First I had some problems even getting into the game to be honest.. Then what a surprise … The graphics, the sounds. the environment.
They did not even use the Unreal engine to build this which I guess would have been easy route but instead used the Id tech engine which is like to my understanding one the most difficult engines to use for game development if I understand things correctly...
@Angetcooper Thanks I think Indy might be at least one of the best movie based licensed titles around. And one many would like to experiance if given a chance . The stealth aspect game was not least cool imo.
Finally finished Borderlands 3 main story, and so here is my thoughts on the game in general.
Overall it was a good game and a decent entry into the franchise. Gameplay is nothing new, its a Borderlands game its loot and shoot loot and shoot. Yeah they added some new mechanics like the slide and butt slam and of course the vault hunters have unique abilities but over all nothing too different from 2 game play wise.
Story wise this is a tough one to judge. Overall I did enjoy the main story The Calypso Twins were good adversaries and once you finally got to their story I did like them and their reasoning for doing what they did. Thats where the problem was with this game compared to 2 was the pacing of the story. There was just so much unnecessary padding in the story that it just made the game a slog at times. I get it they had big shoes to fill after Borderlands 2 and they were trying to make the game bigger and longer then 2 but really it was unnecessary. Going to the different planets was neat and the fact that each planet felt unique and different was great but that's were the slog of the story would happen. There was was the main story of going to other planets to get vault keys from them which was a race against the Twins but the fact that they side quests wrapped up into the main story the just lagged. It wasn't just go to the planet and get the key it was no go to the planet do a bunch of favors for whoever had the key and then get the key. Again I get it the wanted to show off each planet but I didnt need to know each keyholders problems and their story had nothing to do with the Twins so it felt like padding to make the game longer.
As for the Twins, their story was great. It was another tragic story like Handsome Jack's but a different kind of tragic. It made it quite satisfying when you finally beat them and it wrapped up Pandora's story nicely too. It manged to flesh out alot of things from Borderlands 1 and 2 and explained alot in a good way and not just rewriting something from the past. If anything it expanded it. This game is great lore wise for the entire series, more so then any other.
At.the end of the day I'd give the game a 6/10 but that's due to the pacing of the game. The characters were great, the lore was great and it wraps up the trilogy up perfectly just a shame they couldnt get to the point quicker.
Final Fantasy XIII Lightning Returns. I played the first two parts last year. It looks incredibly well in 4K and (almost) 60fps on Series X. The initial hours are confusing, but I managed to complete all the side quests and Prayers except What Rough Beast Slouches (Aeronite) and Last One Standing, having a look at several guides, mind you. It's an atypical Final Fantasy game, but the quests are manageable, the exploration is rewarding and the combat and customisation are cool, once you get the hang of it. It was a 60h playthrough. I didn't need the last three days, unexpectedly. Of course, I completed The Final Day. I almost beat the Ultimate Lair, I reached the last floor skipping 3, but didn't beat Ereshkigal (only tried once).
@oliverp Indiana Jones and the Great Circle is wonderful and I'm happy you enjoyed it. A must-play, no doubt.
@Banjo. Was it hard? Iam like always get impressed when I read about someone who manage to beat a big, epic RPG game (not read to many stories of as of late btw) because I think it often takes more efforts to do that then beating other or ”normal *games. At least I think not so common to beat the story mode of RPGs (because I think its common to kind of give up). The Narrative of reading about RPGs or the experience of them is so nice to! Any chance that you will play more FF now? Of course (big) congrats btw.
*even if it feels like many games today are Rpgs in some aspects..
As stated I think again many would have enjoyed the indy game if given a chance to play it. That said I am not are how many would have liked stealth as aspect of the Indy game (some would might have given up because of that).
@oliverp Thanks! Final Fantasy XIII Lightning Returns is difficult in two ways. Firstly, the time limit to complete the game is scary, but once you start stopping time with Chronostasis and you know what you're doing, you can have a couple of in-game days off at the end of the playthrough. Secondly, battles are in real time, but you need to find the treasures to equip the abilities and build decent battle schemes to survive. Until then, you are likely to lose them. No big deal because there are no penalties. The quests is what you do to level up, which is interesting. Battles are basically for EP that is used for essential things like stopping time when needed and for boosting your battle skills. It's a very unique game.
Indiana Jones and the Great Circle excels at what it does, but we've seen impatient players not giving it a chance. Its change of pace is refreshing and I enjoyed every minute of it, and that's unusual. The quality of the visuals, sound, gameplay and immersion is what I enjoyed the most.
So as part of my annual spooky Halloween game session I finished Castlevania Symphony of the Night once again. Still a great game and one of the GOAT. Still a ton of fun to play it. Next up for Halloween Resident Evil 4 Wii edition.
RetiredPush Square Moderator and all around retro gamer.
Finished of Resident Evil.4 on the Wii last night. Still a great game over all and my favorite.version. Not sure if I will play another game before Halloween due to not being able to finish it before then.
RetiredPush Square Moderator and all around retro gamer.
Finished off The Handsome Jackpot DLC Last night. Very very enjoyable DLC in fact I liked it better then the main storyline. If you are a Borderlands 2 fan then you gotta play this DLC. Overall not to hard only had one problem boss and the end boss was a great fight. The casino setting was different but didnt feel out of place for Borderlands. Alot of people say this DLC was homage to the Fallout New Vegas DLC Dead Money which I can see but to me it also felt like they took some ideas from Bioshock and of course Heist movies. Still any enjoyable playtrough and great to see Jack again. I also like how they brought Timothy in from Pre-sequel and the ending was great. As DLCs go I would give this one 8/10 due to the one boss.
RetiredPush Square Moderator and all around retro gamer.
Finished the Guns Love and Tentacles DLC for Borderlands 3. Another solid DLC, seriously I am enjoying the DLC stories for Borderlands 3 alot more then the main story. I loved the Lovecraftian theme of this DLC. Next up will be Krieg's DLC which is the one I have been looking forward to the most.
RetiredPush Square Moderator and all around retro gamer.
@Tasuki. Heard so much about Boderlands but never played it. Does it hold up well in 2025 ? It feel like it was some time since we got any news about the franchise. It seemed so big a few years ago.
Feels like it's been ages, but here some writeups on the last few games I beat (all on Steam).
Tales of Symphonia
I spent a large portion of the back half of 2025 playing through this. I don't think it's quite as great as it's reputation would lead you to believe, but it's still great JRPG comfort food. I do love the little "diorama" aesthetic of the towns & dungeons in this era of Tales games too (they make great use of 3D space for verticality & have a charm to them that I think is largely gone from the more modern Tales games). Also nice is a bit of non-linearity when it comes to dungeon completion order at points, but unfortunately it also has missable quests/areas that aren't really telegraphed well (there's like 3 towns that are wiped off the map as you progress through the story).
Shantae Advance: Risky Revolution
Not the best in the franchise, but still a solid "Metroidvania" that's well infused with the colorful aesthetic & bubbly humor found in the series. The big twist here is that you can manipulate the layout of the environment in certain areas (they'll have foreground & background planes, and certain switches will move the background around letting you access different areas) which is novel, however in a huge oversight there's absolutely no in-game map whatsoever. Nothing is ever quite so confusing for this to be anything but a mild inconvenience, but it does mean I'm not going to bother looking for the two Secret Squids left unfound.
Captain Blood
A long lost pirate themed hack & slasher cancelled right before release, finally seeing the light of day decades after the fact. It's certainly a PS360 era game, from the over the top bloody action to the plethora of insta fail QTE's. In all honesty it's not all that hard of a game, though it can be inconsistent. It's only ever hard if it decides to cap off a level by puking out wave after wave of random enemies in large amounts. Otherwise, they tend to end with a cinematic QTE sequence (while insta fail, it'll just send you back to the start of the sequence & they usually aren't long) or a boss fight (bosses are spongey, but not at all hard other than one instance where it pairs the boss with the aforementioned enemy waves). One annoyance is that it also features a QTE after every boss, and (based on the couple I failed) sometimes it'll just set you back at the start of the QTE, but other times... it'll make you redo the entire boss fight. The story largely just exists to provide context for the action on screen and could largely be improved (you're an outlaw taking on various missions for the English to attack the Spanish, and I had assumed that the Brits were going to throw you under the bus at some point, but that just doesn't happen & the game ends. I have a feeling the game was originally going to be longer).
Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)
A turnbased Western RPG - made by Obsidian Entertainment
Right so after some time I managed to complete or beat this turn based RPG from Obsidian Entertainment (released in 2014). Now Iam not sure what to state about the game. But it feels like it could represent something of a landmark and maybe one of the better (modern turnbased RPGs around). Why? Well first I dont think that we have seen so many western style turn/based RPGs during the last few years., At least not very good ones. Guess that South Park the Stick of Truth might be one of not to many.
I also think that South Park the Stick of Truth, if anything, reminds me quite much about Advance Wars or Paper Mario in the sense that the games have quite cute graphics which also I guess is a resson why it reminds me of some older titles (like Zelda WW for exemple)..
Beside the main quests, South The Stick of Truth also like features a quite large number of (cool) side quests which seemed very, very fun and of course also give the game some extra play time. I think like it’s like very, very impressive how much freedom and options the combat system in the game gives you. You have so many options how to set up your character upgrade your abilities etc, Have quiet a hard time to understand how Obsidian managed to put this game together already in 2014.
Speaking of freedom the game itself is set in the town of South Park where you are ”free” to explore the setting or town to your likein. And there much to do and discover . At your own pace btw.
And I dont think you have to be a South Park fan to enjoy the game (the game which I think in many aspects are top trier). The music in the the game is so nice to and fits the game so well to.
But I guess of course that it could make sense to be aware of that the game has some sensitive content which of course may not be subtle for any age.
Took some time but it feels cool now have beaten a turned based RPG. Was while ago and South Park Stick of truth demonstrate excellency imo.
@RR529 The lack of map and quality of life features is a disappointment. Even 16-bit games had them, like the exclamation mark in Donkey Kong Country, to name one. Regarding Tales of Symphonia, I remember very well when I played it on Gamecube. It was very long and somewhat boring, but the gameplay was enjoyable. That kept me playing. I'd say that the most tiresome RPGs I've ever played are Bravely Default and Xenoblade Chronicles (1).
@oliverp Thanks for your interesting input. I'm currently playing the Final Fantasy classics via Pixel Remaster on Series X, beating them 100%, and busy with IV now. They have that RPG simplicity and greatness. Just the soundtracks make the whole collection worth purchasing. Yes, there is a music player. Most of these titles I had not played before, except I (GBA) and IV (DS). One thing that fascinates me about Final Fantasy is how the gameplay varies significantly from one title to the other.
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