
Last week, we highlighted an official statement from DOOM developer id Software about what to expect from the studio following the Xbox layoffs, with the company insisting that it still has "the crew we need to build the games and tech we're known for", and that it's now back down to around the size that it was in the DOOM 2016 days.
DOOM director Hugo Martin has elaborated on this in a new livestream this week, explaining that the id Tech engine is still "very much alive and well", and reports that the company had been "nerfed into the ground" were incorrect.
“There's been reports that we've been nerfed into the ground and gutted and we have 50 people — that's not true. We're the size we were when we made DOOM 2016, and id Tech is very much alive and well. You have to understand, we have id Tech engineers both in Frankfurt and at MachineGames; we collaborate quite a bit. So, you know, id Tech is there, the DOOM team is here, and we're excited to share with you guys more of what we're working on in the future when it is appropriate and approved.”
Martin then went on to talk about the incredible reception to the DOOM: The Dark Ages - Revelations expansion, which has become one of the highest-rated new video game releases of 2026.