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Topic: Last Game You Beat

Posts 741 to 745 of 745

NintendoByNature

@Banjo- yea for sure. I'll agree with you there. Each map was beautiful and different in their own way. Nice time for sure.

NintendoByNature

oliverp

@Banjo thanks man. I hope you have the best of times with Gears of War tactics now

Handysugar05051

Banjo-

@oliverp I already beat Gears of War Tactics.

It's harder than Halo Wars and Halo Wars 2 because it's more unpredictable. There are some interesting mechanics like overwatching and a lot of actions to discover. I don't like how the game encourages you to change characters instead of mastering the different actions of a few characters. It was Act 3, the last, but the whole game is long, when I started enjoying it more and being much more strategical because I had learnt all the mechanics. I think I'd rate it 8/10. Now, I'm free to start South of Midnight, Clair Obscur: Expedition 33 or Oblivion Remastered.

[Edited by Banjo-]

Banjo-

Xbox Gamertag: Fer8913

RR529

Nier: Automata (Steam)
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Time to fight for humanity.

Gameplay:

  • Combat mixes the snappy fluid dance of a CAG with Sh'mup elements of all things, and wraps everything up with a (J)RPG leveling/progression system. It's a really unique mixture I haven't seen anywhere else & it won't take long before you're swiftly weaving between foes & projectiles alike as you deal damage.
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  • the world/exploration has a pretty typical JRPG setup to it, with you unlocking new regions to explore as the story demands. Some of them can be quite large/open while others are tiny, but in general you'll move through them in a linear fashion from a story perspective (of course there are a number of chests scattered throughout the map, and of course side quests to partake in). Oh, and a fishing mini game if you want to relax for a bit. There is a bit of an "open world" illusion as there's not usually any noticeable loading between regions (usually there'll be some sort of tightly enclosed path, like a sewer, between regions, where the outside world is probably loading in the background).
  • it doesn't have that many locations that I'd really refer to as a "dungeon", though it does have a couple, and it's just as likely that a chapter/region will end out in a prolonged Sh'mup segment instead.
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  • It definitely has a bit of an auteur's touch, as gameplay systems & quirks are mixed in to make sense from a narrative perspective, and this is probably the most unique thing about the game that makes it insanely memorable. For example, the game opens with you initiating an assault deep into enemy territory, and you aren't allowed to save at all during this opening 1 ½ hour segment. If you die at any point here (or shut off the game) it's right back to the beginning to start a new game. It's tense, it's bombastic, it feels great to clear, and it'll make sense narratively once you get past it. The game has a lot of elements like this, and although to say too much would be spoilery, let's just say I saw things through to the [E]nd.
  • Outside of that opening gauntlet I didn't think it was all that difficult a game though (granted, I only played it on Normal, & apparently the highest difficulty is instant OHKO for any damage). Apparently it does the "Souls" thing of making you retrieve your belongings from where you last died if you want to keep them, but I never had to face this. At the end of the day it's pretty standard difficulty for a JRPG, so as long as you don't run past most enemies & keep up on doing side quests as they pop up (there are a few you can't do immediately though), as well as remember to stay up to date with your best equipment (here in the form of computer chips that boost your stats & give you other boons), before you know it you'll always be at least a few levels above what's required for the main story content. Honestly there was only one boss in the middle of my third "playthrough" that had some real bite, but by then I was so awash in restorative items (which I hadn't had to use much since the opening gauntlet) that I was just able to cheese my way through it with tons of items to spare.

Story:

  • the story follows 2B & 9S, androids sent from a base on the Moon to help reclaim Earth from an army of Machines that are part of an alien invasion (what's left of humanity ran to the Moon). The war has been going on for centuries with no end in sight.
  • It honestly has some great twists & background lore, and although I knew some were coming I rarely guessed correctly what they were going to be. Likewise I really grew attached to the characters, which was a double edged sword as this isn't a very happy game to put it mildly. That said there is the occasional moment of levity, so it's not (completely) doom.
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    It can be a dreary existence in this world.

Presentation:

  • It's not exactly cutting edge (especially today), but it has a clear vision that really holds up with a great atmosphere. It uses a lot of the typical theme tropes (desert, forest, & so on) but has enough of a personality of it's own that it infuses into them. The real standout though is the Amusement Park region. You can definitely feel the auteur touch here as well, whether it be the monochrome hues of your home base or the Gameboy inspired aesthetics of it's various digital datascapes like the world map (and more...).
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  • Music is a real standout as well, with some beautiful theme music that really hits home with the game's melancholic vibes.

Conclusion:

  • This is definitely going to be a game that sticks with me a long time. I doubt whatever I play next would ever have a chance of hitting the same kinda highs as this, so I'm not even going to try (I've started up Valkyrie Drive: Bhikunni, which is very much "B-game" quality, so I don't expect too much from it, and it's also much more of a bright & preppy game, which is a nice change of pace). Anyhow, Automata is definitely in the running for the best game I've played for the first time this year, and ironically enough it's biggest competition is South Park: the Stick of Truth, which while also a top tier RPG, couldn't be more different in terms of vibe, lol.
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    Time for a nice break.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Banjo-

I was surprised to see how rough the gameplay of South of Midnight can be, considering the long development time and its linearity, but I was also surprised by how incredibly beautiful the graphics are and how well it portrays a traditional tale and becomes a playable Pixar film at the same time. Mandatory playthrough on Game Pass!

8/10

[Edited by Banjo-]

Banjo-

Xbox Gamertag: Fer8913

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