My One mostly collects dust these days, and while that's partly due to me just being phenomenally lazy, when I booted it up recently, I was reminded of one other reason why - I just can't understand the fundamentals of its menu system for the life of me. I can't seem to interpret anything in it as being a part of a unified architecture - there doesn't seem to be a natural home or root environment from which to base navigation and structure.
Maybe that's partly due to a lack of usage on my part, and I'm not trying to be a fanboy here, but the PS4 and Switch OS' both feel intuitive to me in a way that the Xbox doesn't. Disappointed that Microsoft doesn't seem to see anything they could improve on in it.
@chuckyj1 I was angrier than I had to be in my first post, so sorry about that; just blowing off some steam after work. Anyway, the point I was trying to make, is that I expect that this kit wouldn't be using the MS battery at all, because...
The battery likely requires special chemistry or other design elements to pull off their claimed feat,
Making a third-party peripheral that also requires a first-party peripheral is bad business,
The pictures in this article clearly show a custom battery cover, which suggests a custom battery, and
Like you pointed out, if this was using the Microsoft battery, it would have 30 advertised hours of battery life on a full charge. This one doesn't. Electrons aren't Jenga blocks; there aren't multiple ways you can pack them in.
Batteries are scary technology; we know they're always slowly dying on us, but we can't see it happen. I hate to break it to you, but even your beloved Official Microsoft battery on a strict diet of Official Microsoft cable's gonna go bad for good someday. Lovely thing about the One controllers, though, when the battery does go, you can just buy a new one. In the meantime, not having to outright cancel a multiplayer session when one too many batteries run low is a compelling idea.
edit: Here's an article a quick search turned up discussing batteries that sound an awful lot like this one being developed in labs. Sounds like it does indeed take some really cutting-edge battery design, with nanotubes and whatnot, but the kicker is that it might actually be dramatically longer-lived than current batteries to boot. Article's from a year ago, and predicts the tech could be commercialized within two years, so it might line up. It begs the question of why we're seeing this from some third-tier peripheral maker, instead of trumpeted in Applesung's flagship fondleslabs (energy density problems, maybe?) but it's fascinating stuff regardless. Technology is cool! http://www.gizmag.com/quick-charge-li-ion-battery/34347/
@chuckyj1 Your premise of an Xbox One controller possessing its own special battery is flawed. The battery is a part of the Play N' Charge kit, not the controller, so presumably this kit has its own as well, making your comparison apples and oranges. From the chunky backside on the picture, the two systems wouldn't even be remotely compatible. Even if they were, though, you're spouting clueless FUD and passing it off as fact with your claims of "damage," and that's offensive in its own right.
Anyway, personally, the prospect of waiting the length of two commercials every twelve hours is a lot more appealing than waiting the length of two feature films every thirty.
Comments 53
Re: The Xbox Series X Dashboard Will 'Be The Same' As Xbox One, Claims Insider
My One mostly collects dust these days, and while that's partly due to me just being phenomenally lazy, when I booted it up recently, I was reminded of one other reason why - I just can't understand the fundamentals of its menu system for the life of me. I can't seem to interpret anything in it as being a part of a unified architecture - there doesn't seem to be a natural home or root environment from which to base navigation and structure.
Maybe that's partly due to a lack of usage on my part, and I'm not trying to be a fanboy here, but the PS4 and Switch OS' both feel intuitive to me in a way that the Xbox doesn't. Disappointed that Microsoft doesn't seem to see anything they could improve on in it.
Re: Fully Charge Your Xbox One Controller in 60 Seconds With This New "Super Charger"
@chuckyj1 I was angrier than I had to be in my first post, so sorry about that; just blowing off some steam after work. Anyway, the point I was trying to make, is that I expect that this kit wouldn't be using the MS battery at all, because...
Batteries are scary technology; we know they're always slowly dying on us, but we can't see it happen. I hate to break it to you, but even your beloved Official Microsoft battery on a strict diet of Official Microsoft cable's gonna go bad for good someday. Lovely thing about the One controllers, though, when the battery does go, you can just buy a new one. In the meantime, not having to outright cancel a multiplayer session when one too many batteries run low is a compelling idea.
edit: Here's an article a quick search turned up discussing batteries that sound an awful lot like this one being developed in labs. Sounds like it does indeed take some really cutting-edge battery design, with nanotubes and whatnot, but the kicker is that it might actually be dramatically longer-lived than current batteries to boot. Article's from a year ago, and predicts the tech could be commercialized within two years, so it might line up. It begs the question of why we're seeing this from some third-tier peripheral maker, instead of trumpeted in Applesung's flagship fondleslabs (energy density problems, maybe?) but it's fascinating stuff regardless. Technology is cool!
http://www.gizmag.com/quick-charge-li-ion-battery/34347/
Re: Fully Charge Your Xbox One Controller in 60 Seconds With This New "Super Charger"
@chuckyj1 Your premise of an Xbox One controller possessing its own special battery is flawed. The battery is a part of the Play N' Charge kit, not the controller, so presumably this kit has its own as well, making your comparison apples and oranges. From the chunky backside on the picture, the two systems wouldn't even be remotely compatible. Even if they were, though, you're spouting clueless FUD and passing it off as fact with your claims of "damage," and that's offensive in its own right.
Anyway, personally, the prospect of waiting the length of two commercials every twelve hours is a lot more appealing than waiting the length of two feature films every thirty.