Simple answer, revise your headline to read "better haptic feedback" because the Xbox controllers have haptic feedback, its just not great. The best haptic feedback I felt on a Xbox one controller was back in 2013/2014 when I bought a pdp prismatic controller - it had the normal bits, but also included trigger tip buzz as well as adjustable intensity. For those that say haptic feedback isn't important, you've probably never fired a weapon before. Feeling that same kind of physical report when cocking a virtual weapon or firing it, dramatically increases immersion.
However, I do agree with the sentiment that current controllers suffer from a massive lack of quality. The original Xbox controllers felt more real and definitely died or broke 80% less than modern ones. Fixing analog sticks, triggers, bumpers and d-pad are a must.
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Re: Talking Point: Should Xbox Make A Revised Controller With Haptic Feedback?
Simple answer, revise your headline to read "better haptic feedback" because the Xbox controllers have haptic feedback, its just not great. The best haptic feedback I felt on a Xbox one controller was back in 2013/2014 when I bought a pdp prismatic controller - it had the normal bits, but also included trigger tip buzz as well as adjustable intensity. For those that say haptic feedback isn't important, you've probably never fired a weapon before. Feeling that same kind of physical report when cocking a virtual weapon or firing it, dramatically increases immersion.
However, I do agree with the sentiment that current controllers suffer from a massive lack of quality. The original Xbox controllers felt more real and definitely died or broke 80% less than modern ones. Fixing analog sticks, triggers, bumpers and d-pad are a must.