The first major update for Helldivers 2 since its Xbox Series X and Xbox Series S launch has arrived today in the form of "Into The Unjust", which brings loads of features to the game including the new Terminid Hive Worlds.

These Hive Worlds are "randomly-generated giant cave systems" complete with various new forms of Terminid enemies that will strike from above and below. Here's a bit more about what to expect from the Hive Worlds:

"Deep underground lies a labyrinth of cave tunnels that twist and turn, infested with the Hive Lung that seems to be the force that produces the thickening fog that makes up the Gloom. Because of the nature of the caves, your Super Destroyer won’t be able to give you full support. It’ll be your team alone against the horror."

"What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack.

It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile. Our reports indicate that there are even greater, more terrifying creatures lying in wait on Hive Worlds, Helldiver. You must find them and take them out."

In addition to all this, we've also got some balancing tweaks and bug fixes as part of this latest update.

Helldivers 2's Into The Unjust update is live right now on Xbox, and here are the patch notes:

Gameplay

Hive Worlds

  • Randomly-generated giant cave systems
  • A new tactical challenge
  • Discover disgusting flora and fauna and advanced Terminid life
  • Hive World surface - acid lakes and advanced bug spires
  • Holes in the cave roof will allow stratagems to be called down
  • Destructible walls within the caves to navigate
  • Bring a flashlight!

Missions

  • Delve deep into the caves to destroy the Spore Lung and stop its infectious Gloom spread
  • Take control of the GATER mobile oil rig and siphon the mysterious oily substance from the surface of Hive Worlds
  • Undertake more missions to extract resources and destroy the enemy threat on Hive Worlds
  • Have Super Earth approved levels of fun!

New Enemies

  • Rupture Spewer; The foul Rupture Spewer bursts from the ground only to spew its undemocratic pestilence on the innocent. Upon returning to its dark warrens, it is believed to consume its own dead in order to generate more of its corrosive acid.
  • Rupture Warrior; A product of Gloom-induced mutation, the Rupture Warrior has lost the UV-insulating chitin layer that would protect its internal organs from solar radiation damage. Captured specimens prefer burrowing to open-air movement, a pattern indicative of subconscious shame at their own undemocratic ways.
  • Rupture Charger; When this armored beast senses the presence of Liberty, it buries itself underground to escape its light. Its Charger instincts compel it to tunnel through the ground at high speeds, emerging only to attack those who represent the Liberty that blinds it so.
  • Dragonroach; This oversized affront to Free skies everywhere circles its would-be prey, swooping down intermittently to bespew them with air-combustible acid. A spineless tactic befitting an exoskeletal monstrosity.

Balancing

Unified “none explosive Orbitals” so they have the same projectile damage and destruction values as the Orbital gas. This effects:

Orbital smoke

  • Increased Projectile Damage 0 → 300
  • Increased Projectile AP 0 → 7
  • Increased Projectile Demolition strength 30 → 50

Orbital E.M.S

  • Increased Projectile Damage 250 → 300
  • Increased Projectile AP 3 → 7
  • Increased Projectile Demolition strength 30 → 50

Unified Stun explosions work. They all apply the stun effect on the explosion and not only on the status effect volume. This effects:

  • Orbital E.M.S
  • Mortar E.M.S

Changed how all stun explosions work in that they now initially stagger the enemy they stun but also without ragdolling the player if hit by such an explosion

Throwables

Stun grenade

  • Increased stagger strength 0 -> 50

Urchin

  • Decreased stagger impulse 15 -> 0

Stratagems

Orbital E.M.S

  • Increased stagger strength 10 -> 50
  • Decreased stagger impulse 40 → 0

Mortar E.M.S

  • Increased stagger strength 10 -> 50
  • Decreased stagger impulse 40 → 0

Booster

Stun Hellpod

  • Increased stagger strength 10 -> 50
  • Decreased stagger impulse 20 → 0

Fixes

Crash Fixes & Softlocks

  • Fixed a rare crash caused by multiple players having the MA5C AR equipped on the super destroyer
  • Fixed crash that could occur during hot-joining
  • Fixed a rare crash that could occur when dropping backpacks

Weapons & Stratagem Fixes

  • Fixes for mute AX/LAS-5 'GUARD DOG' ROVER audio
  • Audio fixes for multiple weapons not having reverb applied to them
  • Fixed Hellpod payloads being targetable by guidance system
  • GL-52 De-Escalator stratagem input code now begins with a down arrow, inline with other support weapon stratagems
  • Motivational Shocks Booster no longer applies to enemies
  • Fixed the StA X3 WASP Launcher firemode - it will no longer fire in Semi-Auto mode after switching from Artillery firing mode
  • Fixed guidance system targeting Tanks incorrectly

Enemies

  • Installed additional hydraulic leg supports on dropship Automaton units (they will no longer take damage when dropped from the dropships).
  • Updated automaton city outpost to prevent broken pathing on the bridge
  • Illuminate enemies are now less likely to warp on top of destroyed outpost ship rubble

Missions

  • Updated the design of city evacuation objectives that will allow brave citizens to evacuate correctly
  • Fixed a missions issue that caused ghost objectives to appear during the mission complete screen
  • Fixed issue where the landed Automaton dropships in the Sabotage Airbase objective could be destroyed with LIFT-182 Warp Pack
  • Fixed occasional Charger pathing issues around certain bug rocks

Miscellaneous Fixes

  • Fix flickering VFX shadows in some areas.
  • Fixed strange movement after falling while marching
  • Fixed chat typing animations - Helldivers no longer suffer from fat fingers and will use their writing pads when typing chat messages.
  • Fixed the Adreno-Defibrillator status effect not affecting Helldivers inside combat walkers
  • Fixed an issue where the planetary hazard damaged Hellbombs will visually appear to explode twice when shot by GL-21 Grenade Launcher, from the shooter's POV

Excited to check out this new Helldivers 2 update on Xbox? Tell us in the comments down below.

[source store.steampowered.com, via blog.playstation.com]