Yeah we will see about that since Cyberpunk is already around the corner. It doesn’t really matter which lower end platforms it will poorly scale to but Digitalfoundry has already confirmed that game absolutely needs hardware RT to look atleast decent. Given the fact that it’s going to be easily the biggest, densest, dynamic ultra-detailed open world RPG for atleast next few years I will expect it’s going to be both CPU/GPU intensive.
@Senua next gen cyberpunk upgrades are months away. We just getting slightly improved version of the onex version of CP for the time being. I'm going to wait for the full next gen patch, before I buy it. Could be waiting till next march/april though..
@Bazzawilson I have always said that next-gen games won't be ready for launch on PS5 and Series X and that's why Sony rushed Spider-Man as a cross-gen spin-off game instead of a full next-gen game. I am not saying anything bad about Demon's Souls graphics but how can I be impressed with a next-gen remake of a PS3 game with little AI (CPU use) in a demo that runs at 1440p (like Series S games) and even then it drops frames? If it was 4K60 or the demo was busier in CPU terms then it would be impressive. You could say that it's the combination of low CPU usage, low resolution and imperfect performance what gives this mixed impression.
Valhalla is not next-gen but cross-gen but the Series X/PS5 version is available at launch unlike Cyberpunk so we could see the first comparison at launch.
This is a bit confusing so I'm going to share my findings.
When you get your Series X, in Final Fantasy XV select the Lite mode for 60fps at 1080p or the High mode for 30fps (capped) in 4K. Ignore the Steady mode.
In Monster Hunter World, you want to select Resolution mode because it's up to 4K at 60fps. You can try Graphics mode, 1080p60 but higher level of detail. Ignore Performance mode because it has the lowest level of detail like Resolution and runs at 1080p.
@BlueOcean Basically moral of the story is that this old generation profile modes are not good enough anymore. I’ve been telling this is all about the support from backcompat team (who has done some really good job btw) and the main studio. Also is it true that there are some discrepancies among different reviewers of Control load time? Is it <1min or 10sec? Also they are all running at backcompat mode and not utilising XVA.
@Senua Yep, Digital Foundry confirms that the backwards compatibility team has an ace up their sleeve that we'll see once games make use of the true power of Series X as that tweet says. This is why we are going to see double frame rate and 4K in some games. Microsoft wants to make this an automatic process so hopefully we'll see the improvements without having to wait for developers to work on it and patch their games.
I'm just hoping I get mine on launch, as I did my pre-order on Amazon. A week later I got the e-mail that it may or may not get delivered on launch. I was refreshing the page every 15 seconds using a script til it went up, so hoping I got in early enough that I got one on launch. A couple good friends of mine live a state over, we usually drive and visit each other once or twice a year but Covid kinda slowed those plans down. But we've also been X-Box guys since the original (when we all met at work years ago we all had X-Boxs, than when 360 came out we all went and scoured Wal-Mart stores til we got ours), and we all have Series X pre-ordered hoping we can all game online some on the new system on launch night. If not I guess we can do Minecraft since it's multiplatform and I can join in on my One, but still.....
@BlueOcean It’s a shame that such a simple obvious feature like cross-gen progression doesn’t work on PS. Seriously some people just need to demand better. And these people still claim that Smart Delivery is nothing.
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