Anyone giving it 1/10 is obviously just being immature.
I struggled to like the new art style, some of the cartooney Disney-esque little touches (hovering crystals following you in mid-air, kicking chests opens to make new items pop out etc) — but the combat is proving to be very enjoyable, and at maybe 10 hours in, I'm thinking it's turning out to be a decent game - but I still wish they'd not gone quite as cartooney in the art style.
(And kudos to Bioware for such good inclusivity options - which has the dual benefit of making the game feel more grown up than it's previous well-meaning but more timid effots in that area, and also it's fun to see how much it winds up the loud minority of anti-woke people.)
@Lrapsody Luckily there is a massive audience out there who appreciate games being more inclusive and representative than they used to be. So for every sale lost to people like you there will be plenty like us more drawn to inclusive games.
First time in years I've felt genuinely stunned by how good a game looked (playing on series x, can't vouch for series s).
Really is an amazing looking game when you see it in action.
Sadly I've already given up on the game - the painfully dull use of "walk slowly around this area and stand in random spots until you chance upon the right perspective to solve yet another visual puzzle" mechanics totally killed interest in the 1st one for me, and did the same a within a couple of hours playing the sequel too.
Though apparently it's a very short game - so I probalby actually saw quite a high % of the game before I gave up.
Games like Starfield and Dragon's Dogma 2 can at least try to use complex open worlds with physics and NPCs doing things as their excuse for a low-framerate.
The hands-on preview for this game says gameplay involves fighting one enemy at a time, some walking, and some environmental puzzles - how on earth is a game like that being released at 30FPS and yet being descbribed by this website as a "next-gen showcase"?
30FPS is one thing when games like Starfield and Dragon's Dogma 2 have some excuse, with CPU-draining stuff like complex open worlds full of objects with physics and lots of NPCs doing things... but a "next gen showcase" game where gameplay consists of fighting 1 enemy at a time and some puzzles? Really bad that a game like that is being released at 30FPS.
Was really on the fence - I really dislike games that don't run at 60FPS as a general rule (IMO it's much better to have a game that runs smoothly - CPU-taxing advanced physics and AI and being able to make piles of potatoes that behave realistically in Starfield is fine - but things like that are very rarely worth sacrificing smooth 60FPS responsiveness for.)
But DD2 isn't too bad - on series X it feels similar to Elden Ring in quality mode I would say.
If anyone is on the fence over the framerate, I would say that it's one of the most bearable sub-60FPS action games I've played as far as how it's responsivness feels - certainly a lot better than playing DD1 at 30FPS
I can't understand how reviewers across all the websites I've seen act like the framerate problem is a trivial issue that barely gets a passing mention.
This game is getting 10/10 scores on websites, where they also mention in the same review that the framerate feels like it's dropping to around 15FPS during some combat - and yet they dont' seem to acknowledge how huge a flaw that is to a game. Even if you're in the camp of gamers who can cope with going back to 30FPS - dropping that low in an action game is horrendous.
@Sol4ris I've been reading the DF thoughts on the PS5 Pro - and unfortunately their conclusion is that it will be able to improve resoltuion and RT - but the lack of a significant CPU boost means it's not going to be turning 30FPS games into 60FPS games at all.
Comments 9
Re: Talking Point: What Do You Think Of Dragon Age: The Veilguard So Far?
Anyone giving it 1/10 is obviously just being immature.
I struggled to like the new art style, some of the cartooney Disney-esque little touches (hovering crystals following you in mid-air, kicking chests opens to make new items pop out etc) — but the combat is proving to be very enjoyable, and at maybe 10 hours in, I'm thinking it's turning out to be a decent game - but I still wish they'd not gone quite as cartooney in the art style.
(And kudos to Bioware for such good inclusivity options - which has the dual benefit of making the game feel more grown up than it's previous well-meaning but more timid effots in that area, and also it's fun to see how much it winds up the loud minority of anti-woke people.)
Re: Preview: Dragon Age: The Veilguard Is A Confident Return for BioWare
@Lrapsody
Luckily there is a massive audience out there who appreciate games being more inclusive and representative than they used to be.
So for every sale lost to people like you there will be plenty like us more drawn to inclusive games.
Re: Preview: Dragon Age: The Veilguard Is A Confident Return for BioWare
@Drnsnsr
It really amuses me when people use "woke' as an insult, as if being awake is somehow bad.
I'm looking forward to an rpg hopefully fully "woke" and inclusive.
The gameplay footage looks a lot better than that cartoon trailer last week.
Re: Poll: What Do You Think Of The Graphics In Hellblade 2 For Xbox Series X|S?
First time in years I've felt genuinely stunned by how good a game looked (playing on series x, can't vouch for series s).
Really is an amazing looking game when you see it in action.
Sadly I've already given up on the game - the painfully dull use of "walk slowly around this area and stand in random spots until you chance upon the right perspective to solve yet another visual puzzle" mechanics totally killed interest in the 1st one for me, and did the same a within a couple of hours playing the sequel too.
Though apparently it's a very short game - so I probalby actually saw quite a high % of the game before I gave up.
Re: Xbox Series X|S Versions Of Hellblade 2 Confirmed To Run At 30FPS
Games like Starfield and Dragon's Dogma 2 can at least try to use complex open worlds with physics and NPCs doing things as their excuse for a low-framerate.
The hands-on preview for this game says gameplay involves fighting one enemy at a time, some walking, and some environmental puzzles - how on earth is a game like that being released at 30FPS and yet being descbribed by this website as a "next-gen showcase"?
Re: Hellblade 2 Sounds Like A True Next-Gen Showcase In First Xbox Previews
30FPS is one thing when games like Starfield and Dragon's Dogma 2 have some excuse, with CPU-draining stuff like complex open worlds full of objects with physics and lots of NPCs doing things... but a "next gen showcase" game where gameplay consists of fighting 1 enemy at a time and some puzzles? Really bad that a game like that is being released at 30FPS.
Re: Poll: Are You Picking Up Capcom's First $70 Game On Release?
Was really on the fence - I really dislike games that don't run at 60FPS as a general rule (IMO it's much better to have a game that runs smoothly - CPU-taxing advanced physics and AI and being able to make piles of potatoes that behave realistically in Starfield is fine - but things like that are very rarely worth sacrificing smooth 60FPS responsiveness for.)
But DD2 isn't too bad - on series X it feels similar to Elden Ring in quality mode I would say.
If anyone is on the fence over the framerate, I would say that it's one of the most bearable sub-60FPS action games I've played as far as how it's responsivness feels - certainly a lot better than playing DD1 at 30FPS
Re: Review: Dragon's Dogma 2 (Xbox) - Capcom's Cult Classic Makes A Triumphant Return
I can't understand how reviewers across all the websites I've seen act like the framerate problem is a trivial issue that barely gets a passing mention.
This game is getting 10/10 scores on websites, where they also mention in the same review that the framerate feels like it's dropping to around 15FPS during some combat - and yet they dont' seem to acknowledge how huge a flaw that is to a game. Even if you're in the camp of gamers who can cope with going back to 30FPS - dropping that low in an action game is horrendous.
Re: Review: Dragon's Dogma 2 (Xbox) - Capcom's Cult Classic Makes A Triumphant Return
@Sol4ris I've been reading the DF thoughts on the PS5 Pro - and unfortunately their conclusion is that it will be able to improve resoltuion and RT - but the lack of a significant CPU boost means it's not going to be turning 30FPS games into 60FPS games at all.