Hollow Knight: Silksong Patch 2 Will Add New Graphics Setting On Xbox

Team Cherry has detailed Patch 2 for its Xbox Game Pass hit Hollow Knight: Silksong, which arrives shortly after Patch 1 delivered some difficulty tweaks recently across all platforms.

While Patch 2 doesn't make any more balance adjustments, it does add a new visual setting, as well as fixing a few "critical issues" and cleaning up some smaller bugs. The new graphics option is a 'dithering' effect that "reduces colour banding but can slightly soften the appearance of foreground assets". It'll be added as a new toggle in the menus.

Here's all the detail on that, along the rest of the Hollow Knight: Silksong Update 2 patch notes:

Patch 2 is now live on PC for public beta users, and will be coming to console soon.

Hollow Knight: Silksong Version 1.0.28626 Patch Notes

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.
  • Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

Is there anything in this patch you're pleased to see? Talk to us about Hollow Knight: Silksong down below.

[source steamcommunity.com]