It's been a little while since we've had one of these, but now another Cyberpunk 2077 patch is out in the wild. This time, the focus seems to primarily be on quests, sorting out an array of issues that have plagued players up until this point.
Not only that, but Patch 1.23 also brings a variety of other small fixes and general stability improvements to make for a much smoother experience.
It's a moderate list of updates, so strap in and enjoy the read.
Quests & Open World
Space Oddity
- Fixed an issue where the "Open the package" objective could change location.
Gig: Family Matters
- Fixed an issue where Juliet's car could disappear on sight after completing the quest.
- Fixed a streaming issue in Juliet's house.
- Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist
- Fixed an issue where Jackie could go through glass.
- Fixed an issue preventing some guards from attacking the player.
- Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
- Fixed an issue where the mech didn't spawn in the lobby.
- Fixed an issue where some Arasaka guards could clip through the door.
- Fixed an issue where some guards could spawn on player's sight.
- Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad
- Removed unnecessary button prompts.
The Hunt
- The news segment in the shard from River will now properly play audio.
The Beast in Me
- Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway
- Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street
- Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death
- Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City
- Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory
- Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers
- Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
- Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer...
- Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
- Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
- Fixed an issue where it wasn't possible to pick up 8ug8ear.
- Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat
- Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
- Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
- Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears
- Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law
- Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.
Gameplay
Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
Adam Smasher will no longer receive damage during animations between his attack phases.
Fixed an issue where dropping a NPC's body caused too much destruction.
Cataresist cyberware should now work properly.
Visual
Fixed Johnny's spectral appearance in various quests.
Fixed various issues related to clipping in NPCs' clothes.
Fixed appearance of rocks in the Badlands.
The Pickup
- Fixed an issue where one of the Maelstromers was T-posing.
Stability and performance
Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various console CPU optimizations.
Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
Xbox-specific
Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.
Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.
And that's it for now. Hopefully a few of these changes fix any problems you may have had. There's still no word on when the post-launch content and next-gen upgrade is coming, but as we approach the second half of 2021, we should start to hear more.
Does Patch 1.23 fix anything for you in Cyberpunk 2077? Let us know in the comments below.
[source cyberpunk.net]
Comments 14
Just waiting for the Next Gen update so I can finally play this game.
@OliverOwen Yeah, that's kind of where I am at. I played it for a little bit and enjoyed it. But, with all the issues, at this point I might as well just wait for next-gen as well.
Im not touching this game again until I can get a haircut in it. Lol.
Not started the game yet was waiting for next gen update.
However with all the fixes recently, what is the game actually like now? Is it any good as game etc? What sort of rating/score, would it get now?
I may fire up the game just to see if asset pop-in has improved.
I opened the game a couple days ago (hadn't really played it since all these optimization patches started getting pushed) and I noticed that there was a lot of pop-in: this is being played on the Series X where it AT LEAST uses the Xbox One X version.
I played the whole game on the Xbox One X without any real issues at all, but pop-in certainly wasn't a major issue like it is now. Very, very distracting.
I really want to do another playthrough, but I may have to wait for the native Series X version to enjoy it again.
Some of the youtube vids on this suggest it has improved performance a fair amount.
@GamingFan4Lyf I feel like the One X is the best console to play this game on, and it always has been until the next gen patch is released.
@JayJ It most certainly is - I played the entire game on an Xbox One X; but I do think that some of the optimizations that were made actually hindered the visual experience on Xbox One X - mostly just pop-in.
I don't remember NCP's just popping in and out of existence at such a short distance from the camera. It was...distracting!
I put about 20hrs into this, on an og xbo. Very few problems, but my experience isnt the norm. Stopped cause other games came. Then got a series s. So fps boost helped the backlog. I'll get back to this one day, and who knows, maybe it'll be a different game by then, ala no man's sky.
@GamingFan4Lyf Yeah it's been a real roller coaster ride when it comes to this game and the effects of the patching.
@Trmn8r I pre-ordered it and have yet to start it. Kinda disappointed that they didn't just release the Next Gen version first and then fix all the issues for the people without a Series X...
@OliverOwen Yeah, it really was too much of an ambitious game to be last-gen. They never should've made it for it.
I finished it already, 100%, all achievments and all, but I'll go back when next-gen releases just to see the improvements. I hope it don't take to long for next-gen upgrade so we can have some DLCs too.
Still waiting for the patch note that says "Undelivered promises, delivered". Or atleast "Gaem Fix'd". Neither of which are ever gonna happen.
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