For the past week or so, Kingdom Come Deliverance 2 has been the talk of the town, and rightly so - this new Xbox RPG managed a smashing 9/10 rating here at PX towers last week. All in all, the game feels much better optimized than its predecessor did at launch - and it sounds like Xbox Series S really helped the team bring the sequel to life on current-gen consoles.
Speaking on a recent episode of the Iron Lords podcast, a member of the development team over at Warhorse Studios touched on Xbox Series S, and how making the game for that console "greatly helped" the team focus its optimization efforts on all platforms.
Here's what the dev had to say about developing for Xbox Series S:
"The optimizations for the Xbox Series S helped greatly the other platforms as well.
Of course, it's the weakest of the four, that's not even a secret. But, since you have to 'dial down' in a few things and have to be clever where you can in the programming and in the code and so on, and be able to save memory here and there - some of these optimizations for [Xbox Series] S benefit the other consoles as well."
In terms of that "weakest of the four" comment, the developer is of course referring to the main consoles running Kingdom Come Deliverance 2 right now: Xbox Series S, Xbox Series X, PS5 and PS5 Pro. Despite Series S objectively being the weakest from that batch of systems, developing for it seems to have helped inform every console version of KCD2.
And, well, those solid foundations seem to have turned out very well for Warhorse Studios. Not only is Kingdom Come Deliverance 2 on the early Game of the Year list for 2025 already, the team also revealed last week that its new RPG shifted over a million copies in just 24 hours.