@JetmanUK Just go back to square one with how the first game started, how it got over in favor with fans of open-world GTA-style games in the first place. They really enjoy the parody-style homage nature to GTA that SR embraced, especially from the second game onwards. I think the departure from that for IV wasn't necessary. Starting humble for a reboot isn't a bad strategy, you're right, but more important to know how you got to where you are and use that information as the basis for a successful reboot.
Being eight years since the last game, the time is more than right for something new and fresh for Saints Row, be it a new entry or reboot. I just would like the story to be more akin to the turf wars like in the first three entries. Even after what was an underwhelming game to some fans eyes in IV, the energy and excitement in the fanbase is still here.
@Ralizah As far as maintaining working relationships with Sony and Nintendo are concerned, it'd be perfectly understood for Atlus why they needed these connections with first-parties in the days before Sega's purchase on account of being one of the smaller yet noteworthy dev studios where they make an amazing game, but without a good marketing strategy their fortunes could sink easily from existence. And Sega likes their connections with Sony and Nintendo as well, even as they've been wowed with the success of their games on Xbox and Game Pass, which serves to reason why they let Atlus operate with a degree of autonomy as far as keeping their relationships with Sony and Nintendo go.
I do like your idea for Atlus testing the waters with Game Pass with lesser known titles from their library. Dragon's Crown Pro and 13 Sentinels are good suggestions, being both highly regarded JRPGs. And fighter spinoffs would help Xbox in another genre they've gotten notoriety for lacking in recent times. Hopefully with player bases and game sales numbers high enough, that should convince Atlus that porting its flagship JRPG to Xbox would be a feasible venture.
@Ralizah A PC-exclusive port for mainline Persona games is the least we all would like, in all honesty. Of course, Xbox would be the most ideal, though just PC would be tolerable consolation.
If now was pre-2013 when Atlus was run by now defunct Index Factory, there'd be zilch of mainline Persona games on Xbox, just from a budgeting and revenues standpoint as well as # of employees Atlus operated more along the lines of a smaller developer and therefore didn't have much room for error to work with in terms of profitability and having risk to port their games to less recognizable platforms, especially in Japan.
Today though, Sega now runs the company, and they're one of the big names among gaming companies worldwide. And with it comes greater revenues and profits from games like the Yakuza series and Sonic the Hedgehog and with it bigger budgets to put towards new games, IPs, and platform ecosystem ports. They don't have much if anything to lose by porting Atlus games on platforms besides Nintendo and PlayStation, even while Xbox Series console sales in Japan look miniscule compared to the PS5 despite increasing weekly sales to the tune of 3 to 4 thousand units over the last month. At the same time they've allowed Atlus some degree to operate autonomously with regards to what platforms they want their games to be on, although Sega publicly stated they'd like Atlus' works to go multiplatform on the basis of the success of P4G's PC port.
I'd love to see Persona come to the Xbox platform, but while there's plenty of reasons it should, there are a good number of reasons that demonstrate otherwise, mainly the aforementioned lack of success for Xbox in the Japanese market concerning console sales, and that market is always #1 in Atlus' minds with regards to catering priorities for new games.
Comments 7
Re: Pick One: Which Of These Is Your Favourite Saints Row Game?
@Shigurui The creator of DOA is in SR3? Mindblowing as boob physics!
Re: Xbox Game Pass: All Games Coming Soon & Leaving Soon In September 2021
@BANJO Get the Ultimate edition. Only $20 from now until it's 9/15 delisting. You'll get practically all the cars in the game.
Re: Here We Go, A Saints Row Reboot Is Being Teased For Gamescom
@JetmanUK Just go back to square one with how the first game started, how it got over in favor with fans of open-world GTA-style games in the first place. They really enjoy the parody-style homage nature to GTA that SR embraced, especially from the second game onwards. I think the departure from that for IV wasn't necessary. Starting humble for a reboot isn't a bad strategy, you're right, but more important to know how you got to where you are and use that information as the basis for a successful reboot.
Re: Here We Go, A Saints Row Reboot Is Being Teased For Gamescom
Being eight years since the last game, the time is more than right for something new and fresh for Saints Row, be it a new entry or reboot. I just would like the story to be more akin to the turf wars like in the first three entries. Even after what was an underwhelming game to some fans eyes in IV, the energy and excitement in the fanbase is still here.
Re: Atlus Is Revealing Seven Projects To Mark Persona's 25th Anniversary
@Ralizah As far as maintaining working relationships with Sony and Nintendo are concerned, it'd be perfectly understood for Atlus why they needed these connections with first-parties in the days before Sega's purchase on account of being one of the smaller yet noteworthy dev studios where they make an amazing game, but without a good marketing strategy their fortunes could sink easily from existence. And Sega likes their connections with Sony and Nintendo as well, even as they've been wowed with the success of their games on Xbox and Game Pass, which serves to reason why they let Atlus operate with a degree of autonomy as far as keeping their relationships with Sony and Nintendo go.
I do like your idea for Atlus testing the waters with Game Pass with lesser known titles from their library. Dragon's Crown Pro and 13 Sentinels are good suggestions, being both highly regarded JRPGs. And fighter spinoffs would help Xbox in another genre they've gotten notoriety for lacking in recent times. Hopefully with player bases and game sales numbers high enough, that should convince Atlus that porting its flagship JRPG to Xbox would be a feasible venture.
Re: Atlus Is Revealing Seven Projects To Mark Persona's 25th Anniversary
@endlessleep Ideal for the pessimists in this crowd like you and me.
Re: Atlus Is Revealing Seven Projects To Mark Persona's 25th Anniversary
@Ralizah A PC-exclusive port for mainline Persona games is the least we all would like, in all honesty. Of course, Xbox would be the most ideal, though just PC would be tolerable consolation.
If now was pre-2013 when Atlus was run by now defunct Index Factory, there'd be zilch of mainline Persona games on Xbox, just from a budgeting and revenues standpoint as well as # of employees Atlus operated more along the lines of a smaller developer and therefore didn't have much room for error to work with in terms of profitability and having risk to port their games to less recognizable platforms, especially in Japan.
Today though, Sega now runs the company, and they're one of the big names among gaming companies worldwide. And with it comes greater revenues and profits from games like the Yakuza series and Sonic the Hedgehog and with it bigger budgets to put towards new games, IPs, and platform ecosystem ports. They don't have much if anything to lose by porting Atlus games on platforms besides Nintendo and PlayStation, even while Xbox Series console sales in Japan look miniscule compared to the PS5 despite increasing weekly sales to the tune of 3 to 4 thousand units over the last month. At the same time they've allowed Atlus some degree to operate autonomously with regards to what platforms they want their games to be on, although Sega publicly stated they'd like Atlus' works to go multiplatform on the basis of the success of P4G's PC port.
I'd love to see Persona come to the Xbox platform, but while there's plenty of reasons it should, there are a good number of reasons that demonstrate otherwise, mainly the aforementioned lack of success for Xbox in the Japanese market concerning console sales, and that market is always #1 in Atlus' minds with regards to catering priorities for new games.