Many still are not understanding the most important thing that's not being done yet?? The Full RDNA 2 Hardware in the Xbox Series S/X are not being utilized! I am talking about Super Sampling Feedback, Direct ML Hardware Accelerated Ray Tracing=Path Tracing, VRS, DirectStorage, Mesh Shading, Xbox Velocity Architecture that can load a game in Miliseconds faster then the PS5! None of its being used by devloopers however it's on the Xbox Series S/X SDK for developers bit their not using it over 2 years now! Still learning how to do it and then once it's used, wd will see Next Generation Gaming! 1440p 60 to 120FPS on High Settings Xbox Series S and 4K 120FPS or more on the Xbox Series X! Game Developers are NOT using that hardware still using the x86 Architecture found in the Xbox One so don't blame the Xbox Consoles blame the Game Developers for not using the hardware that GAMERS deserve!!
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Re: Indie Dev Reminds Us The Xbox Series S Is Capable Of 4K, 120FPS
Many still are not understanding the most important thing that's not being done yet?? The Full RDNA 2 Hardware in the Xbox Series S/X are not being utilized! I am talking about Super Sampling Feedback, Direct ML Hardware Accelerated Ray Tracing=Path Tracing, VRS, DirectStorage, Mesh Shading, Xbox Velocity Architecture that can load a game in Miliseconds faster then the PS5! None of its being used by devloopers however it's on the Xbox Series S/X SDK for developers bit their not using it over 2 years now! Still learning how to do it and then once it's used, wd will see Next Generation Gaming! 1440p 60 to 120FPS on High Settings Xbox Series S and 4K 120FPS or more on the Xbox Series X! Game Developers are NOT using that hardware still using the x86 Architecture found in the Xbox One so don't blame the Xbox Consoles blame the Game Developers for not using the hardware that GAMERS deserve!!