Phil Spencer’s communication over the past few years has basically become a PR textbook on how to always say something reassuring while the exact opposite is happening.
“A console generations matter.” → Meanwhile, the first-party strategy is built around PC, cloud, and Game Pass, and Xbox hardware has effectively become an optional side product.
“We don’t acquire studios to take games away from other platforms.” → After the Bethesda acquisition: Starfield and Redfall immediately became Xbox exclusives. Later, this was suddenly “business-justified.”
“The Game Pass model is sustainable and profitable.” → Only if you conveniently exclude first-party development costs. By that logic, anything is “profitable.”
“Great games are coming.” → Years of delays, studio closures, and mediocre releases. “Coming” has become the biggest Xbox franchise.
“We listen to the community.” → Decisions repeatedly go against the core Xbox audience, and the response is always the same corporate template.
And Phil Spencer delivers all of this with the same smile, the same “gamer CEO” role-play. The problem isn’t that he made mistakes — it’s that he’s been repeating the same talking points for years while reality keeps proving them wrong.
Phil Spencer and his team have systematically *** up the Xbox brand with their constant flip-flopping, stupidity, and lies. To this day, he still shows up grinning and pushes corporate *****, but nobody believes a word he says anymore—just look at the comments he gets on X.
This is not a Bungie game. I felt it instantly — the new weapons and enemies just don’t feel right somehow. But it’s not a bad game overall, I’d give it a 6 out of 10.
Comments 11
Re: Xbox Series X|S Ranked 5th In List Of Platforms Developers Are Most Interested In
@Fiendish-Beaver
Phil Spencer’s communication over the past few years has basically become a PR textbook on how to always say something reassuring while the exact opposite is happening.
“A console generations matter.”
→ Meanwhile, the first-party strategy is built around PC, cloud, and Game Pass, and Xbox hardware has effectively become an optional side product.
“We don’t acquire studios to take games away from other platforms.”
→ After the Bethesda acquisition: Starfield and Redfall immediately became Xbox exclusives. Later, this was suddenly “business-justified.”
“The Game Pass model is sustainable and profitable.”
→ Only if you conveniently exclude first-party development costs. By that logic, anything is “profitable.”
“Great games are coming.”
→ Years of delays, studio closures, and mediocre releases. “Coming” has become the biggest Xbox franchise.
“We listen to the community.”
→ Decisions repeatedly go against the core Xbox audience, and the response is always the same corporate template.
And Phil Spencer delivers all of this with the same smile, the same “gamer CEO” role-play.
The problem isn’t that he made mistakes — it’s that he’s been repeating the same talking points for years while reality keeps proving them wrong.
Re: Xbox Series X|S Ranked 5th In List Of Platforms Developers Are Most Interested In
Phil Spencer and his team have systematically *** up the Xbox brand with their constant flip-flopping, stupidity, and lies. To this day, he still shows up grinning and pushes corporate *****, but nobody believes a word he says anymore—just look at the comments he gets on X.
Re: Talking Point: Exactly 13 Years Later, How Are You Feeling About Halo 4 These Days?
This is not a Bungie game. I felt it instantly — the new weapons and enemies just don’t feel right somehow. But it’s not a bad game overall, I’d give it a 6 out of 10.
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Give back to Bungie...
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No, no no nooooo!
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I ‘was’ a fan of Bungie…
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