If you're thinking of taking advantage of Resident Evil Village's ray tracing option on Xbox Series S, you may want to rethink that. Tech wizards Digital Foundry have taken to the recent demo to see how options fare across the various platforms, with the Xbox Series S posing some worrisome results.
While Digital Foundry did praise the Xbox Series S' ability to boast an impressive resolution quality through its reconstructed 1440p display, the performance takes a massive hit. Interestingly, Resident Evil Village runs at 45FPS when ray tracing is enabled, but it's claimed to not even make that. Instead, it's reported the demo has been seen to drop down as far as the mid-30s with poor consistency.
On the other hand, Xbox Series X owners seem to getting a better deal. The original specs sheet for the game signalled that with ray tracing enabled, the Xbox Series X version would also run at 45FPS, but Digital Foundry has found it to be closer to 60FPS, which is a bonus.
"So how does Series S fit in? Yes, there is an RT option and no, we don't recommend that you use it, as the hit to performance can be extraordinary. Where Series X runs just under 60fps, Series S lurks in the mid-30s and general consistency in performance is really poor. Image quality is quite impressive, however: where Series X renders at reconstructed 4K, Series S does it at a reconstructed 1440p instead - albeit with that big, big performance deficit. Thankfully there is a route forward for Series S owners. Turn off the ray tracing features and Resident Evil Village returns to the expected 60fps, with just the most minor of dips beneath - and even then, only fleetingly."
Of course, this could all change come the full release as demos are more often than not representative of the full game. But given we're this close to release, we would expect the demo currently running to be fairly close to what the final build will be. In any case, when the embargo lifts we'll be able to know for sure how the full experience runs. Fingers crossed it's a little more promising for Xbox Series S users.
Are you planning to play Resident Evil Village on Xbox Series S? Let us know in the comments below.
[source youtube.com]
Comments 19
Idk why is this something new. Capcom themselves already said with RT the game will run at 1440p30 and without at 1440p45 (which thankfully it actually runs mostly at 60fps).
See this is where the names of these consoles can have a negative effect. I have been trying to decide whether or not to get this on Series X for the extra rewards points or PS5 to see how good the haptics are (I didn't play the demo yet).
When I saw this article I initially went "well ps5 it is then" but after reading a second time I am back to not knowing which version to get.
Good news: performance is a bit better on Series X than on PS5 in spite of the Sony and REVIII controversy (that leaked document).
"The only tangible difference comes from performance: Series X has a more dogged grip on its target 60fps, with slightly less consistent throughput from PlayStation 5".
https://www.eurogamer.net/articles/digitalfoundry-2021-our-first-look-at-resident-evil-village-on-xbox-series-consoles
Well it’s simple maths - more CUs = better RT/machine learning perf and the opposite is also true. It’s as simple as that if there’s no additional RT/Tensor cores. These things really consume lot of GPU headroom.
Watched the digital foundry comparison.
Was a good one, slight edge to the series x on FPS with ray tracing turned on over the PS5, with FPS staying more or less 60fps.
I guess that’s the teraflop advantage it has.
Series S, well I aired my opinion on that console a few months ago and it’s slowly coming true.
But time will time.
So don’t want the backlash from that again thank you all.
@torne
I’m in the same position as you.
In demo the trigger and haptics on the PS5 were nothing special hardly noticed them.
The series x demo was just as good but then again the FPS being slightly more stable was hard to notice, but it’s more stable as analysis shows that.
Its a tough one but I do prefer the series x controller ergonomics.
I think we need a bit of balance aswell to be fair - DF also advise in their analysis that the game also runs at a rock solid 60fps on series S with RT turned off. They also suggest that the RT features are also negligible in terms of RE Village’s overall visual make up. Won’t be the same for all titles running in series S of course, but worth noting that there seems to be little to worry about with this game.
Does make me happier I went with series X and not S. The early talk of the S being the same as X just lower resolution was just complete BS and blatant lies. If the performance difference is that vast it feels like the S is already struggling with this gen and needs a Series S 's' mid gen remodel already.
@StonyKL
That’s the point I made before about series s and I agree with you, also it’s selling potential.
The fact that in the UK when series s is available in stock it is there for weeks, you can get one at Smiths toys right now in store.
I think UK want series x or PSS or Switch, they all fly of the shelves very quickly.
For a 5 month old so called next generation console sitting on the shelves is not great.
Even more as it’s hard to buy the others so it’s the only one left to buy.
Well, honestly I've played the demo on series s with RT ON and played it just fine. I saw DF video and framerate is unstable all the time, but I couldn't feel this inconsistency during my time playing and I've played the full 1 hour, 30min each demo.
@Dezzy70 yea I am the opposite I find the xbox controllers just a tad small for me. Back in the ps3/360 Gen I definitely preferred the 360 controller, but the dualshock 4 ans dualsense have won me over.
At this point it's a matter of trying to balance my games between both consoles.
@torne
Different hands different people.
For me I like the control sticks at an angle and not in line and also prefer the triggers on the series controller.
However if the dualsense haptic and triggers and built in speaker are used well like in Astro bots, it does amaze and feel more next generation.
@Dezzy70 astro literally blew my mind when I played it. It was such a great intro to the new controller features.
@torne
I was initially going for the PS5 version in hope of PSVR2 support next year, but I've decided to go for the Series X version due to the better performance combined with VRR support to smooth any minor drops.
I just hope PS5 gets VRR at some point, because that is a feature sorely lacking right now.
@blinx01
VRR with series x and my QLED are perfect partners. So smooth, just perfect.
Sony have never been big on VRR, even there new wry expensive master series 2021 A90J tv does not have it yet, supposed to be future update and we all know how that works with Sony TVs.
@Dezzy70 unfortunately I went for the S, can already tell that once the true next gen games come the S will struggle but I suppose those of us getting the S knew what we were getting into.
I don't see why the Series S doesn't simply get a 30fps cap when using RT.
Clearly there is a little bit of overhead for the game to run a completely lock 30fps - which is way better than having fps all over the place!
I mean, it is just a demo using an unknown build of the game, so it is possible the cap can get added before Friday.
I watched this video last night. Series S with RT is rough but with it off it’s pretty impressive. Nice clean image and a near perfect 60fps.
I’m sure he says series X runs like 8-10% better at 60fps than the PS5. I think that’ll pretty much be the story this gen.
@GamingFan4Lyf
Would not be surprised to see a 30 FPS cap introduced in a patch at a later date for the Series S RT mode.
Much better to have a locked framerate for a more stable experience.
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