Next-gen frame rates have been the topic of discussion here at Pure Xbox over the past few days, following the revelation that Assassin's Creed Valhalla will run "at least" 30fps on Xbox Series X, with 60 fps (or higher) support not yet confirmed for the next-gen title.
While previously mentioning that 60fps would be the "standard output" for Xbox Series X, GM of Xbox Games Marketing Aaron Greenberg recently explained that attaining 60fps isn't a mandate for any developer, and they are allowed to have flexibility on how they utilise the system's power.
With all of that in mind, we want to know how important frame rates are to you for the next generation of Xbox. What are your thoughts on the possibility of 4K/30fps games on Xbox Series X, and would you like to see performance modes added for more demanding games on the system? Let us know below.
Give us your thoughts on the next-gen frame rate debate in the comments.
Comments 13
The truth of it is simple: YES, a higher frame rate can definitely improve a game, but on the other hand, it's also absolutely true that not every game needs a higher frame rate.
Games that will definitely benefit from 60fps or higher are racing games, fps or shooters, fighting games, air combat games/sims and other fast flowing games, so applying a higher frame rate in those types of games, makes perfect sense.
Games that have a focus on a more moderate tempo, such as adventures or RPG's, don't always need a higher frame rate, especially if we're talking turn-based RPG's or strategy games. And the same goes for puzzlers, board games, building sims, and so on.
So, personally, I'm not that hung up on it, and I just laugh in the faces of the "60fps or it is unplayable" crowd, because they're WAY too fixated on that one aspect, which is only a small percentage of what makes a game good or not.
Ultimately, I'd say that a steady frame rate is, in many cases, FAR more important than an as high as possible frame rate.
I'm not an FPS geek. I have no problem playing games that run below 60 fps, but I thought that this would be a difference between current gen and the next. I thought devs would improve fps rates (increase and make them stable), but the news we heard this week showed me I was wrong. One thing I consider mandatory for the next gen is stability: I don't see the point of releasing games that have a big frame variation on such powerful machines, but I know it will probably happen based on Microsoft's latest reveals
Frame rate is essential to the way a game plays and even tied into the input lag. If a game is only generating 30 frames a second, its only processing your controller input 30x a second too compared with 60x for 60fps.
That being said, 30fps games have played fine and the vast majority of Game of the Year games have been 30fps titles. As long as the game delivers a locked 30fps at the very least with no frame pacing issues, I am ok with that.
With VRR (Variable Refresh Rates - although you will need a display that supports this feature), Devs could target any refresh rate from 45fps upwards without any issues. The reason we have 30fps is because TV's tend to refresh at 60hz meaning that they refresh twice for every 30fps frame so you don't get screen tear or judder. Its why 45fps, despite being a higher frame rate can look worse when it should be smoother than 30fps.
To me a locked and/or very consistent frame rate is the 'best' - whether that is 30 fps or 60fps. Obviously I prefer a higher frame rate for the way a game feels in general but I have no issue playing games at 30fps either...
I’ve never been that bothered if a game is running at 30 or 60fps, however on next gen systems I would have expected most if not all games to run at 60fps.
Is important sure but it ranks very low on the list of what makes me to decide to play a game or not. 60 FPS as an option is always welcome but a game being only 30 wouldnt put me off just for that.
Is the most important thing to address for me right now on consoles. 60fps needs to be a standard or a mandatory option.
60fps>4k>Graphics
Now if you are talking about more than 60fps? Then i only care for first-person-shooters.
@Grot
THIS.
60 fps should be the standard.
As long as the games are good i'm happy..
60 FPS is more important for most gamers than graphics quality. I understand that current-gen CPUs don't allow this to happen always but Xbox One X has done a decent job in this regard making easy for developers to include a performance mode. I wouldn't forgive any game running at 30 FPS without an option to run at 60 FPS with lower quality effects or lower resolution on Series X. Do you hear us, developers? No more excuses, please.
I prefer 30FPS and pretty picture to ok picture and 60+ fps. I play Horizon 4 in 30FPS and the visuals just dont stop to impress me. I tried 60FPS, didn't get the point
@Ufaowl As long as the games give both options like Forza Horizon 4 it's fine. It would be unacceptable to not give the option next generation.
@BlueOcean I don't think that will be the case. But I miss old simple days when there were no choice and you would have just hit "play" without too much thinking.
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