
We played the entirety of Silent Hill F on PS5 for this review, due to our early access code. We have since tested the game on Xbox Series X and S, the details of which are explained towards the end of the review.
A quaint, semi-rural Japanese town covered in a thick layer of fog that never seems to dissipate... despite a switch from the West to the East, Silent Hill F nails its setting very early on. You can feel the atmosphere building as soon as Hinako begins her twisted adventure through her hometown of Ebisugaoka, and while this new series entry from Konami takes a while to really sink its teeth into you, it's a bold new direction right from the off. Silent Hill is back.
Before I get further into this one here, I want to preface that I'm not super well-versed in Silent Hill. I've dabbled in bits of it as I've found my horror game footing over the years, but the series was a big thing long before I was ever playing video games that tackled this sort of subject matter - I was just nine years old when Silent Hill 4 wrapped up the original series back in 2004. I know the kind of impact and cultural reach it's had though, and I've always been keen for Konami to modernise the IP and bring it back - and in Silent Hill F, it's done just that.

The opening few hours of F are pretty conventional, mind you. You're doing basic exploration while the game continues to trickle out story beats to set up the whole adventure, but as we mentioned at the top, that signature Silent Hill atmosphere continues to build. What begins as a quick meetup with friends to escape an abusive father turns into a twisted tale of rituals, monster bashing and questionable pill-taking; the surreal is ever-present here and remains an unsettling feeling throughout.
Some stellar cutscene works sends the story on its way, and once you settle into things, you'll get your first taste of Silent Hill F combat. The early game — in fact, the first half of it or so — is pretty rudimentary when it comes to fighting - you pick up various objects from the environment such as rusty pipes and kitchen knives, and you have to scrape your way through pretty much every encounter. The game's dodge mechanic becomes vital, and you'll often feel like you've just about scraped through most fights. I wouldn't say the game was ever particularly difficult, but it wears the 'survival' part of its survival horror genre rather well.

You know what, it wears the 'horror' side of that genre tag equally well too. Silent Hill F's structure works as a constant back-and-forth, where sections of rural hometown exploration and scrappy fighting are interspliced with hallucinatory, nightmarish sequences that allow developer NeoBards to really flex its horror muscle. These sections are often dark, twisted, and more uniquely crafted than most of the pre-release media you'll have seen shared by Konami. The game's foggy hometown locale sets the stage, but it's these more horrific sequences that set Silent Hill F apart.
These parts of the game are also host to the more interesting combat and puzzle mechanics that Silent Hill F has to offer. I don't want to completely spoil how your character's fighting ability evolves as the game goes on, but let's say these sections give Hinako a more supernatural edge, and the puzzles here are pulling from that classic Silent Hill / Resident Evil survival horror handbook. There are some headscratchers but nothing too unfair, and I largely enjoyed how Silent Hill F managed to mix things up as it went along both in its puzzle design and its combat mechanics.

However, the game isn't entirely without issue. Fighting in the more grounded hometown sections of Silent Hill F begins to drag the longer the game goes on; it just doesn't offer enough weapon and enemy variety to keep things truly fresh. And, while the puzzles were largely fair and satisfying, some of the traversal in those nightmarish sections was a little confusing and at times frustrating. Expect to be smacking into loads of similar-looking doors that you often can't get through, or if they are open to you, there's sometimes nothing of note behind them. I guess that feeling of confusion matches the theme of these sections, and as I say, it never truly ruined anything. There were just one or two areas where I'd have liked things to be a little clearer in terms of where to go and what to do next.
In terms of the technical makeup of Silent Hill F, the game looks a little different on each console (PS5, Xbox Series X, Xbox Series S). First of all, you get just the one 30FPS mode on Series S, while the other two consoles contain a 60FPS mode as well. Due to the slow-paced nature of the experience, I largely stuck to the 30FPS mode, and the PS5 version looks a little more polished overall. The game's fog effect appears more pronounced on the Sony system to my eyes, compared to Series X which looks more saturated and Series S which (understandably) looks a little muddier. Performance varies and I did notice frame rate dips even at 30FPS, but again, the slower pace of the experience meant it never truly got in the way (I should note that I played the full game on PS5, and roughly one hour on each Xbox Series system).
Conclusion
Silent Hill F is a great survival horror title, and a true return to the classic series from Konami. It mixes things up well throughout its roughly 10-hour runtime, and I enjoyed both what the more grounded and the more hellish areas of the game had to offer. As a relative newbie to Silent Hill I can't wait to see where things go from here, and I really think developer NeoBards has what it takes to learn from F and improve on it for what's next. Silent Hill is finally back on Xbox, and it was worth the wait.





Comments 28
Won’t be picking this up after reading and watching some reviews.
For me it needed to start better and have more enemies and weapon options and longer for the money.
I’m more of resistant evil village gamer.
I'll be picking this up. My only issue with the game is that the run time seems quite short. I don't mind ten hour games, but ten hours is a short time to get too invested in the cast and the plot :/ SH2 was closer to 20 hours...
Either way, I'll definitely grab it.
@Kaloudz same got thurs Fri off work for it 😎😂 and next week same for Digimon 😂
I have the game pre-ordered, @Kaloudz. If you are going to buy it on release (and not physical) then might I suggest you take a look at Loaded (which was formerly called CDKeys)? I bought my copy there and it was £14 cheaper than the Xbox Store...
I'd absolutely love to, but...
Given that Silent Hill (original on PS1) gave me nightmares for the past 25 years, and made me switch on the hall light when I need a late night pee, I'll give it a miss.
Too old, too scary....
Great, now we just need Konami to announce Silent Hill 2 Remake for Xbox after the exclusivity deal expires next month. I'm hoping that they'll reveal the Xbox port during an Xbox Partner Preview in October. Microsoft usually hosts a third-party showcase then.
So glad to see this getting good reviews. I’m looking forward to playing this one when it drops in price some.
This must be so frustrating for you as a reviewer Ben, both xboxera and DF have been vocal recently about Xbox review codes shipping later than ps5 and Steam codes.
So, MGS Delta didn’t get a review code for Xbox for a while, this game, and I believe the new Dying Light as well. Feels like Microsoft is abandoning the Xbox ecosystem and it makes me sad, whether that is true or not.
Great, that it was reviewed on PS5 on a Xbox site. 😄
I pre ordered on XBox, of course.
@Fiendish-Beaver Ewww, the rebrand to "Loaded" is news to me, and a terrible name choice to boot. 😩
Given it's meant to be played through at least twice to get to the true endings I think the 10 hour runtime is pretty good for the genre. Assuming it keeps things fresh for round 2 that should be a solid 20 hour commitment for get the true ending.
Nice review, thank you.
Im very keen on picking this up. If anyone here rates skillup as a reviewer its worth watching his 30 minute review. He REALLY rates this title and is pretty good at explaining why.
@Fiendish-Beaver Thanks man. I'll take a look and see if they have digital copies that are lower than the cost of the Xbox Store copies. I'll get it either way as I loved the OG SH games, but that is a pretty high price for ten hours of play. I mean, FF7R is only $40 and I believe that comes with a copy of FF7 OG.
@Decimateh Based on what I've read, you'd only need a long afternoon off to play it through haha :/
@Coletrain Yeah, it's disappointing but unfortunately it's not a new thing. It's just that recently there's been a string of high profile games that have suffered from it.
I hope you all enjoyed the review anyway and won't mind if we have to turn to PC or PS5 at times to get the process started 🙏
I think horror games are one of the few places where I don't worry so much about short playtimes, horror is all about ratcheting up the tension and releasing it. Over an extended time, that stops working as you adapt.
@Kaloudz it's not too bad though they're all like it aren't they remember old scholl resis were doable in like 2 3 hour for a rank lol. Plus IV got silksong anima flux cronos and Helldivers to play 😎😂
@Kezelpaso I hope I speak for all of us when I say nope, we don't mind at all if you need to use another platform! I'd imagine if you don't then you lose all momentum on the review by releasing it a week late
@Decimateh Yeah the be fair that's true.
@OldGamer999 to be fair, Silent Hill (as a series) was never really about the combat. This is the first game where combat is front and centre.
I've seen a few reviews mention the lack of standard enemy variety, which is a shame, especially when the bosses seem to be praised for the most part.
Still picked it up day one though. Silent Hill is one of my favourite gaming series, despite the ups and (oh so many) downs its had. Resident Evil is the king of survival horror, while Silent Hill has always been the king of psychological horror.
@Coletrain it's really sad that the review codes for XBox aren't being sent out a) on time, or b) at all. I mean, we can always look at the PC and PS5 reviews to get an idea of how the games are, but if the XBox games being reviewed dwindles then like DF said, it's likely they'll end up being dropped due to cost, time and punctuality (like they said, if they put out a technical analysis a week or two after launch, they just aren't getting the same views as they do on the videos they have out on day one).
Hopefully it won't come to that.
@Bob_Tempura I personally think that, sadly, we're already at that point. First party releases should be fine, so at least that's something, but I really do enjoy seeing the DF comparisons where you can see a bit more grunt here, a bit less optimisation there etc.
Perhaps in a couple of years we will just be looking at ps5 Vs PC code in direct comparisons instead though, eh!
I'm about 2 hours in so far. It's brilliant, love it.
@Nintendo4Sonic Hi. Have you found the way to upgrade health, stamina, slots for Omamori? I can't see it at Hokora (save stations) as mentioned in sone guides...
@DeadSpace I'm just around 2 hours in so far. Got the game pretty late and I was pretty busy.
But so far, no, I wasn't able to do any of this. Didn't even know yet, that it's possible.
@Bob_Tempura Hi. How far are you in game? Did you manage to do any upgrade to health, stamina, etc...?
@DeadSpace I haven't had a chance to get stuck in yet, hopefully this weekend! I'll let you know.
@Bob_Tempura Hi. As I progressed in the game, started to find Ema tables. It lets you to upgrade. You need the faith points as well so don't waste it.
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