It's been a few years now since Xbox exclusive Scalebound got cancelled but, for many, it still sticks out as a bit of a sore spot, such were the hype levels that were building around PlatinumGames' epic looking new IP.

In a recent interview from the seven part "Kamiya Chronicles" interview series with YouTube channel Cutscenes - and as originally reported by XboxEra - PlatinumGames director Hideki Kamiya apologised to Microsoft, and to fans who were excitedly waiting to get their hands on the game, for the problems that saw Scalebound get canned.

In the interview, Kamiya says that:

“We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.” and ”I’m sorry to Microsoft who had placed their trust in us as a business partner.”

Of course, it's not the first time the director has apologised for how things went down with Scalebound, having taken to Twitter back in 2017 as news broke that the game was no more.

More recently, and on a more positive note, PlatinumGames expressed an interest in returning to the project, telling fans to send Phil Spencer a letter if they wanted to see the Scalebound IP revived. We really hope Xbox Game Studios gets around to revisiting this idea sooner rather than later.

Were you looking forward to Scalebound? Do you think we could see it resurrected in the future? Let us know in the comments.