343 Industries unveiled its latest "Inside Infinite" roundup of news on the Halo Waypoint website last night, and as part of it, game foundation architect Daniele Giannetti made some interesting comments about optimisation.
Giannetti explained that he was particularly excited about rebuilding the engine multi-threading solution for the game, ensuring that consoles and PCs of all types should hopefully be able to run Halo Infinite optimally.
"Here’s something that excites me as an engineering architect: for Halo Infinite, we rebuilt the engine multi-threading solution to ensure high execution efficiency across all platforms and PCs, instead of running optimally just on Xbox One.
We used this new system to transition the renderer to a massively parallel multi-threaded framework to support the increased cost of all our new rendering features and achieve high graphics efficiency on PC CPUs of various size as well as Xbox Series X/S and Xbox One X/S hardware. In practice, this means that we are doing our very best to make sure Halo Infinite runs optimally on any device you may choose to play on!"
These comments once again confirm 343 Industries is committed to developing an Xbox One version of Halo Infinite, despite calls from some fans to cancel the last-gen editions over fears of poor performance.
The entire Inside Infinite blog is a great read filled with tons of insider information about the Halo Infinite development process, so if you're keen to learn more, head over to the Halo Waypoint website.
Are you happy to see Halo Infinite still coming to Xbox One? Give us your thoughts down below.
[source halowaypoint.com]
Comments 11
Or you could just make it easier and release infinity for only pc and series x/s!!! Release it in the holiday season and sell more series systems.. learn from CDPR and dont make the same mistake..
Queue in another endless parade of "lets just be selfish and abandon anyone that can't get their hands on an xbox series device."
I believe it, when I see it
Can't wait for Halo to come out, Gamepass subscribers are gonna go through the roof with a free to play Halo.
This is coming from the people who swore the 2020 demo was just a few months old and the game looked much better than what we saw. Even said it was ready for release that holiday. Then the delay happens and they backtracked. Honestly, I do not trust 343 with Halo but I must be in the minority. It better be a good game considering they are "sunsetting" older games in the series to save some cash and manpower
@Blessed_Koz Learn from CDPR and delay it. CP2077 didn't exactly run good on Series X either.
While good performance on last gen consoles is nice to hear, i just wish this new multithreading solution in the Infinite's engine means the game will also run much better on Series X. About time those 52 non-boostable CUs to show their potential.
@Vincent294 That's because the game never got optimized for the PS5 and Series X.
@endlessleep It's not GPU compute units, it's CPU threads. The Xbox One has 8 cores, the Series X also does but offers SMT for up to 16 threads depending on the CPU instructions being run. This lets both console generations as well as 16 core desktop PCs make more use of their cores.
@CRAZYGREG0511 It is leaving RAM on the table in One X mode on Series X and One S mode on Series S, but the game performs bad in many ways that a native port won't fix. Spider Man on PS4 doesn't have nearly as much pop-in on a hard drive, and SSD loading is near instant. In addition while that game isn't as visually impressive it doesn't get close to chugging. CP2077 can hard lock and has a low resolution before ray tracing even is turned on. CDPR needs to optimize their CPU usage, GPU usage, and everything.
@Vincent294 Only stating a fact.
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