The 2017 cancellation of Xbox exclusive action-RPG, Scalebound, was a bit of a sore one for Microsoft fans to have to deal with. An explosive monster-slaying extravaganza from the maestros at PlatinumGames, what we managed to catch of its gameplay from various E3 presentations and showcases since its first announcement in 2015 certainly led us to believe we were all in for quite a treat, and the whole thing looked to be promisingly far along in terms of development.
The cancellation came as something of a surprise then, however, it seems Hideki Kamiya hasn't fully given up on the idea of reviving the project just yet. After telling fans to write Phil Spencer a letter if they'd like to see the IP revived in an interview with GameXplain back in 2020, the PlatinumGames vice president reiterated his interest in an interview with IGN Japan last week:
"We did a lot of work on it, and it's no use Microsoft keeping the game in its current form, so we'd like to do something about it. Phil! Let's do it together!"
His genuine interest in making a return to the game was confirmed in the IGN interview by PlatinumGames president Atsushi Inaba, who told the outlet that:
"Kamiya has always wanted to do Scalebound. So we'd like to have a proper discussion with Microsoft."
Now, in a more recent interview with VGC, Kamiya has once again reaffirmed his desire to return to Scalebound, telling the website that:
"Having gotten somewhere with it, as a creator I'd like to see it to the end. And I hear fans saying they really want to play that game, which is too bad, and I want to give that to them when I hear that."
"...I’ve had some time to think and yeah, I’d like to try making Scalebound again. That’s my feeling."
When questioned on whether or not there had been any actual progress in terms of meaningful discussions with Microsoft, Kamiya told VGC that he could neither confirm or deny anything, but that "we could be talking to Microsoft."
"I can’t confirm or deny anything, but we could be talking to Microsoft. But we could also be talking to Nintendo, Sony, Capcom, Konami or anybody!"
Scalebound certainly seems to be a project that Kamiya has still got a personal investment in, whether it be through a genuine belief that the game could still do well, or just out of a sense of duty to return and get the thing done. He took to Twitter to apologise for its cancellation back in 2017 and also took some responsibility for the project derailing during an episode of the Kamiya Chronicles on Youtube where he said:
"I'm sorry to the players who looked forward to it, and moreover I'm sorry to Microsoft, who had placed their trust in us as a business partner...I want to apologize both as a creator and as a member of PlatinumGames."
Of course, none of this means we're likely see a revival of Scalebound any time soon, and Phil Spencer even shot down talk of a resurrection of the IP in 2020. Guess we'll just have to wait and see what happens with this one!
Would you like to see Scalebound revived or should PlatinumGames move on from the idea? Let us know in the comments!