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Topic: Last Game You Beat

Posts 101 to 120 of 153

LtSarge

Just finished Ys VIII: Lacrimosa of Dana on Switch. This playthrough has been going on for a long time for me. I think I started playing this game back in September last year, so I've been playing it on and off for almost half a year. It took me 62 hours of playtime but I've finally managed to finish it! This is the best Ys game I've played thus far (I've played all of them except 5 and 6, and obviously 9) and I was so glad to see that the Ys series is finally starting to reach a level of greatness similar to the Trails of Cold Steel games. The gameplay and progression were as fun and addicting as always, but it was the story and the characters that really made me like this game more than the previous entries. Having to build a village from nothing on a deserted island while looking for other passengers to recruit to your village is unconventional for this series, or just any series in general. So that aspect really appealed to me since I haven't experienced anything like it before.

I think the only real gripe I have with this game is its length. Ys games used to be only around 20 hours in length and this one was almost triple that amount, which is crazy to me. I honestly felt like the game should've ended 10 hours ago (i.e. when I reached the 50 hour mark). Not to mention that during those final hours, the game would constantly bombard me with tasks to do. Every 30-60 minutes of progress I would get more stuff to do. I mean, I got to the final boss yesterday and was planning on finishing the game then. However, I went back to the village in order to get my reward for mapping the entire island (which I achieved right at that point). When I got back, I was given more raids, more hunts, more side quests, a special mission, which all took hours to get through! I usually don't have the "completionist" mentality anymore but I liked this game so much that I did want to finish almost everything before moving on from it. But it was still annoying me how the game would just not end, lol.

With that aside, I still had a blast playing through this game and it was especially enjoyable to play it on Switch in handheld mode as well as docked mode. This was actually a great game to play on the go, so I'm glad I played it here and not on PS4. All in all, it's the best Ys game ever made and one of the most fun JRPGs I've ever played.

Edited on by LtSarge

LtSarge

ISD1982

Last game I fully beat was Jedi Fallen Order on the Xbox Series S. I enjoyed it for the most part, it was challenging with a lot of frustrating parts with not a huge amount of reward. You spent all this time either beating a secret/side quest boss, or finding a way into a secret room only to open a box with a new lightsaber design! The fact that pretty much every box was the same made me not really bother going for them. I want something that's going to improve my character not something cosmetic.

Edited on by ISD1982

ISD1982

Krzzystuff

Just finished Titanfall 2 campaign last night as part of the Gamepass club. The have is really good. The graphics were great, story was good as it kept you interested in it the whole time and the Titan was actually the best character in the game. You definitely get connected to him throughout the campaign. The controls are intuitive and the gunplay was great. The multiplayer is fantastic and I'll be playing that for some time.

Krzzystuff

Xbox Gamertag: Krzzystuff

LtSarge

Finished The Frozen Wilds DLC for Horizon Zero Dawn now and after 61 hours of playtime I'm finally done with this entire game! The DLC gave a great glimpse into the fourth tribe of in this universe, which didn't receive much attention in the main game. However now I feel like I've experienced all there is to in this world and I also managed to get most of the trophies for finishing all the side quests and activities. The story, while rather short, was also very interesting and pretty cool.

Anyway, I can't wait now to play the sequel. This is one of my favourite series of all time now, it's just so good!

LtSarge

LtSarge

Just finished flOw on PS4. After having finished a long and intensive game, I really felt like playing a short and more relaxing experience and this felt like the perfect game. It's pretty much like the game "Snake" where you're supposed to eat other organisms and grow longer but it's controlled with motion controls, which felt awkward at first but I got sort of used to them after a while. The game has six campaigns and after finishing four I felt pretty much done with it so I just rushed through the last two just to get to the ending. The game didn't need to be that long but I guess it's cool for people who want more content since it's pretty short in general (I finished it in about two hours).

All in all, it's a cool game but I'm more looking forward to Flower and Journey that the developer made after flOw. Those will have to wait for another day though!

LtSarge

KilloWertz

LtSarge wrote:

Finished The Frozen Wilds DLC for Horizon Zero Dawn now and after 61 hours of playtime I'm finally done with this entire game! The DLC gave a great glimpse into the fourth tribe of in this universe, which didn't receive much attention in the main game. However now I feel like I've experienced all there is to in this world and I also managed to get most of the trophies for finishing all the side quests and activities. The story, while rather short, was also very interesting and pretty cool.

Anyway, I can't wait now to play the sequel. This is one of my favourite series of all time now, it's just so good!

Somebody needs to calm down a bit. It's technically not a series until Forbidden West comes out. At least in my opinion.

I did highly enjoy the game though. While I'm selling my PS5 soon after my Series X arrived yesterday, I'm still likely going to try to find the time to play Forbidden West on my PS4 Pro.

PSN ID/Xbox Live Gamertag: KilloWertz

LtSarge

@KilloWertz Yeah it's nice that they're releasing the game on PS4 as well. I'm hoping Guerrilla will have optimised the game well enough for me to be able to play it on my base PS4 though, lol. I mean, I wouldn't expect it from a third-party developer, but since they're first-party I do think they'll ensure that the game will run well on base PS4, but we'll just have to see. I'd definitely love to play it as soon as it releases though.

LtSarge

eduscxbox

Last game was yesterday. Yakuza 5 on xcloud. The whole series is amazing, only one left. Just waiting thw end of the month for the release.

eduscxbox

KilloWertz

@LtSarge I'd be surprised if they didn't. While I've obviously fallen out of favor with PlayStation, they have a great group of developers, with Guerrilla at the top with Naughty Dog and Insomniac. Your PS4 may sound like it wants to make another trip to outer space, but it should play it fine otherwise.

PSN ID/Xbox Live Gamertag: KilloWertz

Krzzystuff

I just finished Jedi Fallen Order and it was pretty good. At first the graphics blew me away. I missed all of last gen but damn...this game was purty! It was like being part of a movie at times and this was a good Star Wars movie. Really enjoyed the story and the world's they created. Really felt like being in the Star Wars universe. Highly recommend it you haven't played this yet.

Krzzystuff

Xbox Gamertag: Krzzystuff

RR529

Super Mario 3D World (Switch)
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Another past gen port to Nintendo's hybrid hit, and my first experience with it. This also comes with the new Bowser's Fury game, which I'll be reviewing seperately.

Gameplay:

  • It takes the classic 2D style Mario platforming of running and jumping through mostly linear obstacle courses under a time limit and adapts it to 3D space. In addition to Mario (who's an all 'rounder), you can play as Luigi (slippery but can jump high), a Blue Toad (Runs super fast but has a low jump), and even Princess Peach herself (slow movement but has long floaty jumps). There's also an unlockable secret character.
  • As extra objectives each level holds 3 collectable Green Stars as well as one Stamp in hidden/hard to reach locations, as well as the incentive to hit the top of the end level Flag Pole. There are some levels along the way that are locked until you have a certain number of Green Stars, the Stamps can be used to decorate photos (it has a photo mode), and collecting all Green Stars, Stamps, & Flag Pole tops is necessary to access some of the penultimate post game challenges.
  • Powerups come in two flavors. First you have the "transforming" types (of which you can only have one active at a time, and can be taken from level to level) such as the Super Mushroom (makes small Mario big), Fire Flower (throw fireballs), Tanooki Suit (float & tail swipe attack), Boomerang Suit (throw boomerangs that can grab items), and the all new Cat Suit (climb walls & claw attack). Then you have the "wearable" types (these can stack on top of whatever "transforming" powerup you have, and even on top of each other in some instances, though can only be used within the level found) such as the Starman (brief invincibility), Propeller Box (massive jumps with slow descent), Coin Box (coins with every step), Boom Box (fires cannon balls), and the all new Goomba Mask (enemies won't attack), Goomba's Skate (better control on ice & can cross spikes), and Double Cherry (multiplies your character up to five at once). In a class of it's own you also have the Mega Mushroom (temporarily become an invincible terrain smashing giant, though this overrides and erases any other powerups you have). Needless to say, there are lots of options at play.
  • Just like the 2D games the levels are accessed via a world map, though you're not locked to the yellow path and can run around the little environments. Nothing near the scope of the hub worlds of traditional 3D Mario games, but these do hold the occasional small secret here & there.
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    Like the rest of the game, the world map is very aesthetically pleasing.
  • In addition to traditional levels, each world also houses either a Mystery House or Captain Toad level. Mystery Houses string together (usually 10) small timed challenges back to back to back (earning you a Green Star for each challenge completed), while Captain Toad levels are the real standout (as you can guess getting it's own spinoff, also on Switch). In Captain Toad levels you have to guide the little guy around little dioramic levels trying to grab 5 Green Stars. You can move the levels around to get a better look at all their secrets, but the Captain himself lacks the ability to jump.
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    A different perspective on gameplay.
  • I also wanted to give a shout-out to the boss lineup, which came as a nice surprise. I wasn't sure what to expect going in as 3D Land (the preceding 3DS title) had a pretty lackluster slate of bosses, but the roster has been expanded & what's here is pretty good.
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    If there's such a thing as a good clown, I haven't found it.
  • All in all, there isn't a whole lot to complain about, gameplay is quick, fluid, instantly fun, and while Mario's moveset isn't quite as diverse as it is in other 3D titles, there's so much diversity thanks to all the power ups, other playable characters, and other level gimmicks (like levels/sections where you ride Plessie, the aquatic equivalent of Yoshi, through obstacle courses) it never gets boring. Some may complain that the semi-fixed/isometric camera angles can interfere with the platforming, but that's honestly a nitpick from my experience. Sure I've had a death or two I blame on it, but if you just pick one of the more janky scenarios in 64 or Sunshine (and let's be honest, each game has at least a few), that in itself will lead to more grief than 3D World's camera will during an entire playthrough.
  • It also features both local & online multiplayer, though I didn't get a chance to check this out. Another common complaint related to this is that "the environments are too large to really enjoy in single player", but I honestly don't see it. The Savannah level is the only one that came close enough for me to wonder if I'd be able to fully explore it within the time limit, while on the other hand there are multiple levels I can think of that I'd imagine would be very cramped with multiple players, particularly the later ones.

Visual/Audio:

  • It's a very colorful game, in some places I'd even say impressive (I liked the rain effects), and it's a super, super smooth experience. There are tons of different environments, from themes that repeat a few times like grasslands, Bowser's castle levels, & snowy areas, to largely one off treats such as a Japanese castle, Mario Kart themed level, or a haunted shipwreck.
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    There are varied locales, including a pretty suggestive looking bridge (seriously, look at that last shot again, lol).
  • Something else that has proved somewhat divisive is the lack of coherent theming. At first glance it would seem that each world has a specific theme going for it (look at the cloudy theme of the World 6 map I posted earlier), however in practice only one or two levels within the world actually match up with said theme (usually just the first level in a world), and it's much more content to experiment & jump around with theme level by level. It's largely neither here nor there for me (and if levels did stick thematically closer to their associated world, we'd probably get calls of "cliche!"), but I generally like the surprise. I would have liked World 8 to have more coherent level theming though, as the theme given off by the world map itself here is anything but generic for the series. Oddly enough World 7 stands out as the only one where it's levels largely did stick to theme, which was a nice change of pace.
  • the Mario series has always been one with a lot of catchy music to bop along to, and 3D World is no exception. Things get really good in post game where a larger share of tunes from past games comes into play, and I particularly liked the return of some great Galaxy music.

Story:

  • There's nothing much to say here other than the fact that it drops the "damsel in distress" bit and Peach joins the Bros. on their adventure. This time Bowser has invaded the Sprixie Kingdom (which looks a lot like the Mushroom Kingdom, but with the appearance of clear pipes & purple crystalline block bricks), and kidnapped the Sprixies, but other than that things play out as you'd expect.
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    I hope this nice walk isn't interrupted by anything.
  • I do like the tiny bit of worldbuilding connecting it to a past game in the series. Particularly the appearance of a past hub world appearing at the end of the credits, forshadowing the theme the post game will adopt (at least for it's world map, if not most of the levels themselves, as has been the case for this game).

Conclusion:

  • It may not be as grand in scope & theming as past 3D titles (though a nice step up from the similarly structured 3D Land in this regard), but it's an absolute masterclass in platforming mechanics that makes it an absolute joy to play around in. Definitely don't sleep on it if you have a Switch & haven't played it on Wii U.
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    "It's Meow, Mario!"

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Krzzystuff

@RR529 you have the most in depth reviews of games and the photos really make it look top notch. You seem to play a bit of everything so you should try and hit up all the system sites and maybe try your hand at writing an article? You basically already do.

@fraserg give this man a DM about having an article posted.

Edited on by Krzzystuff

Krzzystuff

Xbox Gamertag: Krzzystuff

RR529

@Krzzystuff, thanks for the compliment!

I do post all my impressions pieces in the Nintendo Life, Push Square, & Pure Xbox forums, if that's what you were suggesting. I'm mainly inspired by the write-ups people post in the Push Square impressions thread in their "Other Gaming" section (though people have no problem posting their PS related write-ups there too), as practically every one who posts there writes them up like this, and many have a much better way with words than I.

As bad as the comment sections in the main site articles can get, I find the forum section of Push Square (as well as NL & PX) to be generally nice, particularly in the "Other Gaming" & "General Discussion" departments.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

LtSarge

Just finished Luigi's Mansion 2 on 3DS. I'm so happy that I'm finally done with this game! I started playing it back in 2018 but ended up stopping in the second mansion because I kept losing to a boss. I finally got past it a week ago and now I've been playing through the rest of the game and I finally beat the last boss, which was very tough! I'm seriously so glad that this game is finally over. It is pretty good overall but the game can seriously get very difficult at times and it's not really for the typical Nintendo audience who enjoy Super Mario games, which can be misleading for people who know nothing about this series like me. I wasn't even sure I would be able to finish it back in 2018, so I'm glad that I gave it another try.

LtSarge

sib

Finished Edith Finch tonight..!!

Not sure what I think of it. Story was ok, but some of the controls weren’t particularly intuitive, frustrated me, and made it difficult to ‘suspend disbelief’, as they say..

sib

JGRockford

Picked up Hitman 1/2 over the past few months, and grabbed Hitman 3 last weekend via a 3rd party key sales (half price from retail). Finally started them in 3, and absolutely loving it! Cleared 1/2 since picking up #3, and now onto the final batch of missions.

There's definitely replay-ability (and will revisit), but I'm just needing to get through my backlog.

JGRockford

RR529

Bowser's Fury (Switch) - The standalone new mode included with Super Mario 3D World on Switch.
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Fur is gonna' fly.

Gameplay:

  • While core SM3DW took 2D style Mario gameplay and applied it to a 3D plane (much like SM3DL before it), Bowser's Fury goes a few steps further. It still retains the power up based life system of the 2D games (rather than a health bar like traditional 3D titles), and generally linear, obstacle course style level design, but that's about it from the 2D side of things. You see, the world of Bowser's Fury is made up of one large open world lake, and the linear(ish) levels are islands you can freely explore between.
  • It takes cues from the earlier 3D titles where there are multiple objectives in a level, and each island has multiple (5) "Cat Shines" to collect. One is almost always a linear "get to the end of the course" type challenge, and they also all share a "Cat Shard" collecting objective (think the "Red Coin" missions in 64/Sunshine), as well as a Fury Blocks Shine (a Cat Shine hidden behind special blocks only Fury Bowser can break). Other objectives aren't shared between all islands but show up more than once, such as Blue Coin Challenges (collect these in a certain time limit), Caged Shines (find a key somewhere on the island and use it to unlock a caged Shine near the level's start), & Shadow Luigi challenges (similar to the Shadow Mario chases in Sunshine). Every once in awhile an island will have a completely unique objective (or at least a set of objectives exclusive to that island), such as a coliseum island which houses various boss fights with Boom Boom & Pom Pom.
  • While it sounds like things could get get a bit repetitive, and in some cases that's true, I found that the issue isn't that bad due to the various unique gimmicks of the islands themselves, which can make completing similar objectives feel different enough. For example, in addition to the boss fight centric island, there's one that centers on a structure completely surrounded by a maze of clear pipes, another that's one long icy slide, one that consists of an invisible structure (whose ground is illuminated in your immediate vicinity) that you must scale, and yet another that consists of a series of floating lava filled rotating platforms, etc.
  • There are also various Cat Shines you can collect on the lake inbetween the islands, such as various timed challenges riding Plessie (the Loch Ness monster type creature introduced in SM3DW) out on the open lake (such as collecting a series of Plessie coins before they dissapear, or traversing a little obstacle course in time), as well some challenges that exist on the sort of "hub islands" that usually sit in the middle of a cluster of "level islands" & house Giga Bells (more on these later).
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    Finding lost kittens & delivering them to their mother is one of the extra types of Cat Shine mission that exists outside of the main level islands themselves.
  • When you start out only three of the main islands are available (the rest of the lake is covered in black goop), and by earning enough Cat Shines you earn the opportunity to advance through the game & unlock more islands (this is like 64/Galaxy where you had to collect most, though not all, Stars in order to progress).
  • The biggest shake up is "Fury Bowser" himself. See, something has happened to the big guy and he's transformed into a Godzilla sized monstrosity that's terrorizing the lake. Every once in awhile he'll rise from the center of the lake (which you can slowly see in real time as you're playing) causing chaos. He'll rain down fireballs, blast flaming energy beams, & alter the environment, making whatever you're doing at that given time much harder. He'll (usually) go away after a few minutes or after collecting a Cat Shine (some of which you need him to access, such as the aforementioned Fury Block Shines), but if you want to put him down a bit harder you'll need to use a Giga Bell.
  • As mentioned before there are "hub islands" of sorts that sit inbetween a cluster of the main level type islands. Each of these houses a Giga Bell (these turn our hero into the super sized Giga Cat Mario that can tussle with Fury Bowser), but their powers have been drained by the black goop. Only by collecting a specified number of Cat Shines can their powers be unlocked, letting you fight Fury Bowser in epic Kaiju combat (seriously fun boss fights, just for the sheer scale), clean up a section of the lake & unlock the next cluster of islands. I'll also note that driving Fury Bowser away by collecting a Cat Shine will usually chip away some of his health, making the fight portion slightly easier when you do become big enough to fight him directly.
  • You'll only need 50 Cat Shines to see the game to it's end (and it sort of forces your hand into completing it around then), which will only take a few hours, but there are 100 Shines total, which just might be worth striving for.
  • Other things to note are that Bowser Jr. joins you on the adventure, attacking enemies & summoning powerups from graffiti in the environment (you can adjust how much he helps you in the menu, and can be controlled by a second player), and that it does away with a lives system (you just lose some coins & are sent back to the entrance of whatever island you were on). Due to it's more open world nature you're able to store up to 5 of each kind of powerup (Super Mushroom, Fire Flower, Super Leaf, Boomerang Flower, Super Bell, & Lucky Bell all accounted for) to make it easier to tackle any given task in front of you. Instead of granting you a life, grabbing 100 coins gifts you a random powerup.

Story:

  • While taking a stroll outside Peach's Castle Mario runs across a familiar goopy "M" graffiti, which acts as a portal transporting him to the ruined Lake Lapcat, where he's immediately accosted by Fury Bowser, who he must drive away by collecting his first Cat Shine. Afterwards he runs into Bowser Jr., who charades his way through the explanation of what happened to his dad, Mario agrees to help, and the game is afoot.
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    Charades champ right here, folks.
  • It's not terribly deep, but it's quite a departure from the typical events that kickstart events in this series, so it's a nice change of pace. Bowser's transformation is explained during the credits, but it's nothing too exciting.

Visual/Audio:

  • It's an absolutely stunning looking game, and I'm ashamed of myself for not taking more environmental shots. Whether it be the volcanic Mount Magmeow, a large Windmill themed island, or the coliseum that rises higher into the air the more of it you complete, it has some truly inviting looking locales that organically set off your thirst for exploration without the need of questmarkers to guide you to your next objective (only after the credits roll do the locations of uncollected Cat Shines dot the map & does fast travel open up).
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    Fury Bowser slowly rises up in a cat's world. The enemies are cats, the plants are cats, the birds are cats, the clouds are cats, heck, even the cats are cats (well, that last one makes sense).
  • There are a lot of different lovely particle effects in play (especially when Fury Bowser himself comes out to play), such as rain, embers, & more, and though they can cause the framerate to stutter a bit, it's overall a smooth & snappy playing game, just like 3D World proper.
  • Fury Bowser himself looks totally awesome (maybe he'll replace the Giga Bowser transformation in the next Smash?), a level of terror applied to the character that hasn't been seen in a long time. Giga Cat Mario on the other hand fitingly has an air of divinity about him, especially amongst the stormy, darkened skies that are summoned whenever Fury Bowser is active.
  • The music organically changes from area to area, with a cool relaxing yet somewhat melancholic vibe amongst the "hub islands", peppy adventure tunes on the "level islands" & open lake, and thrashing metal whenever Fury Bowser is bearing down on you.

Conclusion:

  • This was a great experiment for the Mario formula, & I'd be interested in seeing it expanded in a full blown adventure. It was fun (& short) enough that I went out of my way to 100% comple it, which is something I never do.
    Untitled
    Another adventure in the books.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

Ratchet & Clank (PS4) - The modern reimagining of one of PlayStation's longest running platformer franchises.
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Gameplay:

  • A hybrid platformer/third person shooter, most levels have a linear progression, though of course there are hidden collectables right off the beaten path as well as the occasional optional objective that branches off from the main route. There are some attempts at non-linearity at times too, such as having a choice between which of the next two levels you want to tackle first, or one level that really opens up upon acquisition of a jetpack & is much more exploration based.
  • The platforming itself never asks much of the player (outside of some of the later rail grinding objectives), but the shooting really mixes things up & there are tons of weapons play around with from your standard laser blaster, grenades, flamethrower, rocket launcher, & sniper rifle, to more fanciful fare such as the Sheepinator (turns foes into sheep), Groovatron (makes enemies in it's area of effect dance), & Pixelizer (turns enemies retro). You're bound to find a few that really click with you, though things can get annoying if you're in the middle of a fire fight and have to switch to a weapon that you don't have mapped for quick access, especially in the later game where you have well over a dozen to sift between. Of course, Ratchet also has a melee attack he can perform with his ratchet if enemies get up too close
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  • Occasionally there'll be some other sort of gameplay you'll be thrown into, such as ship dogfighting (pictured below), hoverboard racing, or some other mountable weapon, and while they do mix things up they usually don't come along too often. The most prevalent of these are laser based puzzles you'll need to solve to unlock doors/barriers (there is an auto-solve option for these if you don't want to get stuck on them, but I persevered on my own capabilities).
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  • At times Clank (who usually just functions as Ratchet's double/extended jumps) will be seperated from Ratchet & you'll find yourself tasked with more methodical puzzle platforming. These segments usually revolve around utilizing a limited number of "gagebots" (which can function as trampolines, bridges, or electrical switches) in order to traverse the environment. Sometimes you'll have to survive while fleeing a stronger foe as well (pictured below).
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  • In terms of collectables the most common type are Bolts, which you get for doing pretty much anything and are used to purchase new weapons (and refilling your health/ammo) at designated points. Otherwise you have Raritanium which can be found at single use harvest points & randomly dropped by enemies (use to upgrade weapons), & Golden Bolts (there are only 28 of them in the game, these coveted collectables unlock concept art, costumes, paint jobs, & even optional infinite ammo & invincibility toggles).
  • The most in depth collectables in the game are the Holocards. There are packs of these hidden away at various points in levels (and they're also randomly dropped by enemies), and they feature art & information about various characters/weapons throughout series history. They are arranged in sets of three, and if you complete a set you'll get a various buff, such as a 5% increase in the amount of Bolts or Raritanium you earn (you can swap 5 duplicates for a card you don't have, helping you to complete your collection). The most coveted of the Holocards are the RYNO cards, of which there are 9 and unlock the game's ultimate weapon if you find them (they can only be collected by accessing their hidden locations, and aren't randomly dropped by enemies).
  • Of course you often won't be able to access all of a level's big collectables on your first visit, so will need to return with new gear to access previously inaccessible areas. Also, in the second to last level there's an optional objective that will reward you with the ability to see the locations of all missing collectables on your map (which you can bring up by pressing the touch pad), if there are any that have eluded you.
  • There are some light RPG elements included as well (as with pretty much everything these days). Ratchet earns EXP for defeating enemies (though you only gain more overall health upon level up), and weapons level up individually as well (they each have their own skill tree that grows in size upon level up, and you spend the aforementioned Raritanium to activate the nodes, which do things such as increase maximum ammo, area of effect, range, etc). You won't be able to fully upgrade everything on a single playthrough, so just focus on your favorites.

Story:

  • A reboot that retells the story of the original game, it launched around the same time as a movie adaptation, & many of the game's cutscenes are straight up pulled from the film (you aren't allowed to take screenshots during such scenes, in contrast to events that happen in engine).
  • A comedic take on an epic space faring sci-fi adventure, it follows a young Lombax engineer named Ratchet who is excited to partake in tryouts for the Galactic Rangers, the galaxy's premier super hero team. While he may not have the base brawn traditionally needed for the job, thanks to his mechanical know how & the assistance of Clank (a "defective" warbot that escaped the villainous Drex Industries) he's able to perform above his level, and along with the info Clank gives him about Drex's nefarious schemes, he earns a spot on the team.
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Visual/Audio:

  • It really is a lovely looking game, and each planet you visit (which are the game's levels) has a very distinctive vibe, whether it be a tropical paradise, metropolis, industrial, volcanic, etc. I just couldn't help myself and took many screenshots of the environments, many of which you can see below.
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  • Performance is mostly rock solid on base PS4, though I noticed the occasional dropped frame here or there. Nothing I'd say impacts the experience though, and it's understandable as A LOT can be happening on screen at once.
  • I wouldn't say the soundtrack stands out, but it fits the sci-fi adventure vibe the game has going.

Conclusion:

  • This was my first experience with a Ratchet & Clank game, & while the core platforming isn't quite as tight as something Nintendo would put out (which was noticeable as I started this while still playing SM3DW on Switch), but it's still a high quality well crafted game, and the mixture with third person shooting with a variety of fun weapons really definitely makes it stand out in comparison to other platformers.
    Untitled
    Don't be sheepish, give it a whirl.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

RR529

One Piece: Unlimited World Red (Switch) - A launch year action tie in to the hit anime series (I believe previously released on 3DS & Wii U).
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Gameplay:

  • Conceptually it's a pretty standard dungeon crawler. It has "dungeons" based upon the various locales featured in the anime wherein you gather various loot, and a centralized town you return to inbetween where you can use said loot to upgrade your characters, equipment, and the town itself.
  • Combat is pretty basic "beat 'em up/hack & slash" fare, and while you can button mash your way through most mobs of enemies, it encourages you to utilize various combos in your arsenal via a combo list in the lower right corner of the screen (seen below), as pulling them all off before taking too much damage yourself (which resets the list) causes enemies to enter a "Break" state where they're easier to stun. It also features system where a button prompt to dodge or deflect an attack will let you avoid incoming damage (this can change based upon who you're playing as, as Luffy can deflect gunfire, while Nami will dodge instead, for example), & by pressing "L" you bring up a list of a character's specials, which you can engage if you have a special bar filled up (if all characters have a special bar filled, you can also choose to activate a flashy team attack, which you can also see Nami activating below).
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  • While fights against the various mooks are nothing to write home about, the boss fights are surprisingly bombastic & challenging. Take an early boss as an example (pictured below), which ocasionally summons a giant sword of sand that'll cleave the battle area in two. Untitled
  • Loot itself can be found by destroying objects in the environment, in treasure chests, dropped by enemies, and pictured below you can pull your best Animal Crossing impression by catching critters with a net or going fishing at designated spots (both of which require you to input some sort of QTE). Some loot can only be accessed (or is easier to access) depending on who you have in your party. For example getting enemy drops is easier with Nami as she can steal from downed foes, chests behind gates can only be accessed by slicing the gates with Zoro's sword, and distant islands can only be reached by Brook being able to run on water.
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  • Back in town you can only play as Luffy (who, pictured below, can "Spider-Man" himself about the place), and by using the loot you collect on your adventures you can open up new locations such as pharmacies that offer a wider range of healing items, a tavern which is used to take on sidequests (one of the first things you open), as well as a host of other establishments (a library for example, lets you view character models/bios). There are also various optional minigames dotted about the place, most of which take the guise of Game & Watch like fare (pictured below), though you can also collect balloons randomly puked out across town which can be traded with a girl for (random?) items.
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  • Of course characters level up as you take them into battle & there's no EXP share here, so characters not in your active party will get left behind if you don't use them (you have a total of 9 characters, and can only use 3 at a time when heading out). It's not too big of a deal though as (other than Luffy) the game doesn't require you to use specific characters to clear the story & only the character you're directly in control of takes damage, so it's safe to take a low level character into a high level area to power level them. To further strengthen your party, once you have the restaurant in town built you can have dishes made (as long as you have the prerequisite loot) that permanently raise HP and/or Attack stats of whomever eats them (there's no limit to this as far as I could tell, though the boost a dish gives does diminish a bit each time you feed it to the same character).
  • Unique to this game are the "Strong Word" & "Item Word" systems. "Strong Words" are quotes spoken by a character in the anime that you can equip to said character to give them a stat boost or some other boon. While this may sound confusing it's literally just a replacement for the standard equipment system you usually see in JRPGs (instead of equipping different pieces of armor, you equip different quotes). Each "Strong Word" has a cost associated with it, and the higher level a character is the higher cost cap they'll have, letting you equip multiple (or higher quality) quotes to them. "Item Words" are exactly what they sound like. They as well are quotes, but instead of equipping them to the appropriate character they act as items you can use while out in a dungeon while controlling their related character (they have unlimited uses, but have a cool down timer so you can't spam them). Also there is an NPC in town who, if you have the required loot, can upgrade the effect of both "Strong Words" & "Item Words".
  • For an RPG the main story doesn't last too long, in fact if you really stuck to it you could probably run through it in under 10 hours. The real meat of the game lies in the large selection of sidequests. These are all timed challenges, though usually generously, and range from the typical collect "X" number of this item, or defeat "Y" number of enemies, to remixed boss fights or boss gauntlets, and even feature bosses that don't show up in the main story. I imagine you could probably get 25-30 hours out of it if you really got into the sidequest content, though I only did some of them. Also, a "Hard Mode" for the main story becomes available once you complete it.

Story:

  • The Strawhats find themselves arriving at the sunny shores of Trans Town, and while the gang starts out in good spirits (as you can see below), they discover that the town has been ruined & they soon find themselves engaged in a plot orchestrated by the infamous pirate Redfield (an game original character, but explained as being equal to the most powerful figures in official lore) who is trapping them within illusions of adventures past for his own mysterious purposes (it's essentially Kingdom Hearts: Chain of Memories for One Piece, narratively).
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  • You'll naturally get the most out of it if you're an established One Piece fan, but as someone who'se mostly neutral on the series I still had a pretty decent time with the mostly likeable cast. Every major face seems accounted for & is represented well.

Visual/Audio:

  • While the game's age/budget shows a bit in spots, thanks to the vibrant art direction it still looks pretty good, and the unique locales pulled from the anime (many of which are pictured below) keep the dungeons from falling into the cliché tropes for the most part (though Alabasta is 80% generic desert).
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  • It mostly runs solid, though there are occasional frame rate drops. First I noticed was in the Drum Island dungeon (a snowy biome) in an area with a heavy blizzard effect active, though there are like two tiny spots in Skypea's jungle area that cause the frame rate to tank for reasons I can't think of.
  • The soundtrack fits the series well. I'm not a huge fan of the show, but I think I recognized some tunes from the anime.

Conclusion:

  • Not a must play game, but still pretty solid if you're into the anime or characters. Untitled
    Setting sail for new adventures.

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

Sakai

Just got the Platinum for Demons Souls ps5. If I had to put the souls games in order, this would be my least favourite. The pvp and Co op is poor, it's much shorter than the others and the bosses are far too easy. However as a souls fan, I still really enjoyed it and am happy I finally got to play it after my ps3 ylod. My r2 spring snapped while playing so that was annoying also.

On series x I just finished control ultimate edition. As a huge remedy fan (I loved quantum break) I thought this game was awesome. Not a perfect game but really fun and interesting. Would recommend it to all. Think QB was better, but appreciate I am in the minority with this opinion

Next on the lists is Ghost of Tsushima ps5, Judgment series x and pokemon snap on switch.

Happy gaming everyone!

XBOX : Mr Syms
PSN : The syms
NINTY : SW-4731-1947-7106
Love games not consoles

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