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Topic: Last Game You Beat

Posts 121 to 140 of 172

AngeeeTufe

Mafia. I'm just starting to play it and don't quite understand what's what, so it's very sad when I lose.

AngeeeTufe

LtSarge

Just finished Knack 2 on PS4. This game was so much better than the first one! The best improvement is the fact that you can regenerate health after a few seconds of not getting hit, which is an excellent change considering how hard these games are. The first one was really tough and you could only gain back health by finding parts for your body. The combat had been much improved as well. There's a skill tree this time around and you can unlock stuff like more attack damage and new moves. You also gain new abilities as you progress through the story and these were very useful additions that made the combat way more fun. I just didn't like how long it took for the gameplay to become interesting. It felt incredibly stale for the first few chapters with no variety at all. Towards the end of the game though they introduced tank and robot sections, which greatly improved the pacing. But I wish they had added more of these early on as it felt very repetitive for the first couple of hours.

All in all, this is how a sequel should be done and I'm glad that I finally got to experience it. It's too bad though that Japan Studio has been downsized and a third Knack game is probably never going to happen now. But at least the developer got to make a second game and improve upon the formula in order to leave some fond memories of the series for the players (because I can guarantee that I don't have fond memories of the first Knack at all!).

LtSarge

RR529

Star Wars: Republic Commando (Switch)
Untitled
Tactical FPS set in a galaxy far, far away heads out on a Nintendo platform for the first time ever (originally an OG Xbox console exclusive).

Gameplay:

  • A Tactical FPS, it sees you and 3 AI teammates working your way through three different campaigns (each split up into multiple missions) in largely linear fashion. Each campaign should take you only a few hours each, for a total playtime of 9-10 hours (maybe less, depending on how adept you are at it).
  • While there were small instances of stuff like a teammate getting in my line of fire (and friendly fire IS a thing, so you can hurt each other & yourself with your own grenades & the like) your ally AI is surprisingly good and they're generally pretty good at taking care of themselves. However taking command is a requirement for success, and there are two types of commands you can give out to them.
  • The first of which are more general all encompassing orders triggered by a combination of the "A" button & a D-Pad input. You have "Search & Destroy" (the default command, this leaves your squad to their own devices, for better or worse), "Form Up" (they'll stay close to you), "Secure Position" (they'll defend the spot you're currently aiming at), & "Cancel Manoeuver" (this cancels all commands currently engaged). Also, pressing "A" while aiming at an enemy will cause your squad to focus on it exclusively. I personally like to have everyone "Form Up" after clearing a room, as once too often I'll be rooting around for any dropped ammo only to learn that my squad took it upon themselves to advance to the next room engaging the enemy before I was ready.
  • The other type are more specific orders given to a single member. You'll see symbols littered throughout the environment that denote things such as sniping & grenade positions, mountable turrets, hackable computer terminals, surfaces to place an explosive charge, & more. Simply aim at one of these symbols & press "A" for the nearest squadmate to take up position. Many of these things you can also do yourself (as seen below), & you'll have to decide whether it's better for you to place a charge or hack a terminal yourself, or to help provide cover for an AI ally to do so instead (most charges & terminals can be activated in 10 seconds, but some take into the minutes to activate). To cancel these more specific positions, aim at the location & press "A" again, or use the "Cancel Manoeuver" command (this affects everyone though). If everyone is already locked into a position when you pick a new one, the furthest back squad mate will drop his current position for the new one. If you don't call off a squadmate's command they will stay there even after you've moved on, so make sure you keep tabs on them.
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  • You'll need to make use of these commands too, else you'll run into situations where you'll be routinely slaughtered until you think of the right strategy. It isn't an easy game (I played on Normal) & there are some sudden difficulty spikes in spots, but it does a lot to ease the frustration. Firstly, it isn't a game over until everyone is dead as you can indefinitely revive your allies (to half health) & they can revive you as well. Secondly there are healing stations (called Bacta Tanks) installed liberally through the levels that have unlimited uses (usually every couple rooms, or even stationed around an area you're expected to hold for several minutes). Allies will heal up automatically if they're gravely injured, but you can also command them manually to top off too. Finally, auto saves come pretty quickly & you can make manual saves at any time as well, which particularly comes in handy as this is an older game & the auto save system will put you into some unfavorable positions at times.
  • I also want to point out that in terms of structure I think it fits the Switch surprisingly well. Each of the three campaigns has 4-6 missions, and each of those is usually broken down into several smaller segments (probably for loading purposes). Each segment is usually just a few rooms big, which (alongside the frequent saving ability) makes the whole thing pretty digestible in more bite size sessions.
  • The UI is organically built into the presentation as well. You view the world through the helmet of your Clone Trooper, and UI elements such as your (easily depleted) sheild power, health (as well as that of your squad), & equipped grenade type appear to be part of your helmet's display. Also, a wrapon's total ammo (as well as what's left in it's current clip) is built directly into it's design, all of which you can see in the screenshot below. While this is mostly cook, one small problem with this approach is the one timed objective in the game. The first campaign is capped off with a task that must be completed in 5 minutes (IMO, the hardest part of the game, since it requires a more gung ho approach that kind of runs counter to the tactical nature of the rest of the game), but it isn't made immediately apparent as the countdown is presented sort of in the background by the computerized voice of the facility you're in (there's no on screen representation of it), and you don't really realize the countdown isn't just for effect (as there'll be ominous warnings elsewhere presented similarly which are just that) until it's too late.
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  • Let's talk ordinance, shall we? There are three weapons you'll have on you at all times (technically, 3 configurations of the same weapon), the first of which is an Assault Rifle (the default configuration, you access it by pressing up on the D-Pad), a Sniping configuration (press right on the D-Pad), & an Anti-Armor configuration (launches charges that really obliterate enemies but only holds 4 shots at a time, press left on the D-Pad to access it). Ammo for these weapons tend to be lying around after every other skirmish, usually near Bacta Tanks or in the corners/slightly hidden nooks of larger rooms you may be fighting in for awhile.
  • Other than those you can also pick up enemy weapons (of which you can hold one at a time), which are accessed by pressing down on the D-Pad. These range from Assault Rifles, Shotguns, Bowguns, Laser Cannons, Concussion Rifles, to Rocket Launchers. My favorite was a heavy duty Chain Gun which could really mow down foes. To replenish ammo simply walk over a dropped weapon of the same type you're currently in possession of.
  • If you run completely out of ammo you'll revert to a basic laser blaster that has unlimited ammo, but an overheating feature so you can't just spam it. You can also access it at any time by double tapping down on the D-Pad if you want to conserve ammo elsewhere or for whatever other reason.
  • You also have 4 grenade types at your disposal (of which you can hold up to 5 of each), and you cycle through them with "L" (the game never tells you this though, and you don't automatically switch over to the next type when you run out of another, so it took awhile to figure out). Thermal Detonators are your basic grenades & EMP Grenades are extra effective against Droid based foes, but you also have Sonic Detonators (I'm not sure what specific effect these have, but I'm guessing they may be extra effective against organic enemies?), as well as Flash Grenades that temporarily blind enemies. Extras are often found alongside the ammo for your main 3 weapon types.
  • You'll need to know when and where to use what weapon, as some enemies (particularly the tougher Droid types) are absolute bullet sponges unless under the effect of an EMP Grenade or picked off by a couple of well aimed shot of the Sniping configuration. The game likes throwing new enemies (or altered versions of current ones) at you at a pretty regular pace throughout the first 2 campaigns, and while the final campaign only introduces one new enemy type, it's an absolute doozy that'll ask the most of you whenever it shows up (plus, enemy types introduced in the first campaign that skipped the second return here, so it throws everything you've been introduced to at you).
  • Other things to note are that "L2" & "R2" are used to lob grenades & fire your weapon respectively (pressing the right stick as a button lets you aim down your sight), "R" cycles visor modes (in addition to your standard view you have a "Low Light Mode" that gives everything a lo-fi black & white look that lets you see in dark places, and a "Tactical Mode" that adds some extra noise to your view, though I'm not sure it's exact purpose), "B" performs a melee attack, "Y" is jump (I literally got stuck at a downed pipe for 10 minutes as I didn't know you could do this, lol), & "X" reloads. Oh, and you have to press the left stick as a button to crouch (and hold it down to keep doing so), which is a bit of a pain.
  • You unlock development extras such as videos of concept art or developer interviews after clearing each campaign, but much like the pre rendered cutscenes in titles such as Onimusha & the Devil May Cry games, no attempt has been made to remaster these videos into HD. Also, I think there might be a glitch as the last one didn't unlock after I finished the last campaign which the game stipulates as it's unlock condition (not a huge deal though).

Story:

  • Set during the events of the "Clone Wars" in Star Wars canon (though I'm not sure if the events are still considered as such after the big Disney retcon), the game does away with lightsabers & Jedi & instead follows "Delta Squad" (of which you're the commander), a specially trained strikeforce of Clone Troopers who take on missions of insurmountable odds in support of the Republic's war efforts. You exist on the periphery of the overall Star Wars narrative and as such there's no game long story arc (each campaign, though played through in a set order, is largely stand alone), and what few famous figures do appear (such as the shot of the villainous General Grievous below) do so in fleeting cameos. What the game lacks in overall narrative & recognizable faces it makes up for with a strong brotherhood between your squad (who'll begin to rib each other with playful "Bro" talk as you get further in) & a surprisingly gritty war torn atmosphere for the Star Wars universe.
    Untitled
  • The first campaign takes place during a major battle on the rocky desert world of Geonosis (I believe it's supposed to be the same battle featured during the climax of the Star Wars: Attack of the Clones! film), and while your team is first sent in for an assassination mission, the powers that be decide you may as well destroy the enemy HQ while you're there. Despite the generally limited scope of being a linear shooter it does a great job of making you feel like you're in the middle of a massive battle, and it's all that action on the periphery that I believe helps contribute to Switch's frame rate woes (while frame rate hiccups do appear elsewhere, they feel most prominent during the opening campaign).
    Untitled
  • The second campaign takes place on a Republic Assault Ship which has sent out a distress signal, and it's my absolute favorite of the bunch. Your team is split up at the onset of the mission, and due to the isolation & the foreboding atmosphere of "something" gone wrong (such as dead Clone Troopers), which builds up to seeing other Clone Troopers assailed by myserious assailants just out of your reach, and ultimately a tense solo trek which sees enemies surprising you by jumping out of grates & other sudden encounters, it gives off an almost Metroid vibe that's unlike anything else in the game, and it feels good to finally meet back up with your squad to kick some butt and take the ship back. Untitled
  • The final campaign sees you off to Kashyyyk, the forested homeworld of the Wookies, where you must free the imprisoned resistance & help them retake their occupied home. I'm sure it'll put a huge smile on any Star Wars fan's face to team up with the famous creatures, and it is neat to see them toss around foes like ragdolls (and similarly sad to see them die due to their tendency to rush headfirst into danger). Untitled
  • The narrative unfolds organically as you play, and as such there's a minimum of cutscenes (and nothing pre-rendered). The game does have brief prologue & epilogue scenes that bookend the adventure, but even in those you can move the camera around to some degree. Each campaign will also start you off rooted in place as your squad huddles around a hologram of your commanding officer (usually riding in a transport vessel where you can look out the door to the action outside), but once it puts things in your control it never wrestles the controls from you to focus the scene, as more modern adventure games tend to do.

Visual Audio:

  • It has a grittier take on the franchise to really focus on the wartorn aspect of it all, and while there can be a bit of hallway deja vu in the design every now and then, I generally feel it changes things up just often enough where it never feels too repetitive. There's at least one screenshot from each of the three campaigns below, but picking them out I had to keep myself from making it all Assault Ship shots. While it is the most "hallway-ized" campaign in the game, due to the simpler geometric shapes that make up it's environments I felt like it held up the best graphically (I didn't post a screenshot of one, but there are these vents you occasionally crawl through in the early portion that have a heat effect, and I thought these looked really good). Untitled
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  • There's a great attention to detail in the action as well, as your visor will be smeared by raindrops in rainy areas & enemy "blood" (black from Droids, orange from the insect like Geonosians, & green from the lizard like Trandosians) whenever you get a kill up close, which is quickly wiped away by a an electric "wiper" (this you can see back in my UI screenshot).
  • There's a lot of recognizable elements from the wider franchise present, whether it be the unmistakable blaster sounds & musical cues, to common enemies such as the Battle Droids, Super Battle Droids, & Droidekas (which I've always called "rolly poly robots" until now, lol) which appear prominently in the prequel films, as well as the aforementioned Wookies & the unmentioned R2 units that roam the halls of the Assault Ship.
  • The big convo regarding the Switch version is in relashion to the aforementioned frame drops, and while a patch is promised for early May to fix the issue, as I write this I can say that the issue is currently pretty prominent. It wasn't enough to keep me from enjoying the game & I felt like they became less frequent the further I got, but if you have any issue with this at all it may be better to wait for the patch (and as an OG Xbox game the problem shouldn't have been there to begin with in all honesty).

Conclusion:

  • It may have it's share of technical hiccups and general dated elements, but this is still a really strong example of the genre. I may not rate it quite as highly as other gen 6 HD conversions like FFX & Okami (though genre bias will play a part in your own ranking), but I'm more than glad to have been able to play it on Switch and as always hope to see more games from the era cleaned up and given a new lease on life.
    Untitled
    Accomplished, your mission is.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

LtSarge

Just finished GTA III on 360. Can't believe that I've actually finished this game after having first played it years ago. I remember thinking back then that this game was not fun to play. However, after having played through it now I actually liked it quite a lot. The game was really fun even though the controls weren't that great. But at least the driving felt good and the missions were short but sweet. There were a fair amount of annoying missions but, with the exception of the final mission, they were all fairly easy. I read that GTA III is considered to be the toughest 3D GTA game, so it feels reassuring now that I've finished it and that the rest of the 3D games are easier than this. But yeah, even though I only played it for a short while, I'm still going to miss this game.

Coincidentally, I also got in the mail today San Andreas and Episodes from Liberty City, so now I own all the remaining 3D GTAs that I still haven't played yet. Can't wait to start up Vice City next since I've heard so many good things about that game. But that will have to wait for another time.

LtSarge

Krzzystuff

I just finished Costume Quest 2 last night. I enjoyed the game, a fun little title. I was pissed off though because i accidentally got into a battle without the dumb candy corn costume and shot that achievement into dust, then i started the last boss without knowing it was the last boss and finished the game without finishing up my few remaining tasks...as well. So no 100% for me but screw it. Game was fun and recommend it if you're looking for a quick change of pace.

Edited on by Krzzystuff

Krzzystuff

Xbox Gamertag: Krzzystuff

Krzzystuff

Just finishing up the campaign on Battlefield 1. I gotta say that the game looked great and i really appreciate the tone of the game. It's a war game that tried to show that war isn't actually fun. It goes through 6 separate stories about unique characters with a focus on a particular battle. I highly recommend you play it.

Krzzystuff

Xbox Gamertag: Krzzystuff

LtSarge

@Krzzystuff I played through the game last year and honestly, I thought the game was okay. It's just hard to be interested when the focus is on multiple smaller stories rather than a continuous one. Not to mention that the story was clearly made as an afterthought since some of the levels felt like multiplayer maps rather than handcrafted levels. The narrative and setting were great though!

I wonder if Battlefield V is any different or if it's structured pretty much the same as Battlefield 1. I definitely want to play that game as well since I love historical settings in video games.

Edited on by LtSarge

LtSarge

Krzzystuff

@LtSarge I'll play all the Battlefield games for
the campaign at some point but i gotta get through what's on my system first....i have 100GB free space and I'm fighting the urge to just fill it and then be stressed out about what to play next. I had battlefield 3 on PS3 but i don't really remember the story. Something about nukes?

Krzzystuff

Xbox Gamertag: Krzzystuff

LtSarge

Just finished Bayonetta 2 on Wii U. Definitely one of the most fun hack and slash games I've played in a long time. I remember not liking the first game that much but this one was great and it didn't feel overly difficult or anything. Great variety in terms of combos and weapons as well. The only thing I thought the first game did better is the story. The story in Bayonetta 2 just didn't feel memorable at all. Even though I've been only playing it for about a week, I can barely tell you anything about what happened in this game lol. Maybe that's because I just wanted to focus on the fun combat or something, but personally I thought the story in the first Bayonetta was better.

Either way, this was an absolute blast to play and I'm glad that I've found some more use of my Wii U!

Edited on by LtSarge

LtSarge

LtSarge

Just finished Trails of Cold Steel IV on PS4 after roughly 127 hours of playtime and I managed to get the true ending, which was amazing! This is by far one of the best JRPGs and JRPG series that I've ever experienced. It's the culmination of over a decade of almost a dozen entries and it's finally reached its conclusion. Even though I haven't played Trails in the Sky or the Crossbell titles, I still found immense joy after having experienced the four Trails of Cold Steel titles and seeing the end of this long journey. I first started playing this series back in 2017 when I decided to randomly buy Trails of Cold Steel 1 on Vita. And boy am I glad that I did because ever since then this series has got me hooked. From its exceptional world building to its in-depth gameplay system, these games are exemplary of quintessential JRPGs. Only other franchise that rivals it is Persona, which I have strong fondness of as well.

The fourth game did have some issues, most notably with padding. There was just not enough fresh content and the game would constantly tell you to return to previous areas over and over again. Other than this it's a remarkable game. I do still think the third Trails of Cold Steel is the best one of the four titles.

All in all, I'm extremely glad that I've experienced these four games and that I finally saw the conclusion of this long-running series. Games like Trails of Cold Steel are the perfect examples for why I love gaming. They bring me so much joy and this series in particular brought me joy on a whole other level. I'm sad that it's over, but coincidentally the developer announced the other day that more games in this series are coming out in 2022 and 2023 respectively so I'm definitely looking forward to playing them as well!

Edited on by LtSarge

LtSarge

Krzzystuff

I just played through the Marvel vs Capcom campaign last night...not too bad overall regarding the story and it's pretty short. I'm not big on fighters and usually just focus on the campaigns...this was definitely short of any NetherRealm game but miles ahead of the horrible Tekken 7 one. Leaving gamepass on the 30th

Krzzystuff

Xbox Gamertag: Krzzystuff

LtSarge

Just finished Ghost Recon Future Soldier on PS3. The campaign was honestly not that memorable and the characters were dull and forgettable but the most important thing is that the levels were fun to play. I loved the stealth in this game, it really made you feel like a badass as you sync shoot groups of 3-4 enemies and then proceed as if nothing happened. The drone made scouting out and marking enemies much smoother. Then there were some turret sections and even a mech section which were really fun. So overall I really enjoyed the campaign but it wasn't anything special. I'm just glad that I've finally experienced the story now considering I used to play this game online a lot back in the day.

LtSarge

ralphdibny

@LtSarge I played that recently as it was one of my PS Plus games that I was going through. I thought exactly the same as you about it. Forgettable campaign but the sync shots were cool!

ralphdibny

LtSarge

@ralphdibny Nice! Have you played other games in the Ghost Recon series or other Tom Clancy games in general? Future Soldier was actually my first and only game I've played of this series. The others don't really appeal to me that much, except for Wildlands which looks really good. I used to play a lot of Rainbow Six with my brother when I was younger so that's why I have a soft spot for these games. Splinter Cell is actually another Tom Clancy series I've been meaning to get into as well.

LtSarge

ralphdibny

@LtSarge no other ghost recon games and im not that inclined to after future soldier. Also not inclined to try the newer open world ones. I would if they were on PS Plus maybe. They are probably better with friends but I don't have any 😂. Well at least any that would be interested in anything Ton Clancy.

I love Splinter Cell though. I played through the first 4 on GameCube/Wii when I was a teenager and the PS3 HD collection when I was at uni. I played all of them again last year including the newer ones I hadn't tried yet, I even swapped out the Wii version of Double Agent for the 360 version as they are very different from eachother.

I am somewhat inclined to pick them all up cheap and physical on Xbox because they are all BC. The framerate on the HD collection is trash and while the Xbox BC versions aren't wide-screen, they do look buttery smooth in the gameplay clips I've seen.

I did actually play a bit of a more recent ghost recon game on a free weekend as it had a splinter cell crossover but it was too "late game" and I couldn't easily access it without knowing how to play the game. One of the few times I watched the gameplay on YouTube but it was worth it as I had no interest in learning how to play ghost recon.

I did have like rainbow 6 2 on GameCube or something but I don't really remember playing it to be honest.

Not sure what other TC games would be good really. Splinter Cell was a bit of a storm in a teacup. I had no PS2 so the MGS sequels were off limits to me for a long time, the voice acting was great, the gameplay was great etc. I suspect that's how most people get into Ubisoft games in general. They don't make the greatest games that appeal to everybody (even though they try) but people will have their pick of the bunch if they really like a certain series. And splinter cell is mine!

ralphdibny

LtSarge

@ralphdibny If you want to play more Tom Clancy games I highly recommend the Rainbow Six Vegas titles on 360 or PS3. Definitely the best games in the series in my opinion.

I actually have the first Splinter Cell on the original Xbox but haven't played it yet. I was contemplating on getting the HD trilogy on PS3 but like you said I think I opted against it because of technical reasons. Honestly though, I'd rather play the more recent Tom Clancy games rather than the original ones. But I also tend to play series in order, so we'll have to see what I end up choosing to do. Otherwise I'd rather just play Blacklist first I think.

Edited on by LtSarge

LtSarge

ralphdibny

@LtSarge I liked Blacklist a lot when I played it for the first time last year. Despite avoiding it for ages due to the change in voice actor, the game itself was actually brilliant. It's exactly what a modern Splinter Cell should be and I hope they revisit the formula if they decide to start the series up again.

It's a weird one though because despite it being considered a fresh start, it is still absolutely a sequel to Conviction and the storyline that started off way back in Double Agent.

It's hard to describe the overarching story of the whole series. There definitely is one but there's more gameplay than story in the earlier titles. There's probably a bit more story than gameplay in double agent and especially Conviction. Blacklist gets the balance just right though.

I'd probably start at the beginning to be honest, the games aren't that long (maybe 10ish hours?) and they're not that expensive. I don't think Blacklist is a terrible place to start but the story will have more mmph if you've seen what happens up to that point. Might be harder to go backwards too after experiencing the gameplay improvements in Blacklist too

Edited on by ralphdibny

ralphdibny

LtSarge

@ralphdibny Ah I didn't know the story between Double Agent, Conviction and Blacklist was connected. So basically there are two trilogies in the series. Well in that case I'm definitely going to start out with either the first game or Double Agent.

Speaking of Double Agent, you mentioned that there are two versions that are very different. I did some research and apparently the original Xbox version and 360 version are two different games. Are they different enough that I should experience them both or should I just choose one and which version did you like the most in that case?

LtSarge

ralphdibny

@LtSarge yeah sorta that. There's a catalyst that kicks off the plot of the last 3 games and I can't remember if it happens at the end of Chaos Theory or the start of Double Agent. I wouldn't say the games are too connected plot-wise (except Double Agent and Conviction) but things like characters turning up, the relationships between characters, relationships between different agencies would make a lot more sense if you played them from the beginning. There is also a key moment in Double Agent that would have a lot less mmph if you hadn't played the first 3 games.

I would say both versions of Double Agent are worth playing but maybe not one right after the other. I think the 360 one is the canon version of it but even then, there is a decision you make in the game (don't look it up as it's a major spoiler) that they had to make canon for the sequel, whether you chose to make it go that way or not.

There's also a PSP game called Splinter Cell Essentials that might be worth checking out if you really get into it. It's sort of a greatest hits of various missions from previous games with a few new ones chucked in for good measure but it's set between Double Agent and Conviction though. There's a few plot inconsistencies with it too but you'd probably be used to that by then with the two versions of Double Agent before that!

Essentials is probably best played on PSTV or (I'm guessing) the Vita as the camera controls are mapped to the D-Pad and on the PSTV at least, the D-Pad gets mapped to the right stick so it's a more traditional control lay out. If I've remembered correctly that is!!

It's hard to say whether to start from the beginning or try Blacklist to see if you like it. The first one is probably a bit dated and these things tend to digest better if you played them when they came out so if may put you off a bit. Having said that, I think it could be worth doing if you are able to stick through the somewhat (but not very in my opinion) aged mechanics of the original games.

ralphdibny

LtSarge

@ralphdibny Gotcha, those are good things to know for the future! I might start up a Splinter Cell game during the summer, but I'll have to see if I'm in the mood for it or not.


Just finished Shadow of the Tomb Raider on PS4. I think this might just be the best Tomb Raider game I've played so far. I've played the 2013 game, Rise and now this one and while I really liked 2013, I feel like Shadow did an amazing job at introducing an open world with lots of things to do in it. From side missions to challenge tombs and even the DLC tombs, there were so many different things to do and I think it's implemented well into the game. While the story wasn't on par with 2013's, I just like the fact that Shadow felt more like its own game rather than an Uncharted clone with chase scenes and so on. I haven't played much of the early Tomb Raider games, but supposedly this is how TR was back in day, i.e. levels to explore with minimal story. So I guess this is a return to form compared to 2013 and I think Rise as well, which is nice. There were however some very cool moments in the story, such as when Lara snaps and turns into a complete scary badass for a moment. The final boss fight was really cool as well. So all in all, this was an excellent game and I can't wait to see what the next Tomb Raider game is going to be like.

LtSarge

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