343 Industries may have experienced a lot of departures in recent times, but it seems there are also many others joining the Halo Infinite developer at the same time.
In the latest development, head of creative Joseph Staten has announced "Halo veteran" Paul Bertone has joined 343 as the Studio Technical Design Director. Staten and Bertone go way back - having originally worked at Bungie together, during the "Chicago days" - shipping the original trilogy series as well as ODST and Reach together.
@joestaten - I’m happy to confirm @Halo veteran Paul Bertone has joined the team as Studio Technical Design Director. Paul and I met in 1999, back in Bungie’s Chicago days, and then shipped Halo 1-3, ODST and Reach together. I’m thrilled to have Paul help lead the future of #HaloInfinite.
Oh, and in case you're wondering - this photo was taken during Joe's recent 50th birthday celebrations. Happy Birthday, mate!
What are your thoughts about this experienced Halo and Bungie team member returning to the series at 343? Leave a comment down below.
They desperately need a steady hand to help resurrect this.
Its good to see them recruit someone of this experience and calbre and im sure we all hope it helps!
343’s nonsense, the tv show, there’s such lack of care for this ip it’s bordering on contempt. You look at the care the last of us gets…the game, and upcoming tv show…it’s night and day.
Move away from the bitter taste of 343…instead of adding a bit more seasoning in hope we’ll get used to the taste.
They could do so much more with this IP. They’ve so many talented wrpg studios under them now - give one of them halo. Halo has some great lore that never gets chance to shine under people who can’t write. And tbh halo could do with a fresh look now more than ever.
Don't why they keep bothering with Halo Infinite at this point. It has less players than Battlefield 2042 on Steam. And it struggles against MCC.
It is purely being played by the same core audience who played Halo 4 and 5.
I would say that with the new staff to just cut your loses and create the next game, or even reboot the series at this point, but sunk cost fallacy, I guess.
This the same guy responsible for pretty much EVERY Bungie Halo level to be this: Chief enters level, Cortanna says Chief you need to do "X" at end of level, then once there Cortanna suddenly gets very abrupt with heightened concern yelling, "Chief, chief, chief!!! I have to poop! You need go back!" Which then leads to backtracking the entire level.
If I'm not right on the money there, please change my mind. For me easily one of Halo's glaring weak spots in every game.
@Richnj I say this all the time, and lot of people disagree. But I found halo 4 the best multiplayer out of all them. It's the only halo multiplayer I wanted or cared to play. Have hundreds of hours in that game alone. Even more disagree with this, but, I found it to be the most skilled multiplayer halo game overall. Keyword, overall.
@Richnj I'm not sure I agree with this. I've never played Halo online (I've been playing campaign since Halo 2) but I'm really enjoying Infinite's MP.
Sure it has it's problem but it's mainly really fun. I'm not sure Halo will ever be as relevant as it once was but as long I'm enjoying it, I don't really care about that.
@GuyinPA75 Halo 4 MP is "harder" because it's completely chaotic. 343i and Certain Affinity designed the game to be more casual friendly. So if they made Halo 4 the most skilled game, that's an impressive fail. They made weapons easier to use, widened their effective roles, threw in spartan specific rewards, had almost all weapons be destructive against vehicles, weapon and ability spawn notifications etc.
"Most skilled" could mean a few things. Halo 4 and 5 require more twitch gunplay skill. The Bungie Halos required more tactical skill, and that's what I liked about them.
@palahniukslaughter I find it hard to believe that 20 million people tried the game and went "Yeah, this is the most fun game, but these others are more relevant, so I'm going to play those instead".
All the major changes to the series have come out of trying to appeal to that larger audience and make Halo relevant again. If they wanted to maintain a small core audience, they could have done so without making the negative changes, and could have used a lot less time and money to do so.
@Titntin well the head of creative has apparently been with halo since the beginning & that obviously didn't help with halo infinite so I don't think the game would suddenly get alot better just because someone else that used to work on halo joined 343
I enjoyed the single player since the gameplay are great, I wish the story is told better though, like rather than audio log maybe make the marine that the chief helped told the story. And don't make player had to read the books to know the story.
@Would_you_kindly Yes your probably right about that, but I like to optomistic sometimes!
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