One of the games launching with the Xbox Series X and Xbox Series S on November 10th is indie title The Falconeer, which is now confirmed to run at 120FPS on both systems via a performance mode.
You can see the full list of specifications for all systems below, which includes a native 4K resolution for Xbox Series X, an impressive 1800p for Xbox Series S and the standard 1080p for Xbox One S.
In case you aren't aware, The Falconeer is an open-world air combat game, featuring frenetic aerial dogfights and deep exploration of the mysterious open-world of The Great Ursee, set not only above the clouds but also amongst the waves and down through the sunken, ocean depths.
It's also Smart Delivery compatible, meaning that if you buy the Xbox One version now, you'll be able to get a free upgrade to the Xbox Series X|S version whenever you decide to buy one of the new consoles.
Happy with this? Has The Falconeer flown onto your next-gen radar? Let us know in the comments.
Comments 21
Must have quite a bit of overhead on Series X if the Series S runs at 1800p - unless they used that for more/higher visual effects.
I must admit, its not on my Radar but IF I do get Game Pass and its on it, I may well give it a go...
That graphic they put it out is terrific, they should absolutely make those mandatory!
I thought he told in the podcast that it’s almost 4K@120fps on Series X with 1800p QHD+ render resolution in some places.
@BAMozzy You have a good point, but then why not drop down the resolution to 1440p on Series S and enable the same graphical settings rather than focus on rendering 1800p/60?
The Series S specs are odd given that 1440p is the systems target resolution cap. The 1080p/120fps makes sense, but 1800p/60fps doesn’t.
@BAMozzy Maybe it’s a little bit of too much work for one guy (check Larry’s podcast) otherwise the game could have been optimised much more than even Gears 5.
@GamingFan4Lyf In Larry’s podcast the developer told that he could very well avoided the resolution drop but he didn’t due to some silly reasons which he could have very well optimised for using lot of next-gen rendering techniques. He was a Skyrim modder and might be too much work for one guy.
https://youtu.be/mJK95OKwSgc
What about One X, I'm guessing 1440p 60fps or something
@masofdas One X apparently runs at 1800p, 60fps with a 37 second load time.
@FraserG yeah just seen them tweet info
@graysoncharles Fifa 17 runs at native 4k/60 on a PS4 Pro - point is that certain types of games may well be able to offer more than 1440p depending on the RAM requirements. The point was that the S was 'built' around 1440p requirements but some games, like the Falconer, can clearly offer a higher resolution because the resources are not as demanding.
The Series S has less RAM than the XB1S and therefore doesn't have the VRAM for a complex image with lots of textures, high polygon counts etc. However, the artistic style and design of the Falconer isn't as complex so obviously could push the resolution above 1440p.
The console can output at 4k so that's not the issue - its more about what an average AAA 1440p game would likely need in resources and the console was 'built' around those specs.
@GamingFan4Lyf Maybe things like LoDs for example can be higher on the Series X because it makes a difference with higher resolutions. If you have 'more' pixels per object as its a 'higher' resolution, especially at distance, you can use higher LoDs.
The difference between dropping the resolution further, thus further reducing the amount of pixels for objects to push LoDs out further and the benefit of overall resolution increase and reduced LoDs maybe actually an overall 'worse' PQ. The benefits to pushing the LoDs out for example are minimal (if at all) because you have reduced the amount of pixels available to draw that object. The benefits of increasing the resolution means that the whole image - particularly those more in the foreground - will be improved by having 'more' pixels to draw them and less upscaling blur.
This is just 1 example where some graphical settings offer little, if any tangible benefit and the overall benefit of pushing up the resolution instead is more worthwhile, a bigger improvement overall.
These stats are great! More please!
Stats look good but more important to me, is this a single player game? When I read up on it yesterday it seemed like a multiplayer faction based game. Confused
The trailer looks nice but is this online combat or something like that? 🙄
@Porridge2215 @BlueOcean It's a single-player game, no multiplayer involved at all as far as I'm aware.
I would love every developer to disclose resolutions/fps profiles for console games.
Great to see that less GPU intensive games can push up to high resolutions on the Series S, having seen this I definitely expect to see 4K games on the Series S, albeit indie titles.
@FraserG Now I'm more interested. Nothing against online games, I love Sea of Thieves but for a moment this game looked like Star Wars with birds and mechanical bugs like @graysoncharles said.
@JetmanUK Indeed. Series S is optimised for next-gen games running at 1440p60fps but the least technically demanding games will be able to run at higher resolutions. Perhaps the most demanding games will run at 1080p60fps (just speculation) but the console is able to upscale to 4K and they have improved the upscaling algorithms.
@BlueOcean Yeah I'm interested to see what the upscaling looks like on S and X. The upscale on the XB1 is far superior to XB360 and the tech has moved on so much, I'm hopeful that we will see very sharp looking games.
I'll be playing the X on a 55" 4k TV and the S on a 32" 1080p anyway so I'm sure they will look just fine. I just love all this tech talk. 🤓
@JetmanUK Me too 😆.
The Falconeer is 1/2 the reason why I want to upgrade to a series S/X . I am so happy that I will be able to still play it upon my old Xbox one. The other game I want to to play is MS Flight Sim 2020
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