Comments 7

Re: Talking Point: When Did You First Get Introduced To The World Of Xbox?

4fold

I got the original Xbox at release after which it became my main console. The hours I spent in games like Morrowind and championship Manager were endless, but strangely never got into their own IP; I then got the 360, and it was my main console. The likes of Lost Odyssey and Blue Dragon convinced me (the former still being one of my favourite games of all time). I used to play a lot of CoD with the wife before we were living together.

Never had an Xbox after that. They moved away from games that appealed to me. My 360 was stolen in a burglary and I decided to get a ps3 due to all the games I had missed and combination of a bigger digital games library on PS and then later VR only being on PS locked me in.

I was never opposed to getting another Xbox too, just never saw a compelling reason game-wise, and with MS’ shift in policy now I doubt I ever will. Many happy memories though.

Re: Former PlayStation Exec Says 'The Game Is Changing' As Xbox Goes Multiplatform

4fold

@Banjo-
That makes sense, completely, but that doesn’t appear to be what is happening with new games. MS may make exceptions for flagpole titles, and stagger the release as you say, we will see.

There is also the question of getting the most out of the marketing budget for their games though, which can run to the 10s of millions in cost. Doing that twice or three times, for different platforms, may be considered a big waste of money.

Regardless, if they are multiplat, they will be made in such a way that they have to run on everything and so won’t make the best of the Xbox hardware (the same as every third party multiplat game on all platforms). Not that I expect MS to care about that. They are clearly not hardware focused.

Re: Former PlayStation Exec Says 'The Game Is Changing' As Xbox Goes Multiplatform

4fold

“Who’s the victim?” That’s a very interesting question.

Another way to phrase the question is “are there any benefits to exclusivity for platform owners?” Because that’s all we are talking about here, the Xbox platform no longer having exclusives. If there are benefits to exclusivity, then the only “victims” there could feasibly be are Xbox platform owners of course.

So, are there any? Possibly.

In my view, first party exclusivity means games can be tailored more to the strengths of the particular hardware. So that’s one plus.

Connected to this - having big games made for the platform that hold consumers to Xbox hardware also means MS could risk more on unique hardware and input devices next gen. Another plus in my opinion.

Also, you can get games out with a much faster cadence if you only have to make a game for one platform rather than 2,3 or even 4. Another plus, especially with how long games take to make these days.

There is also the whole “identity” thing, but I don’t care for that type of fanboy tribalism nonsense, so anyone affected by that I’ll not consider.

So, there could be downsides to losing exclusives for Xbox platform owners. But the majority of players outside of this will benefit.

Re: Xbox's Next Console Will Feature The 'Largest Technical Leap Ever' In A Generation

4fold

The technology is not in the pipeline to do that natively, and platform holders depend largely on chip makers for these advances. So, unless they have made secret leaps in their quantum computing field (which they wouldn’t waste on games consoles yet), this just means the “power of the cloud” (again). Which is something she kept banging on about today. I can’t believe, as others have suggesting, it has to do with upscaling tech, that doesn’t count as a giant leap.