After the first look at Halo Infinite's multiplayer during the Xbox and Bethesda E3 2021 Showcase, a further deep dive has been released, packed full of new details, gameplay, and more.
It's definitely the Halo we've all come to know and love, but expanded in so many ways. The almost 13-minute long video delivers a ton of new details - from combat to Battle Passes, everything has been given a ton of love and care that is making this look like the quintessential Halo experience.
Here are some of the most notable inclusion you can expect to find:

- Power-ups return and are tied to your inventory to use when you please. But they can be dropped if you're killed, open for the enemy to then pick it up.
- A new vehicle known as the Razorback acts as a beefy warthog, with a back component where you can store gear such as a Gravity Hammer.
- Vehicles will be delivered by Pelicans instead of residing at bases. This means teams will need to scramble to get the vehicle of their choice before the enemy does.
- Battle Passes will never expire. If you purchase a Battle Pass - or own multiple - you will be able to choose which one you wish to use, instead of being tied to one and locked out of potential rewards.
- An Academy mode acts as a hub for newcomers, introducing them to the weapons and characters, and even adding the ability to set up bot matches.
As you can see, there's a ton of substantial information, and this is only the tip of the iceberg from the deep dive. 343 Industries has promised an exciting road up to launch with the added ability to be able to talk about multiplayer more widely now.
If you're interested, you can attempt to test the game later this summer by becoming a Halo Insider member. The team will be picking insiders to flight the game ahead of launch and test its many features.
You probably don't want to miss out on this.
What do you think of the Halo Infinite multiplayer deep dive? Let us know in the comments below.
[source youtube.com]
Comments 21
Gameplay looks really great and dynamic. Going to fall into this head first.
How many players will multiplayer support? Also nice to see they haven't gone the battle royale route
Bot matches!!? Have 343 finally learned that empty servers equals a dead game? That the Forge REALLY could have used bots from the get-go?
If I can play against bots (especially if they can be incorporated into local multiplayer), I'll probably never want to play online again. No more people who eat, drink, breathe, and sleep the game running circles around you or high-pitched, underage voices spewing constant profanity and vitriol definitely has an appeal for me personally.
But of course they'll limit bots to the Academy. Sigh.
Everything about this game looks so great. I'm someone who thought the intitial reveal last year was incredible, so I'm even more excited after all the this new info from yesterday. I can already tell this game is going to take over my life when it releases!
@UltimateOtaku91 the usual 4v4 in Arena and 12v12 in BTB.
@CrazyJF we caught a glimpse yesterday. Just enough to see that the graphics did improve a lot.
Incredible, absolutely incredible.
You know what guys, I think Halo is gonna be ok! 😊
It maybe a unpopular opinion but I thought the last 2 Halo games were trash after being a die hard Halo fanboy since the first game. I'm still not overly hyped for this but everything I see and hear about it is slowly raising my interest. Obviously I will be playing day one thanks to game pass and I am genuinely hoping they can turn the franchise around.
They've not sold it to me yet as it just looks like more of the same. While I don't want a battle royal mode I would like something large scale and more like Battlefield 1942 with a Halo dressing. Or... a spec ops squad vs AI with a strategic objective rather than just waves of enemies. Please correct me if I'm wrong but I don't think any Halo game has had either of these game modes before.
The world has moved on since DM, TDM and CTF and while they are still enjoyable, I'd like a fresh new experience.
On the plus side, the graphics are much better than last years trailer.
I like what I see. Halo is my favourite
I'm all in on this game. Both campaign and MP. I'll be sinking a lot of time into this i think when it launches
Been awhile since I was last excited for a Halo game.
@AtlanteanMan they’ll be limited to the academy at first. But this is a 10-year, evolving game. I’m sure they’ll put them in regular multiplayer before long.
@xMightyMatt14x Let's hope so. If nothing else, we have TimeSplitters to look forward to on that front (assuming the devs don't mess with its formula in all the wrong ways).
@CrazyJF I’m with you. I was exceedingly disappointed with how much multiplayer focus there was yesterday, paired with a complete and utter lack of anything single player. I’m not a multiplayer person, but I’ve played through the first three Halos and Reach countless times (I wasn’t a big fan of 4 or 5), so I want to see more campaign, that’s where my interest lies.
The graphics look very nice.
However, I am not happy about the paid cosmetics. Furthermore, the game looks too convoluted (items, sprint, aim-down-sight?, dash?)
I look forward to the campaign and enjoying this game's graphics, but personally if I want to play Halo multi-player I will play Halo 1 (classic graphics), 2 (classic graphics), 3 and ODST through Master Chief Collection- when I get a 120hz+ display.
Looks incredible this is truly what traditional halo fans want to see in its multiplayer, looks like halo 3 on steroids
Managed to grab a series X this morning and can't wait to get stuck into this on release!
@xMightyMatt14x @AtlanteanMan Yeah, if people like using the bots and make that known, they'll surely add them to the rest of the multiplayer options post-launch.
@FraserG There's only one thing that might well get in the way of such a development: the BUSINESS MODEL of modern, online-enabled games. You can trace the sudden drop in the number of things like splitscreen, local multiplayer modes, map editors, bots, etc. in game genres across the board (in some cases, even the existence of single-player campaigns) to when online functionality went mainstream. Developers (especially the "AAAs" like EA and Activision) began experimenting with their progression of increasingly draconian practices including map packs, paid DLC, Season Passes, Loot Boxes, Always Online, etc. around the PS3 era, and anything that didn't allow them to gate and control the user experience after the original point-of-sale was considered obsolete. Even the beloved TimeSplitters franchise was shelved after being snapped up by EA, and Halo 5 eschewed local splitscreen entirely, citing "technical limitations". It's probably at least part of the reason we haven't seen a follow-up to the amazing ModNation Racers despite that game's plethora of paid DLC; everything's become about perpetual revenue streams. The truth of the matter is that, despite having the most powerful console hardware and the biggest, highest-definition displays in the hobby's history, any time users were spending on map making or playing against friends and bots locally was seen as money and control down the drain.
In recent years those methods have relaxed a bit (in many cases due directly to gamer backlash); some IPs like CoD now employ bots as a means to fill out maps, especially for folks who prefer to avoid the often toxic online experience. And the announced return of TimeSplitters is a breath of fresh air (so long as they don't mess with its core formulas like the Map Editor, bots, and local splitscreen focus). Having bots even in Academy Mode for Halo Infinite is certainly a start, but rest assured, its addition for other modes within the game are in no way guaranteed. But here's hoping.
I enjoyed H5 multiplayer quite a bit and I haven’t played halo since 3. So all of this just looks amazing for me! I’m also really excited for the campaign. Didn’t finish 4 or 5 but looks like I didn’t miss much lol
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