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Topic: Last Game You Beat

Posts 121 to 129 of 129

AngeeeTufe

Mafia. I'm just starting to play it and don't quite understand what's what, so it's very sad when I lose.

AngeeeTufe

LtSarge

Just finished Knack 2 on PS4. This game was so much better than the first one! The best improvement is the fact that you can regenerate health after a few seconds of not getting hit, which is an excellent change considering how hard these games are. The first one was really tough and you could only gain back health by finding parts for your body. The combat had been much improved as well. There's a skill tree this time around and you can unlock stuff like more attack damage and new moves. You also gain new abilities as you progress through the story and these were very useful additions that made the combat way more fun. I just didn't like how long it took for the gameplay to become interesting. It felt incredibly stale for the first few chapters with no variety at all. Towards the end of the game though they introduced tank and robot sections, which greatly improved the pacing. But I wish they had added more of these early on as it felt very repetitive for the first couple of hours.

All in all, this is how a sequel should be done and I'm glad that I finally got to experience it. It's too bad though that Japan Studio has been downsized and a third Knack game is probably never going to happen now. But at least the developer got to make a second game and improve upon the formula in order to leave some fond memories of the series for the players (because I can guarantee that I don't have fond memories of the first Knack at all!).

LtSarge

RR529

Star Wars: Republic Commando (Switch)
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Tactical FPS set in a galaxy far, far away heads out on a Nintendo platform for the first time ever (originally an OG Xbox console exclusive).

Gameplay:

  • A Tactical FPS, it sees you and 3 AI teammates working your way through three different campaigns (each split up into multiple missions) in largely linear fashion. Each campaign should take you only a few hours each, for a total playtime of 9-10 hours (maybe less, depending on how adept you are at it).
  • While there were small instances of stuff like a teammate getting in my line of fire (and friendly fire IS a thing, so you can hurt each other & yourself with your own grenades & the like) your ally AI is surprisingly good and they're generally pretty good at taking care of themselves. However taking command is a requirement for success, and there are two types of commands you can give out to them.
  • The first of which are more general all encompassing orders triggered by a combination of the "A" button & a D-Pad input. You have "Search & Destroy" (the default command, this leaves your squad to their own devices, for better or worse), "Form Up" (they'll stay close to you), "Secure Position" (they'll defend the spot you're currently aiming at), & "Cancel Manoeuver" (this cancels all commands currently engaged). Also, pressing "A" while aiming at an enemy will cause your squad to focus on it exclusively. I personally like to have everyone "Form Up" after clearing a room, as once too often I'll be rooting around for any dropped ammo only to learn that my squad took it upon themselves to advance to the next room engaging the enemy before I was ready.
  • The other type are more specific orders given to a single member. You'll see symbols littered throughout the environment that denote things such as sniping & grenade positions, mountable turrets, hackable computer terminals, surfaces to place an explosive charge, & more. Simply aim at one of these symbols & press "A" for the nearest squadmate to take up position. Many of these things you can also do yourself (as seen below), & you'll have to decide whether it's better for you to place a charge or hack a terminal yourself, or to help provide cover for an AI ally to do so instead (most charges & terminals can be activated in 10 seconds, but some take into the minutes to activate). To cancel these more specific positions, aim at the location & press "A" again, or use the "Cancel Manoeuver" command (this affects everyone though). If everyone is already locked into a position when you pick a new one, the furthest back squad mate will drop his current position for the new one. If you don't call off a squadmate's command they will stay there even after you've moved on, so make sure you keep tabs on them.
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  • You'll need to make use of these commands too, else you'll run into situations where you'll be routinely slaughtered until you think of the right strategy. It isn't an easy game (I played on Normal) & there are some sudden difficulty spikes in spots, but it does a lot to ease the frustration. Firstly, it isn't a game over until everyone is dead as you can indefinitely revive your allies (to half health) & they can revive you as well. Secondly there are healing stations (called Bacta Tanks) installed liberally through the levels that have unlimited uses (usually every couple rooms, or even stationed around an area you're expected to hold for several minutes). Allies will heal up automatically if they're gravely injured, but you can also command them manually to top off too. Finally, auto saves come pretty quickly & you can make manual saves at any time as well, which particularly comes in handy as this is an older game & the auto save system will put you into some unfavorable positions at times.
  • I also want to point out that in terms of structure I think it fits the Switch surprisingly well. Each of the three campaigns has 4-6 missions, and each of those is usually broken down into several smaller segments (probably for loading purposes). Each segment is usually just a few rooms big, which (alongside the frequent saving ability) makes the whole thing pretty digestible in more bite size sessions.
  • The UI is organically built into the presentation as well. You view the world through the helmet of your Clone Trooper, and UI elements such as your (easily depleted) sheild power, health (as well as that of your squad), & equipped grenade type appear to be part of your helmet's display. Also, a wrapon's total ammo (as well as what's left in it's current clip) is built directly into it's design, all of which you can see in the screenshot below. While this is mostly cook, one small problem with this approach is the one timed objective in the game. The first campaign is capped off with a task that must be completed in 5 minutes (IMO, the hardest part of the game, since it requires a more gung ho approach that kind of runs counter to the tactical nature of the rest of the game), but it isn't made immediately apparent as the countdown is presented sort of in the background by the computerized voice of the facility you're in (there's no on screen representation of it), and you don't really realize the countdown isn't just for effect (as there'll be ominous warnings elsewhere presented similarly which are just that) until it's too late.
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  • Let's talk ordinance, shall we? There are three weapons you'll have on you at all times (technically, 3 configurations of the same weapon), the first of which is an Assault Rifle (the default configuration, you access it by pressing up on the D-Pad), a Sniping configuration (press right on the D-Pad), & an Anti-Armor configuration (launches charges that really obliterate enemies but only holds 4 shots at a time, press left on the D-Pad to access it). Ammo for these weapons tend to be lying around after every other skirmish, usually near Bacta Tanks or in the corners/slightly hidden nooks of larger rooms you may be fighting in for awhile.
  • Other than those you can also pick up enemy weapons (of which you can hold one at a time), which are accessed by pressing down on the D-Pad. These range from Assault Rifles, Shotguns, Bowguns, Laser Cannons, Concussion Rifles, to Rocket Launchers. My favorite was a heavy duty Chain Gun which could really mow down foes. To replenish ammo simply walk over a dropped weapon of the same type you're currently in possession of.
  • If you run completely out of ammo you'll revert to a basic laser blaster that has unlimited ammo, but an overheating feature so you can't just spam it. You can also access it at any time by double tapping down on the D-Pad if you want to conserve ammo elsewhere or for whatever other reason.
  • You also have 4 grenade types at your disposal (of which you can hold up to 5 of each), and you cycle through them with "L" (the game never tells you this though, and you don't automatically switch over to the next type when you run out of another, so it took awhile to figure out). Thermal Detonators are your basic grenades & EMP Grenades are extra effective against Droid based foes, but you also have Sonic Detonators (I'm not sure what specific effect these have, but I'm guessing they may be extra effective against organic enemies?), as well as Flash Grenades that temporarily blind enemies. Extras are often found alongside the ammo for your main 3 weapon types.
  • You'll need to know when and where to use what weapon, as some enemies (particularly the tougher Droid types) are absolute bullet sponges unless under the effect of an EMP Grenade or picked off by a couple of well aimed shot of the Sniping configuration. The game likes throwing new enemies (or altered versions of current ones) at you at a pretty regular pace throughout the first 2 campaigns, and while the final campaign only introduces one new enemy type, it's an absolute doozy that'll ask the most of you whenever it shows up (plus, enemy types introduced in the first campaign that skipped the second return here, so it throws everything you've been introduced to at you).
  • Other things to note are that "L2" & "R2" are used to lob grenades & fire your weapon respectively (pressing the right stick as a button lets you aim down your sight), "R" cycles visor modes (in addition to your standard view you have a "Low Light Mode" that gives everything a lo-fi black & white look that lets you see in dark places, and a "Tactical Mode" that adds some extra noise to your view, though I'm not sure it's exact purpose), "B" performs a melee attack, "Y" is jump (I literally got stuck at a downed pipe for 10 minutes as I didn't know you could do this, lol), & "X" reloads. Oh, and you have to press the left stick as a button to crouch (and hold it down to keep doing so), which is a bit of a pain.
  • You unlock development extras such as videos of concept art or developer interviews after clearing each campaign, but much like the pre rendered cutscenes in titles such as Onimusha & the Devil May Cry games, no attempt has been made to remaster these videos into HD. Also, I think there might be a glitch as the last one didn't unlock after I finished the last campaign which the game stipulates as it's unlock condition (not a huge deal though).

Story:

  • Set during the events of the "Clone Wars" in Star Wars canon (though I'm not sure if the events are still considered as such after the big Disney retcon), the game does away with lightsabers & Jedi & instead follows "Delta Squad" (of which you're the commander), a specially trained strikeforce of Clone Troopers who take on missions of insurmountable odds in support of the Republic's war efforts. You exist on the periphery of the overall Star Wars narrative and as such there's no game long story arc (each campaign, though played through in a set order, is largely stand alone), and what few famous figures do appear (such as the shot of the villainous General Grievous below) do so in fleeting cameos. What the game lacks in overall narrative & recognizable faces it makes up for with a strong brotherhood between your squad (who'll begin to rib each other with playful "Bro" talk as you get further in) & a surprisingly gritty war torn atmosphere for the Star Wars universe.
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  • The first campaign takes place during a major battle on the rocky desert world of Geonosis (I believe it's supposed to be the same battle featured during the climax of the Star Wars: Attack of the Clones! film), and while your team is first sent in for an assassination mission, the powers that be decide you may as well destroy the enemy HQ while you're there. Despite the generally limited scope of being a linear shooter it does a great job of making you feel like you're in the middle of a massive battle, and it's all that action on the periphery that I believe helps contribute to Switch's frame rate woes (while frame rate hiccups do appear elsewhere, they feel most prominent during the opening campaign).
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  • The second campaign takes place on a Republic Assault Ship which has sent out a distress signal, and it's my absolute favorite of the bunch. Your team is split up at the onset of the mission, and due to the isolation & the foreboding atmosphere of "something" gone wrong (such as dead Clone Troopers), which builds up to seeing other Clone Troopers assailed by myserious assailants just out of your reach, and ultimately a tense solo trek which sees enemies surprising you by jumping out of grates & other sudden encounters, it gives off an almost Metroid vibe that's unlike anything else in the game, and it feels good to finally meet back up with your squad to kick some butt and take the ship back. Untitled
  • The final campaign sees you off to Kashyyyk, the forested homeworld of the Wookies, where you must free the imprisoned resistance & help them retake their occupied home. I'm sure it'll put a huge smile on any Star Wars fan's face to team up with the famous creatures, and it is neat to see them toss around foes like ragdolls (and similarly sad to see them die due to their tendency to rush headfirst into danger). Untitled
  • The narrative unfolds organically as you play, and as such there's a minimum of cutscenes (and nothing pre-rendered). The game does have brief prologue & epilogue scenes that bookend the adventure, but even in those you can move the camera around to some degree. Each campaign will also start you off rooted in place as your squad huddles around a hologram of your commanding officer (usually riding in a transport vessel where you can look out the door to the action outside), but once it puts things in your control it never wrestles the controls from you to focus the scene, as more modern adventure games tend to do.

Visual Audio:

  • It has a grittier take on the franchise to really focus on the wartorn aspect of it all, and while there can be a bit of hallway deja vu in the design every now and then, I generally feel it changes things up just often enough where it never feels too repetitive. There's at least one screenshot from each of the three campaigns below, but picking them out I had to keep myself from making it all Assault Ship shots. While it is the most "hallway-ized" campaign in the game, due to the simpler geometric shapes that make up it's environments I felt like it held up the best graphically (I didn't post a screenshot of one, but there are these vents you occasionally crawl through in the early portion that have a heat effect, and I thought these looked really good). Untitled
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  • There's a great attention to detail in the action as well, as your visor will be smeared by raindrops in rainy areas & enemy "blood" (black from Droids, orange from the insect like Geonosians, & green from the lizard like Trandosians) whenever you get a kill up close, which is quickly wiped away by a an electric "wiper" (this you can see back in my UI screenshot).
  • There's a lot of recognizable elements from the wider franchise present, whether it be the unmistakable blaster sounds & musical cues, to common enemies such as the Battle Droids, Super Battle Droids, & Droidekas (which I've always called "rolly poly robots" until now, lol) which appear prominently in the prequel films, as well as the aforementioned Wookies & the unmentioned R2 units that roam the halls of the Assault Ship.
  • The big convo regarding the Switch version is in relashion to the aforementioned frame drops, and while a patch is promised for early May to fix the issue, as I write this I can say that the issue is currently pretty prominent. It wasn't enough to keep me from enjoying the game & I felt like they became less frequent the further I got, but if you have any issue with this at all it may be better to wait for the patch (and as an OG Xbox game the problem shouldn't have been there to begin with in all honesty).

Conclusion:

  • It may have it's share of technical hiccups and general dated elements, but this is still a really strong example of the genre. I may not rate it quite as highly as other gen 6 HD conversions like FFX & Okami (though genre bias will play a part in your own ranking), but I'm more than glad to have been able to play it on Switch and as always hope to see more games from the era cleaned up and given a new lease on life.
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    Accomplished, your mission is.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

LtSarge

Just finished GTA III on 360. Can't believe that I've actually finished this game after having first played it years ago. I remember thinking back then that this game was not fun to play. However, after having played through it now I actually liked it quite a lot. The game was really fun even though the controls weren't that great. But at least the driving felt good and the missions were short but sweet. There were a fair amount of annoying missions but, with the exception of the final mission, they were all fairly easy. I read that GTA III is considered to be the toughest 3D GTA game, so it feels reassuring now that I've finished it and that the rest of the 3D games are easier than this. But yeah, even though I only played it for a short while, I'm still going to miss this game.

Coincidentally, I also got in the mail today San Andreas and Episodes from Liberty City, so now I own all the remaining 3D GTAs that I still haven't played yet. Can't wait to start up Vice City next since I've heard so many good things about that game. But that will have to wait for another time.

LtSarge

Krzzystuff

I just finished Costume Quest 2 last night. I enjoyed the game, a fun little title. I was pissed off though because i accidentally got into a battle without the dumb candy corn costume and shot that achievement into dust, then i started the last boss without knowing it was the last boss and finished the game without finishing up my few remaining tasks...as well. So no 100% for me but screw it. Game was fun and recommend it if you're looking for a quick change of pace.

Edited on by Krzzystuff

Krzzystuff

Xbox Gamertag: Krzzystuff

Krzzystuff

Just finishing up the campaign on Battlefield 1. I gotta say that the game looked great and i really appreciate the tone of the game. It's a war game that tried to show that war isn't actually fun. It goes through 6 separate stories about unique characters with a focus on a particular battle. I highly recommend you play it.

Krzzystuff

Xbox Gamertag: Krzzystuff

LtSarge

@Krzzystuff I played through the game last year and honestly, I thought the game was okay. It's just hard to be interested when the focus is on multiple smaller stories rather than a continuous one. Not to mention that the story was clearly made as an afterthought since some of the levels felt like multiplayer maps rather than handcrafted levels. The narrative and setting were great though!

I wonder if Battlefield V is any different or if it's structured pretty much the same as Battlefield 1. I definitely want to play that game as well since I love historical settings in video games.

Edited on by LtSarge

LtSarge

Krzzystuff

@LtSarge I'll play all the Battlefield games for
the campaign at some point but i gotta get through what's on my system first....i have 100GB free space and I'm fighting the urge to just fill it and then be stressed out about what to play next. I had battlefield 3 on PS3 but i don't really remember the story. Something about nukes?

Krzzystuff

Xbox Gamertag: Krzzystuff

IndoorHero

Recently finished Immortals: Fenyx Rising on the Series X. I enjoyed it quite a bit at the beginning and got quite addicted to the loop of collecting items and completing dungeons and challenges to upgrade my health, stamina and abilities but it soon got a little bit repetitive.

The story fell somewhere between charming and cringeworthy but the combat was pretty satisfying and it looks gorgeous in 4K if you don't mind the performance hit (I mostly used performance mode for 60FPS).

At £18, it was definitely worth a pick up. Not sure if I'll dive back in to 100% it or pick up the season pass though.

IndoorHero

Xbox Gamertag: indoorhero8889

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