to but if an RTX 2080Ti can just about run the game at 1440/60, then its silly to expect a Series S to match up with that or a Series X to run it at 4k/60....
Edited on Tue 13th October, 2020 @ 23:10 by BAMozzy
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@BAMozzy Good to hear your opinion. It would have been nice to have it at 1080p 60fps but it's not the end of the world. I mean it isn't bad for a £250 machine at all
@graysoncharles I think it may have something to do with the game engine limiting optimisation a bit.
Does anyone know if the live gold subscription will work on the new series consoles? As I don't want to get game pass as I will be buying my games individually.
@Darylb88 among other things... there is also a ton NPCs on a large open world city map, which apparently is larger that the previous game. The graphics aren’t dazzling, but there is a lot going on. I get the “heavy” adjective.
Anyway, I’m not sure if a person playing on a 1080p TV is going to notice 900p that much. Sure, the drop between 4K—>1080p is going to be super apparent, but 1080p—>900p? If someone were that sensitive to resolution they’d probably have a 4K TV.
Edited on Wed 14th October, 2020 @ 00:35 by mousieone
@Darylb88 It seems that the game is not very well optimised but because Series S has a good upscaler if you really want the game get it, at least you have options to boost performance or resolution even on Series S. You'll see more impressive stuff on Series S, I'm 100% sure. You'll see next-gen games running at 1440p and indie games above that (Falconeer).
@BazzaRFC Yes it will work.
@Darylb88 It would be better if it ran at 1440/60 on a Series S BUT like I said, the game needs an RTX 2080ti to do that and the Series S isn't that capable.
People focus on the resolution as if that is the only thing that matters in determining how capable newer hardware is. I guess its partly ingrained as that has often been the case with new consoles. The OG Xbox was standard definition, XB360 pushed resolutions up to HD (just) and the Xbox One is full HD. Just because 'X' game doesn't hit 'Y' resolution, that somehow means the Hardware isn't as capable as you hoped - but really it may mean the engine the devs used is not well optimised, that it takes longer to do the post processing for example than most other engines so they have to cut the resolution to reduce the post-processing time to meet the frame time buffer. They could be using higher quality assets, pushing a LOT more polygons around on screen which obviously takes a lot more processing power but also means they can't push the pixel count up - using the power in other ways.
The best way to look at any game is to compare how it runs on other hardware - same devs, same engine etc so the only difference is the hardware itself. Yakuza is running 'better' on a Series S than on a PS4 Pro and on an Xbox One X - both capable of running games at up to native 4k and the Xbox One X has more RAM available too - although the CPU is weak and the CPU is the brains, the area that tells the GPU what to draw, the area that 'normally' is used to calculate Physics, AI etc and everything, inc sending the frame to the TV has to be completed in 1/30th (0.03333s or 33.33ms) or 1/60th (0.01667 or 16.67ms) of a second - that an insanely small time frame to complete a single frame with millions of pixels...
@graysoncharles I suspect right now “somewhere in the middle“ is where the target will be. However, as the years go on, you’ll start to see the switch as devs get comfortable with the hardware and more first party games are released. It’s the gap year coming up though.
That said yeah I’m sure you do see a difference in 1440p—>900p but again that’s a larger push than 1080p—> 900p. But if that does bug you it is a turn based RPG so 30fps should be acceptable with very little hiccups.
Isn't it a known issue, when a new console launches, that the first games are not the best technically, with lower frame rate and resolution, especially cross-gen games? Assassin's Creed Black Flag is 900p30 on Xbox One, the PS4 version was the same but they patched it to deliver 1080p30. The new games that were not well optimised for the new hardware like Ryse: Son of Rome, looked incredibly good but had bad frame rate on Xbox One.
Series S warehouse picture:
@Kefka2589 Feel free too!
Remember kids, as the god named Eggman said:
"I'M GONNA PISS ON THE MOON!"
More details on the Falconeer - it doesn't have any texture maps at all - so maybe why it can hit higher than 1440p on Series S - not having to stream all those textures from RAM and obviously not impacting on VRAM too....
Not bad for just a single developer...
@Kefka2589 If you want to! haha
Things have been pretty quiet for series S marketing wise the last month...
@Kefka2589 I presume Watch Dogs Legion won't have RTX either, not sure why they advertised ray tracing if not even one of the cross gen games will run it in the launch window. Games will only become more demanding. I will probably get a Series X next spring.
Edited on Tue 27th October, 2020 @ 03:39 by Darylb88
@Kefka2589 DMC5 is also 1080p60 on 500$ PS5 FYI.
@Kefka2589 There’s a reason why more expensive GPUs surpass performance due to higher CU count, it’s just not about mere 4K resolution, it’s about the additional textures, special effects, high res ray traced AO, GI, volumetric shadows, DLSS/DirectML etc. which will absolutely require more CU headroom. Some next-gen optimisations like mesh shading geometry engine, VRS Tier 2, Sampler Feedback are necessary to free much of CU headroom and something which Capcom has said they are still scratching the surface of Scarlet generation consoles.
Edited on Tue 27th October, 2020 @ 14:06 by Senua
@graysoncharles “To better handle 4k” Except it’s only supposed to render at 4 times less pixels and targeted for different set of demographic. Also terraflops cannot be compared like that across generations. A 6tf GCN is actually weaker than 4tf RDNA2 with not only huge IPC improvements but also additional optimisations and features. According to the hardware team, Series S is designed in-line to deliver at 1080p/1440p optimised experience afterall. For good RT performance, even 36CUs is too less and do not provide desirable headroom without making other compromises (low res reflections with hybrid screen space solutions). But it’s targeted for a different set of casual market who will hardly care about Digitalfoundry analysis but just wants get into some casual gaming. Hats off to Xbox hardware team, they have actually made no compromises on things that actually matter (like CPU, I/O) assuring smooth performance for next-gen game designs without any noticeable difference to casual gamers. Rest of the graphical features will be scalable like it has always been for PC.
Edited on Tue 27th October, 2020 @ 16:27 by Senua
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