Update: Microsoft has issued a statement (as highlighted by The Verge's Tom Warren) explaining that the original blog post was a mistake, and "there is no exclusivity agreement of either tech on Xbox."
"A blog post was mistakenly published by a local Xbox team that included inaccurate information regarding exclusivity of Dolby Atmos and Dolby Vision on Xbox Series X|S. There is no exclusivity agreement of either tech on Xbox."
Original story: A since removed Xbox Wire page from France may have inadvertently revealed that Xbox will hold two years of exclusivity for Dolby Vision and Dolby Atmos.
While the article may have been removed, one eagle eyed Twitter user grabbed some screenshots of the news post. Although Dolby Atmos has been available since the launch of the Xbox Series X|S, Dolby Vision has only just begun rolling out for insiders for gaming purposes. According to the post, "both technologies will remain exclusive to the Xbox ecosystem for two years."
Currently, Xbox Wireless Headset users can take advantage of a six month trial for Dolby Atmos. Activation of the trial is only available up until September 30, in which users will then have to pay for a license from Dolby to fully utilise Atmos.
There's actually a third party controller which comes bundled with Dolby Atmos as well. The RIG Pro Compact is heralded as the "world's first Xbox controller to include Dolby Atmos", meaning there's no need to pay for the license. You can even take the controller with you and make the most of the superior sound quality on another console. We were pretty impressed with its results.
It's not surprising that there could be a two year exclusivity deal with Xbox and Dolby, as there's currently no support for PlayStation users. Whether the announcement came too early or was misjudged remains to be seen, but if its true, it sounds like we may hear something very soon.
Have you used Dolby Atmos or Vision on your Xbox console? Let us know in the comments below.
[source twitter.com]
Comments 22
If true, don't see the point myself.
Will multi-format devs make the effort to support Dolby Vision and Atmos if only available on Xbox?
I know PS5 uses their own Tempest 3D engine anyway for audio, so they probably wouldn't pay to license Atmos anyway, but still...
Not sure I fully understand this but has MS paid for exclusivity on new technology? That sort of makes the Sony paying for timed exclusive games argument a bit mute now. Admittedly I think its also a waste of money if true and also unlikely to be a true story because virtually no-one makes use of this technology currently and if it does take off it'll probably be once the exclusivity runs out?
Also surprised Dolby would risk the technology from taking off without using Sony's huge console sales figures.
Again I think I may be misunderstanding this article because it just sounds stupid from both sides - so probably not worth me even writing this!
Interesting.
I am not exactly sure the idea behind this.
Sony seems pretty hell-bent on not supporting Dolby Atmos. So exclusivity there is a non-issue.
I thought it was quite interesting when Sony announced that it was trying to figure out 3D audio for home receivers and wouldn't be available at launch (and may never come at all from the sound of it), when something already exists to do 3D Audio: Dolby Atmos (and DTS:X).
Look, I am all fine with Sony using it's 3D technology for headphones; but Atmos output for receivers would have been nice, too - especially when pretty much every streaming service supports Dolby Atmos now (some are better than others). So you aren't getting the best experience for streaming on the PS5 and it also makes headphones the defacto audio experience on PS5 for games; which sucks for people with great sound systems.
I have seen Dolby Vision for Games in action, and I think it looks great! However, I don't know much about how Dolby Vision actually works to have an opinion about whether exclusivity is a great idea or not.
I mean, does Dolby Vision simply take the HDR metadata that already exists in the video/game and handle it's calculations based on the TV's capabilities (in which case it's doing a wonderful job right now...) or do games need to be "mastered" in Dolby Vision to take full advantage of it (...but could it look better)?
If it's the latter, I just don't see multi-platform developers really mastering in Dolby Vision unless PS5 also is able to use it - making exclusivity kind of a detriment as I just don't see many games using it.
If it's the former, then cool for Microsoft!
My tv has both but I can't see this being a game change of what .Microsoft logic is , can see it meaning little if anything too most
What I find most interesting about this is, is this the first time a gaming company has paid for timed exclusivity to a technology?
Trying to think of another time one did.
Another reason for people to hate Microsoft.
@uptownsoul one is a piece of tech that Sony doesn’t even support at the moment; the other is games. Very few people are effected by this. Not at all on the same level. Not to mention Sony has their own audio tech that they want to push over Dolby Audio. I’m not sure about Dolby Vision, but again I really don’t think this affects Sony’s plans at all.
But I mean if you want to use it like a knife be my guest but I seriously suggest sticking with like for like comparisons if you want go that route.
@StonyKL It's always been a moot point. All the companies pay for exclusives, it's just Sony historically have grabbed a few more of the larger titles. (Final Fantasy etc. COD DLC etc. either by being the market leader or spending more)
Look at the number of games announced as coming (probably timed) exclusively to Microsoft's console e.g. The Ascent, CrossfireX, Everboidy saves the world, ExoMecha, The Gunk, The Last Stop, Sable, Scorn, The Medium, Tunic, Twelve Minutes, and MANY more.
It's unlikely all of these are coming to xbox exclusively out of the goodness of their hearts or limited development opportunities. Many will have some sort of arrangement with Microsoft, whether fully funded or paid timed exclusive or an exclusive Game Pass deal or some other marketing deal. Ultimately it's business.
@uptownsoul sighs if you say so. But you're barking up the wrong tree here. You're better off picking on something comparable like Stalker 2 fine. However, complaining about about a technology that by all rights Sony sees as it's competition is kind of laughable. Literally, Sony is trying to compete with Dolby from what I've seen.
@themightyant completely agree - just feels odd to hear of technology being exclusive. Maybe its all normal stuff that goes on but feels odd for Dolby to do this - but I know nothing compared to the experts who run businesses so I don't doubt it isn't that odd.
Heard today that Sony are now tying up Bioshock 4 exclusively as well. All this timed exclusive stuff really annoys me but like you say - its business.
@StonyKL Agreed. The tech being exclusive is super weird, I guess for Dolby it's a coup as I don't think Sony or Nintendo are interested anyway!
But their model is so regressive anyway, having to pay for a license for better sound... you are making an already niche thing even more niche. Shame as good sound really should be promoted this gen.
Also agreed on the paid exclusives, never been a fan, nor of all the studio acquisitions, despite personally benefiting off it on Game Pass etc. I'd prefer more games were available to a wider audience not a smaller one. But it's the world we live in...
Lastly hadn't heard Bioshock 4 news, though without Irrational or Ken Levine behind it, it may just be Bioshock in name.
@uptownsoul for someone that isn’t complaining your sure have a lot of premade arguments.
And I’m fine, the only issue I’ve ever had is when chunks of a games are removed for exclusivity and I’ve said as much https://www.purexbox.com/news/2020/11/xbox_fans_really_arent_happy_about_call_of_dutys_sony_advantages#comment5953011
So like I said you are barking up the wrong tree.
@uptownsoul you might wanna actually reply to me.
Anyway my point was that your argument will get tore apart if that’s what your trying to use. There are plenty of games that are exclusive with big playerbases and those are never mentioned. Makes me if it’s the actual exclusivity that’s the issue or the idea of exclusivity. Either way they make better arguments. This is just as confusing to Xbox players as it is meaningless to Sony players.
@uptownsoul fair enough but like you are going to call people out of exclusivity duality I have tendency to point out when people are being contrary just to be contrary. No one was celebrating this exclusivity. If anything they don’t even know why exists. Your efforts are wasted at best, at worse they make you like you are baiting.
@uptownsoul yes but as I said because of timing of your commentary and not waiting until someone was actually saying something it either looks like a) a waste of your time or b) your trying to bait people. You aren’t a superhero, crusader for justice, so I assume you were trying to bait people. Problem is the person you got thinks you’re commentary effort without provocation is little more than wasted drivel.
Update edit: @uptownsoul btw there is no exclusivity contact so yup wasted drivel congrats with that. Maybe next time wait until someone actual cares.
If this is true, they should have announced it at launch.
It doesn't benefit anyone to have something like this coming out of nowhere.
Devs need to build features in way ahead of time and many movie fans need to know too.
Unfortunately, most game consoles don't make good movie players anyway (except PS3).
@mousieone @uptownsoul put the weapons down and take a breath.
@Jaxx420 depends on what you consider a weapon XD lol
@GunValkyrie =p
First fix the delay please. Ps5 and Apple tv work fine yet while on xbox S/X I have a huge delay while using Dolby Atmos. Anything other then linear actually.
Great seeing everyone get upset and then it's not true. All that wasted energy.
@AgentGuapo Most trolls don't need one. This changes nothing.
@mousieone I run a 5.2.2 dolby atmos system and the PS5 not supporting it is the reason I started playing 3rd party titles on the Series X. The best the PS5 can put out is dolby 5.1 or 7.1 and that doesn't compare to dolby atmos. The only thing I've played since I got the PS5 is Miles Morales and that's because it can't be played on the Series X. Their propriety 3d audio sucks.
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