
I totally understand why Xbox hasn't been marketing Keeper very well ahead of launch. Microsoft has suffered some criticism for not putting the spotlight on Double Fine's new Xbox first-party game, but after playing it, I think there are a couple of key reasons behind the decision - the first being that it doesn't have anywhere near the scope of a Psychonauts 2 (so it's best to keep expectations in check), and the second being that you can't talk about the game too much without ruining aspects of what it has to offer.
That makes a review pretty difficult, but I'll do what I can (whilst also avoiding spoilers!). You play as a lighthouse - or more specifically, the light on top of a lighthouse - and you immediately make friends with a bird who decides to follow and live with you. As you'd probably expect, a lot of the story is focused around the relationship between you and this bird, and it's told entirely through the the environments you traverse and short voiceless cutscenes that leave much of the narrative open to interpretation. Despite being very low-key, it does a good job of stirring the emotions at times, and ultimately kept me invested for its around 5-6 hour duration.

The gameplay sees you progressing through stunning locations and completing simple puzzles that are impressively well designed. You'll find yourself needing to use your light source to break through areas of the environment, interact with objects, help the creatures that live around you and various other things, while you can use the bird to operate cranks and pull levers when necessary. This is a very casual and cosy game - it always wants you to keep moving, and the design team has done an amazing job at eliminating any sense of annoyance that might emanate from these puzzles. You're never told where to go or exactly what to do, and yet through clever trickery like manipulating the camera to subtly guide you in the right direction, I always felt like I knew how to progress without getting stuck and descending into frustration.
I will say that the lack of difficulty (it's a relatively easy game) can feel a bit paint-by-numbers at times though. The first half was good but didn't blow me away from a gameplay perspective, as it can feel like you're going through the motions in a slightly repetitive manner. The second half is actually quite a different experience, changing up the gameplay and throwing in some ambitious visual and gameplay sequences that I wasn't expecting, and to be honest it gets better and better the further you go. I fear that some people are going to quit this game after an hour-or-two and never get to see its best moments, which is a shame because they've clearly put so much effort into the whole thing.

Speaking of effort - wow, this game is pretty. There's a diverse set of environments that are both small and large in Keeper, spanning everything from candy lands to lava lands. Double Fine has always been amazing at crafting unique, trippy worlds that stick long in the memory, and Keeper is no exception, As I said before, there are some visual sequences in this game that are very impressive and worth the price of admission alone (or a download on Xbox Game Pass), and they elevate it from being just a "decent" or "good" puzzle adventure to something that's absolutely excellent during its peak moments.
And listen - I can't say much more. I don't want to say much more. I definitely recommend playing this game if you have any interest in it, but also understand that's it's a casual puzzle title that has very little in common with Double Fine's biggest creations like Psychonauts 2 and Brutal Legend. DF probably can't be called an "indie" developer anymore, but Keeper certainly has a lot of indie sensibilities, and in many ways it reminds me of the climbing game Jusant - another title with a low-key story and fun, memorable gameplay. The only other piece of advice is to stick with it until at least the midway point if you're kind of enjoying it but not as much as you'd hoped.

In a first for Pure Xbox, I actually reviewed the majority of Keeper on the ROG Xbox Ally X! This is a fun game to play in handheld form, simply because of how casual it is - it's a nice, simple title to boot up and play when you've got 20 minutes at lunch or something. I was initially surprised to see that reaching a consistent 60FPS in Keeper on the Ally X is basically impossible, but then noticed that it's a similar story on the Xbox Series X where the frame rate seems to jump around from 30FPS to 60FPS depending on the situation. I'd say the Series X actually gets the nod in this case because of its visuals though, as Keeper is a beautiful game that deserves the best graphical quality possible.
Conclusion
Keeper is a tough game to score, and I think certain aspects deserve a 7/10 and others deserve an 8/10. I'm going with the latter because, taken as a whole, Keeper is a very charming, well-designed and memorable game with stunning visuals, and it's clearly had a lot of love poured into it by the development team. Some people will inevitibly be turned off by its slow and subtle story, as well as its overall lack of challenge and a first half that isn't as good as the second half, but I still think it deserves to be classed as a "Great" game, and it's well worth a download on Xbox Game Pass for sure.





Comments 22
That actually does sound pretty great
Hearing that it’s so short makes me want to try it, even though I have a bunch of other games I’m playing at the moment. Sounds like it might be a candidate for being the best first party title this year.
@somnambulance South of Midnight wants a word 👀
Thank you for reviewing this, and a great score too. I will be going in blind and experience/discover it for myself.
@Kezelpaso Lol. South of Midnight is my current favorite! I’m curious if Outer Worlds 2 will have a word or not yet though.
Thanks for the review. My current favourite is Avowed! One thing I love about Game Pass is that you don't need to be 100% sure since there is no additional purchase for playing the full game, so it's not just about the value itself, but the risk-free choice.
Sounds great but I’m unable to play currently on XSX - installed via the app earlier in the week, notified by my Xbox that Keeper was ready at 4pm, tried to play but it says do I own the game…asks for a disc to be inserted.
Have tried ‘manage my game’ but to no avail.
Will uninstall and reinstall to see if that helps!
I will try it at some point if I get GP for a month or when the game gets to a price point closer to its length 😜
I'll come back and read the review once i've played it. I'm quite excited to be going in to playing a game almost completely blind. When do we ever do that nowadays?
@themightyant I actually do that quite a lot. I rarely check game reviews and I never check movie reviews. Also, if I know know I wanna play or watch something, I even stop checking trailers and any extra material. I find things much more enjoyable after I started doing this
Really doesn't sound like something for me but I will give it a chance at some point
I think I will put this in my "when I have the time" list but it's not something I am going to rush to play.
Their art style is so original but the amount of cutscenes and story in PN2 killed me. Glad this is a simple gameplay-first puzzle game.
Looks great and getting some great reviews. Definitely buying this game.
Already downloaded and going to start to this weekend (spoiler alert to "what are you playing")
Double Fine of one of my favorite studios and I really want to like this game, but it just doesn't feel like a DF title. It lacks the trademark humor that DF is known for and gameplay in the first hour I managed to play is so limited it feels more like you're playing an interactive screensaver.
I love Walking Sims, but I typically need dialog or some kind of plot to keep my brain engaged with them and so far this game has been just a bunch of walking and staring at the pretty visuals. I fell asleep 3 times in the first hour and had to put it down.
I won't say it's a bad game for people who like to relax with this kind of thing, but it lacks any kind of engaging elements and is definitely something I would rather just have auto-playing in the background while I listen to Lofi beats on YouTube.
Just uninstalled. Walking simulator, stoner simulator, at least for the 20 minutes I could get through. Are these the day one games we're expecting with the new Game Pass?
@PressR2 Honestly I can see why you uninstalled. I'm 2 hours into this walking simulator, there is no skill required, "puzzles" are not puzzling, no challenges. I'm trying to think of something positive to say... Ok, it is visually creative, designers must have been on hallucinogenics... It's a "good" game pass game, zero replay ability, there is no way I can see myself playing through again (if I do finish this...), so a perfect rental game, no need to own... Maybe this was a game meant for 5yr olds? I mean I immediately get it if I pickup Paw Patrol, but maybe the marketing needs to highlight how low skill this game is.
@PressR2 attention span of a stoner it seems, can you get past the intro section lol.
Yes expect this frequently as you start ageing pal. 😉 it’s nothing more than a fever dream like adventure, with 5 second puzzles but it’s nice too look at and experience. It’s reminds me of Herd except I will finish this one probs.
@Mincey0 time is valuable especially at my age since I'm running out of it. No time for walking sims and I've looked at much prettier things than these graphics
@PressR2 Don't worry you are not really missing anything. So I did finish this game & have to say no doubt this is visually creative, but at the same time at no point did I feel like I was having fun playing this game, but more that I needed to see the end because of the hours already played... even through to the end it feels like a "walking" simulator, you are just going through the motions, just going through the map, no skill is required to play this game, you can't even die if you tried, "puzzles" are easy... I would have been upset if I bought this, glad it was a rental game on GPU...
@GoldenPants Thanks
When I saw this as a trailer it looked interesting, so im looking forward to finally playing it at some point next week
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