Moon Studios Game Director Thomas Mahler has been discussing both the Xbox Series X and PS5 in a recent discussion on Resetera, focusing on the differences between their two solid state drives.
As part of this, he noted that he felt the Xbox Series X could render games at 4K more regularly and/or at better framerates, while the PS5 might load games faster due its speedier SSD tech.
However, he felt the internal SSD sizes of both systems - 1TB on Xbox Series X and 825GB on PS5 - were "just too small" to accommodate modern day games with increasingly large file sizes:
"Btw, one thing that'll suck for all of us is that 1TB is just too small nowadays, so prepare for housekeeping a lot more, at least until new console iterations appear with larger SSDs. The recent Call of Duty weighed in at like 170gb... So I doubt you'll be able to have more than 10-15 games or so simultaneously on your machine. Meh."
Fortunately, the Xbox Series X won't just be limited to 1TB. As you can see in the image above, Microsoft will be offering a 1TB Seagate Storage Expansion Card that matches the internal performance, allowing you to store more next-gen games. That said, we don't yet know how expensive this will be.
You'll also be able to store (but not play) next-gen games on an external USB hard drive, while all your backwards compatible Xbox One, Xbox 360 and original Xbox games will still work off a USB HDD as usual.
Do you think an internal 1TB SSD is too small for the Xbox Series X? Share your thoughts in the comments.
[source resetera.com]
Comments 18
Yup, definitely. The internal drive should have been anything ranging from 2 - 4TB as a standard, but 1TB is actually just laughable, what with modern game sizes and 4K texture pack downloads.
If that would make the console 50 bucks more expensive, then so be it, but now we'll probably be spending far more on those proprietary external storage modules.
2 TB is barely enough for my X1, I agree 100%. 1 TB for next gen is a joke.
I agree, it's way too small. It's too small even now.
That said, the seagate drive will be proprietary and therefore will probably have a high markup because they always do. I get that if they were using a run of the mill hdd they'd both have probably stuck 2tb in there but the custom drives (more so in the PS5 case I suspect) will be expensive as they are. Like, if these machines cost a hell of a lot of money, it's the ssds that are responsible. So if they'd have gone for more storage...
I understand the 1TB choice. Using high-speed SSD and keeping price low mean that they had to choose 1TB (Sony less than 1TB). At least, there are storage expansion cards for Series X and you can run current-gen and backwards compatible games on your external HDD for a while.
I just bought a One X, and went all digital with my games, and I can easily tell that 1TB isn't going to take long to fill.
I'm really hoping the all digital version of the Series X comes with a 2TB instead of a 1TB like the normal version has, just to make up for the fact that we will need more space.
He took out example of biggest game nowadays. I checked my games installed and most of them are less then 30 gigs. I need storage let's say for 7 games. I tend to finish games i buy not to try ten and finish 2.
Well, for a while now devs have been claiming part of the reason games got so big is data duplicity to speed up loading times, and that such practices would not be needed on next gen, so, sizes should be expected to go down a bit.
That said, larger storage would have been unreasonably expensive. Best hope would be some hybrid solution where a 2TB spinner is maintained only to dynamically archive games that have not been used in a long time, and restore from there instead of force a full slow download.
That, though, still would have been an expensive thing to add inside the boxes. Such a system would still be awesome, even if we become expected to attach our own external HD.
@hYdeks you would not need more space on an all digital console than a console with a disk drive. This gen, EVERY game has to be fully installed on the hard drive. Disks would only be used for initial installation and copy validation.
I plan to keep all my legacy games on my 2TB External HDD so I don't clog up the internal SSD with old stuff. I am not worried about legacy games loading up as they did on my Xbox One X.
Eventually, I will get the proprietary SSD Expansion - but hopefully it will take a while before it's necessary.
We keep hearing that next gen games won't need as much storage as they won't need so much duplication of assets and, with mesh shaders, and Nanite (and other versions of this), you won't need so many lower quality assets for more distant versions. Smart Delivery too could also mean that you only install 'parts' you want/need - only play in English, only install the English language pack - so not taking up space with German, French, Italian etc language packs. Finished playing the campaign, delete (or move it to HDD) to free up some space on the SSD...
Games like CoD Warzone will have many duplicated assets as it streams in different sections of the map quickly - it can't spend time searching the HDD for all the assets in different places, its much quicker to stream in the assets in a single block meaning only having to search once for that 'block' not jumping around all over the HDD to search for the necessary assets.
Mesh Shaders, Nanite etc means that Devs only need to make one, high quality version of the assets. The game itself scales down those assets according to distance and what is actually visible. Currently, Devs take a very high quality asset and make various lower quality versions, lower and lower polygon versions, creating textures to look 3D, look like actual polygons and use various different quality versions - depending on distance from a camera - leading to pop-in/out as you move closer/further away.
Of course, time will tell how much this actually saves in the long run and whether or not devs build games and utilise the Hardware in this way. Compression too may help - depending on how much the newer compression formats save.
The new hardware and game engines could significantly reduce the amount of work needed by devs to create games and reduce storage. Even using more realistic lighting saves time as devs don't have to bake in the lighting to objects/textures for a specific environment. Again could save space as that would reduce the need for different textures based on the lighting of that area.
Anyway, we will have to wait and see...
1TB is nowhere near enough... I have only had my One X a few months and after downloading relatively few games within 3 weeks I had to buy a hard drive..
After downloading Gears 4 and 5, COD Warzone and Forza Horizon 4 the initial 1TB was half full...
The 1TB will not last long at all..
Oh for sure. It was already something of an issue when the current gen launched with 500GB as standard, it's definitely gonna come up again here.
Hopefully though transfer speeds between external storage and internal will be quicker and Xbox's solution of custom expansion cards seems like that could be a good fix.
So, instead of making us shell out massive amounts of cash to replace our storage with a larger drive, why can't they just add a second expansion slot? I've been saying this about Switch for years, just give us another slot!
It is not a lot, but SSDs are expensive, especially the high-end SSDs used in next gen consoles. I believe Sony said that there isn't even an SSD on the market that is compatible with the PS5, because they are all too slow.
Though, on the bright side, installing games should be a quick process now. So if game management is partially automated it shouldn't be a problem. Let's say the console automatically deleted the oldest installed game on your console to make room for the new game. And if installing only takes a few seconds, this isn't a problem. Deleting your games manually can be a bit annoying if you have to do it every time, so I'm hoping for a partially automated system.
Additionally, I've also heard that file sizes can be made smaller thanks to the new SSDs. Because loading is so fast, they don't have to have duplicates of assets in multiple places that are otherwise necessary to keep the loading times down.
I have 13TB on my One X with only 1.2TB of free space and 600+ games installed. Yes 1TB is too small.
I've already argued that 2TB is too small. The last time 2TB was enough space was back in the 360 and Wii U.
But of course the group of fans who would defend a small on system SSD for next gen games and only being able to use an external HDD for BC games.
1TB internal again?? Jeez i have a 2TB Xbox one S model with a 5TB external HD and I’m at the point of doing memory management as it is with almost 1150 digital game purchases over 7 years. They gotta do better than this. I would gladly pay an extra $100 easy for a 2TB console option!!
I'm getting less and less excited about either new console. It feels like jumping back in time a decade. The all digital future, and the console includes space for, like, 5 games, with additional storage outrageously priced. If there's ever been an argument for cartridges and discs, this is it. Something tells me it's best to wait 3 years or so for the "next revision" to come out with quadruple the space and cheaper storage options available. I might jump in on XSeX early, only because most of my big library will be BC library and still work from my existing external drives.
@Octane "I believe Sony said that there isn't even an SSD on the market that is compatible with the PS5, because they are all too slow."
Yes, of all the datacenter and enthusiast gamer SSDs in existence, not one of them matches the unimaginable power of Playstation..... eyeroll
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