@BAMozzy oh yes resolution difference between One X and Pro is definitely the main factor, I've said as much elsewhere on here I think. Overall I do prefer what the Xbox is doing, especially with its auto HDR and access to some old arcade games like Daytona USA and Virtua Fighter 2 and even Saturn games in Guardian Heroes and Radiant Silvergun.
So for me its a great marriage of some classic games and new games all in one system with enhancements across the board. I'm also curious as to how widespread the 60fps enhancements will be woth games like Fallout 4 and apparently even 360 arcade game Hydro Thunder already benefitting.
What is clear is that both are going to be a great way to revisit current gen (do we call them last gen yet?) games but with an extra sprinkling on the green side
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Has anyone pre-ordered the Series X through Microsoft Store? They have just took the £450 today but I don’t have a confirmation email and on my order history on my Microsoft account, there is still an option to change payment method.
@Senua just watched this and I'm even more excited to play it now, I love the idea of building up your settlement and picking targets to raid. Also interesting to see them blend in some of the more traditional Assassin's Creed gameplay which has been somewhat lost recently. This is my main game at launch and its looking great
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
@carlos82 As I also said, I think Microsoft are doing more to preserve and enhance legacy titles. However, I don't think someone is going to buy a next gen system based on the performance metrics on current gen games - its more about knowing how your current gen games will run on next gen.
Both look to do something to benefit older games - Sony just allowing more of their hardware power to boost games where MS are adding Auto HDR, Boost to Resolution/Frame Rates above the capped limits and Anisotropic Filtering - but both are providing an enhanced experience over their previous consoles.
As far as 'current' gen, Next gen terminology, I think the new upcoming consoles will be 'next' gen for the first year, at least until they have established themselves and whilst both gens are still getting the vast majority of game releases. When a lot of games are not releasing on PS4/XB1, then you can say its 'last' gen which then in turn means that 'current' gen would be the PS5/Series S/X. Some may say until the PS4/XB1 are discontinued by manufacturer but for me, I tend to think of Current gen to be the one where most gamers a re and the majority of games are still releasing. For many, the 'next' gen isn't something they have yet - even if us 'early adopters' have upgraded. But I am sure some have their own idea of when 'next gen' becomes current and current becomes last gen...
I still think it will be a few years before we can truly see what differences the two design choices make. A lot of games releasing over the next year or so will be running on code developed with current gen systems in mind and not fully optimised for next gen - maybe relying more on the extra resources both systems offer rather than tailoring each to fully utilise all of the hardware and features to push gaming beyond just the resources.
How games run with Engines built around the new hardware, utilising VRS, Sampler Feedback Streaming, Mesh Shading etc vs Sony's Geometry Engine and many more priority levels with their Streaming - as well as more raw speed in their SSD, we won't really know. In a head to head, you can say X has an advantage here but Y has an advantage there - however, we don't really know if either really can offset those advantages and if so by how much, especially as each also has its own API (DirectX12 Ultimate is only on Xbox unsurprisingly) which may be a bit more Sluggish than Sony's API so impact performance more than the difference in hardware.
Its not so black and white and you have to wait and see how things develop over the course of the next couple of years. There is no denying that the Series X has a sizeable GPU advantage on paper - which may help with games initially - when they are not built to use all/any of the next gen features, but we will have to see which devs take advantage of the features each offers. Maybe Series X may have better image metrics but PS5 offers a more interesting 'feel' to playing the game with its Dualsense Haptic feedback and adaptive triggers - if devs really take advantage of all features each offers. Its going to take a while to see how things develop over the next few years and I for one am looking forward to the future of gaming.
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
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@Senua You are not the only one!! I have a huge backlog of PS4 games too though so BC on both systems interests me and looking forward to playing some of those games on next gen hardware. I am just glad that both will offer an enhanced experience - even ifs not fully enhanced for next gen hardware. The fact that 60fps modes are '60fps' most, if not all the time is a good reason to revisit games in my backlog and can enjoy these whilst waiting for new games and their prices to drop to a point I am willing to jump in - no way am I paying £60+ for a game!!!
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
@HisD1sc1ple I think its more about how those drives are designed and there seems to be something about having to be designed for that SSD to take advantage of its full speed. Miles Morales for example loads your save file in less than 1.5 seconds. The Xbox drive appears to be faster in its natural state without the Velocity Architecture than the PS5 when not optimised for its I/O operations. But yeah without optimisation its no magic bullet
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
Series X also runs 1X titles without “any” optimisations, without “any” patches. Really don’t know from where these wild ideas are coming. Once Series X BC games however do get optimised they would easily run at locked 60fps with better res, 16x anisotropic filtering, auto HDR.
@Senua I forgot all about that, the One X performance mode had both an unlocked framerate and unlocked resolution. This will be amazing to play on Series X and hopefully Digital Foundry have a look at it soon
Older than I care to remember but have been gaming since owning a wooden Atari 2600 and played pretty much everything inbetween.
@graysoncharles Series S or X is running the SAME code as the XB1S or X versions with NO patches, no developer involvement at all and just using the basic hardware to 'Boost' games and load them faster. There are a 'few' games, like on PS5, where a developer has created Series S/X versions - like Gears 5 , Forza Horizon 4, Maneater etc but the vast majority of the back compat library are running the SAME code as XB1 - just like the PS5 is. Games like RDR2, Arkham Knight, MH World, FFxv and Destiny 2 were ALL running current gen versions with NO developer changes to the code to make them Load faster etc.
MS do have some hardware built in that can add HDR, 16x Anisotropic Filtering, increase the resolution and even run at 2x the frame rate with NO developer interaction to change the code - its built in at a hardware level. Sony too could no doubt do the same but they didn't and like MS though, are using the power to alleviate bottlenecks so games will run at (or much closer to) their capped limits.Its still relying on just 'raw' speed to load though.
Maybe its the fact that Sony's PS5 has a slower CPU and, as the games have been coded to decompress assets with the CPU, it takes longer for the PS5 to decompress than the CPU in the Series X. Lets not forget also that these games are coded for Single Thread CPU's so the Series X CPU will be running at 3.8Ghz - not the 3.6Ghz in Multi-Threaded mode. Also by running in Single Core mode, its single thread performance is better than the equivalent speed if using a Multi-thread mode with Single Core code. I would bet the difference comes down to CPU decompression with old games more than anything else...
A pessimist is just an optimist with experience!
Why can't life be like gaming? Why can't I restart from an earlier checkpoint??
Feel free to add me but please send a message so I know where you know me from...
There's this video as well and it looks incredible, even loading between different regions is only 10 seconds and virtually nothing in the same area. 60fps looks very stable and the resolution always looks very high, significantly more so than the One X held in this mode
@FraserG@AJDarkstar Walmart starting to send out pre shipping informational emails to preorder customers and "if you get your console before Tuesday there will be extra updates required on Tuesday" language. IT'S HAPPENING!!!
Nothing from target yet, so fingers crossed. Nothing from best buy yet (ordered the SSD) but I've heard that Walmart likes to go early on this preorder stuff from time to time.....
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