With the release of Grand Theft Auto 6 coming into view, so does a whole host of debate, speculation and expectation. Admittedly, it's a welcome distraction from the more horrid Xbox rumours of late, as conversation turns to whether there's a "route forward" for GTA 6 at 60FPS on Xbox Series X.
Wise heads at Digital Foundry don't think it's likely, but the rumour mill may suggest otherwise.
By and large, their argument against 60FPS on Xbox Series X (and S) is based on an analysis of Rockstar's recent batch of screenshots. DF highlighted the quality of assets and significant CPU demands, driven by the extensive ray-traced effects throughout GTA 6's massive open world setting.
"...this would be the first Rockstar open world game to ever target 60 frames per second on a console - and you can't help but think that trailer assets shown to date would demonstrate that. Additionally, it would mean that the entire game and its simulation logic would have been targeting and budgeting for 60fps right from the very beginning. It seems unlikely, but we would love to be proven wrong!"