@Banjo- Oof. Almost every N64 emulator in existence supports 1080p, and Goldeneye itself supports 16:9 even on a real N64, so maybe, hopefully, it'll turn out well (fingers crossed)... but I guess I shouldn't underestimate Nintendo's ability to botch this!
@Banjo- In fairness, even a straightforward emulation of Goldeneye is practically guaranteed to display in HD, and will offer somewhat better performance than a real N64.
I expect that the Switch version will offer full 1080p (that's what they've been using for Switch Online, right?) and improved performance... but they probably won't bother overclocking for a consistent 60fps. But if they do overclock, and also remap the controls to make more sense, it should be pretty much on par with the Xbox release.
@Spaceman-Spiff Yep, Goldeneye was uncapped, and could occasionally hit 60fps if you put your guns away. (Try looking around from the starting platform in the Cradle mission.)
Emulators have already been running this game at a perfect 60fps, simply by overclocking- setting the virtual N64 to run at a higher speed. That's with an unaltered ROM, I'd add, so there's nothing stopping Microsoft or even Nintendo from offering the same... nothing except apathy, maybe.
As an owner of the original N64 cart, I'm on the fence with this one. Judging by the screenshots, this seems to just be an emulated ROM. ("Remaster" can mean a lot of things!) But if the controls and timings are tweaked a little, it could still be worth it. (Mapping the C buttons to the left stick in an emulator has always felt just a little off, and the vanilla game has a bug where the firing rate of all the guns is dependent on the current framerate.)
Regardless, I'm glad that this classic is available again, and that so many more people will be able to experience it! On principle, I'm in favour of as many older games as possible coming back- and ideally, remaining available indefinitely.
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Re: Reaction: GoldenEye Is Finally Coming To Xbox, But It's A Rare Whiffed Shot For 007
@Banjo- Oof. Almost every N64 emulator in existence supports 1080p, and Goldeneye itself supports 16:9 even on a real N64, so maybe, hopefully, it'll turn out well (fingers crossed)... but I guess I shouldn't underestimate Nintendo's ability to botch this!
Re: Reaction: GoldenEye Is Finally Coming To Xbox, But It's A Rare Whiffed Shot For 007
@Banjo- In fairness, even a straightforward emulation of Goldeneye is practically guaranteed to display in HD, and will offer somewhat better performance than a real N64.
I expect that the Switch version will offer full 1080p (that's what they've been using for Switch Online, right?) and improved performance... but they probably won't bother overclocking for a consistent 60fps. But if they do overclock, and also remap the controls to make more sense, it should be pretty much on par with the Xbox release.
Re: Reaction: GoldenEye Is Finally Coming To Xbox, But It's A Rare Whiffed Shot For 007
@Spaceman-Spiff Yep, Goldeneye was uncapped, and could occasionally hit 60fps if you put your guns away. (Try looking around from the starting platform in the Cradle mission.)
Emulators have already been running this game at a perfect 60fps, simply by overclocking- setting the virtual N64 to run at a higher speed. That's with an unaltered ROM, I'd add, so there's nothing stopping Microsoft or even Nintendo from offering the same... nothing except apathy, maybe.
Re: GoldenEye 007 Officially Announced For Xbox Game Pass
As an owner of the original N64 cart, I'm on the fence with this one. Judging by the screenshots, this seems to just be an emulated ROM. ("Remaster" can mean a lot of things!)
But if the controls and timings are tweaked a little, it could still be worth it. (Mapping the C buttons to the left stick in an emulator has always felt just a little off, and the vanilla game has a bug where the firing rate of all the guns is dependent on the current framerate.)
Regardless, I'm glad that this classic is available again, and that so many more people will be able to experience it!
On principle, I'm in favour of as many older games as possible coming back- and ideally, remaining available indefinitely.