343 Industries has greatly improved Halo: The Master Chief Collection since its initial release on the Xbox One.
It's now many years into the game's ongoing development cycle, and to enhance the experience even more, the team has been updating the multiplayer component with some additional extras. Following on from a few new (but old) maps from the cancelled Halo Online game, 343 has now revealed some new armour designs - specifically for Halo 3 - in season 8 of the MCC.
While these new "mythic" designs are meant to feature their own unique "world-building" stories, some Halo fans are worried this might be a step too far - suggesting the game might lose its identity while drawing comparisons to games such as Bungie's Destiny 2 and even The Elder Scrolls V: Skyrim.
https://twitter.com/_Ouiey_/status/1432792331342725127
There are just as many people (and more) who absolutely love the new look 'mythic' armours. And as noted just above, you can always disable these cosmetic updates on your own end to keep the classic Halo 3 experience intact.
You can get a better look at the new armour sets in Issue 118 of Cannon Fodder over on Halo Waypoint and learn a bit more about the ideas behind these designs, too.
With all the mixed reactions, we're curious to know what everyone here at Pure Xbox thinks about this new free update included with Season 8 of the MCC. Are you a fan of what you've seen so far? Vote in our poll and leave a comment down below.
[source halowaypoint.com]
Comments 24
Wow. More reasons to be nervous about 343s vision with Halo Infinite!
Like a lot of other things implemented in MCC since 2019, this along with the post-game poses for CE/3 is clearly preparation for Infinite. What costs no real money in MCC will be paid battle pass rewards in Infinite.
Lol what group is moaning? The old guard who think they own halo?
Who cares its just a skin...more is better
I think people are right to complain. They look tacky to me as well. Trying to silence criticism with the "it's free, stop complaining" argument just means you're deaf to other's opinions.
Just because I think 343 did a poor job with the skins doesn't mean I'll stop playing the game or that I have a grudge against the developers who made them. It just means I'm vocalizing my opinion so that they know what some of their fans are thinking.
What I don't understand is how lore is injected into Slayer, CTF, etc. I recently tried getting into Halo MCC multiplayer and all I saw was this weird hodgepodge of randomly selected maps from randomly selected games with absolutely no cohesion what so ever.
Here you go, here's a Halo 2 Map.
Great...now something from Halo 3!
Let's go back to Halo 1.
I'll be perfectly honest, I don't get it. And this whole concept of Seasons baffles me.
I guess I am just out of touch with the online multiplayer community as a whole, because a whole bunch of games do it.
They have these epic cutscenes to advertise these grand Seasons that seemingly have some kind of story to them...and all I see is some added cosmetic items, maybe a new map, and the same "pew pew pew". No story required - it's the same [expletive] with added cosmetics.
These are simply skins that have no lore background or purpose other than to look different. I think they look deadly and I can't wait to unlock them in MCC.
@GamingFan4Lyf Totally with you on that. I mean I came from the Quake 1 Multiplayer. It was just emptied out maps, maybe mods like CTF, and every single player was the same exact character model with a different shirt color (sometimes.) It worked.
I honestly thought Halo multiplayer was all just Chief in different armor colors, so this armor thing seems incomprehensible to me. Splatoon's the only online shooter I've played in the past 15 years
Though, looking at it, why doe people want to see medusa heads in a Halo game? It's a series about space marines. Then again, I don't get mtx cosmetics in general and can't figure out how they actually sell.
Anyone that thinks these don’t fit but also thinks the samurai Spartan in Infinity is cool is a hypocrite.
That said, I’m sure some, albeit fewer, said similar about Halo Reach characters. At the time, those Spartan armor were crazy, yet today they are simply awesome.
It’s a multiplayer game. If enough people like them, they will become common sight. If few do, then they will be forgotten. Some purist fans, however, need to take a chill pill. The IP was almost ruined by the devs listening to them and trying to make everything look ultra-clean on the first Infinity reveal, they had to take all year to just change the whole art so it’s scruffier and detailed.
@Tharsman Halo Reach's design was and always has been viewed as peak Halo aesthetic. They gave huge customization options while having everything look like it belonged in the universe.
It is a consistency of art style.
These armors are the equivalent of firing up, say a game of Battlefield 1,and being killed by someone wearing a literal clown costume.
They're Halo 4 aesthetics that are being shoehorned into Halo 3.
The same Halo 4 aesthetic that carried into Halo 5 and ultimately has been backpedaled on for Infinite since it is so hated.
And unfortunately the toggle doesn't let you disable specific armors so you lose out on other good ones that have been added.
@InterceptorAlpha It would be so much unnecessary work to have a toggle for each and every piece of armor a purist would and would not want to see though.
Good news is we're still a long ways from a Spartan in a banana suit or literal celebrity skins. And even though they gave a lore description for it, this all started with Hayabusa in Halo 3. That armor immediately looked out of place but everyone drooled for it.
@NEStalgia Ah man, Quake 1 multiplayer.
I remember doing that in college. I was the only person with a 3D card that could support GLQuake. People were pissed that I could see rockets coming from a mile away thanks to the glow that GL Quake provided. Plus, everything was a ton clearer than the software renderer.
Yeah I don't get the whole cosmetic thing either. Like why burn money on stuff like that - especially in a first-person game where you don't even see your character except in death and in the system menus?
I guess I am just old-fashioned. Like you, I come from a generation where it was pretty much different character colors but the same model.
@Broosh Unnecessary work? It would take maybe 10 minutes to implement a script to add a toggle button to all previously released and future armors.
Arguably the longest bit of work would by probably about 5-10 hours of work by a single UI artist to make it look just right in the interface
The problem is I like the ODST stuff. It fits with the artstyle and the world, so I keep the new stuff toggled on, but this stuff is just silly.
It's a falacy that more is better. This was a big problem in Halo 5. Loads of content that looks off, and that you have to unlock to get through to the piece you want.
Even worse is that they keep dumping this in Halo 3, as if Halo 2A doesn't exist.
Edit: you missed an opportunity to include this gem.
https://mobile.twitter.com/UberNick_/status/1433596145759096844/photo/1
These days it seems the "internet's" opinion of the Halo franchise swings wildly week to to week. I guess they all hate 343i again now, but one good bit of news Monday and it's their favorite game again.
@Xiovanni I guess tastes can vary wildly too. I can't stand Attack of the Clones or Revenge of the Sith but I genuinely loved The Last Jedi.
I love multiplayer cosmetics but I never understood the appeal of Halo's implementation of them. And I loved Halo 1, 2 and Reach! But Halo cosmetics always felt like infinite (I know) variations on the same Spartan design. A bunch of Not-Master Chiefs running around each map. Yes, these new designs are ridiculous but I'll take ridiculous over slightly different shoulder plates and uglier visors on the helmets.
@SplooshDmg Amen!
I agree with the complaints. These armour sets don’t have halo identity and these really are tacky and just meant to be as ridiculous as possible. That’s what makes halo so unique there’s no other game truly like it and I think that’s what makes some people concerned. How far down this path are they going to go with halo infinite? Is it going to be a bunch of flaming helmet rainbow guns Viking Armour spartans? Where’s the line where it’s not just outlandish cosmetics but cosmetics that were designed to fit within the halo universe. Not to sound like a huge nerd but halo has a MASSIVE legacy and I think 343i should try to preserve the halo image. Bringing in new content is great but at least put in an effort to make it fit in.
Did the community actually ask for this? Season updates to a collection of games spread across 2 decades and 2 different platforms and then going back adding armour items to Halo 3 (the only game still not remastered from the original trilogy). The whole idea sounds silly to me.
At some point you've got to let it go and let the past be in the past. If they want to do the MP of old games they need to do what BF did with Portal and bring them into Infinite.
@Xiovanni I genuiely enjoyed Rogue One, and found Force Awakens to be kinda bland, but in a way that didn't ruin the story for me, so I obviosuly watched The Last Jedi...
I can enjoy the prequels because I watched it for Obi-Wan, and as a story that shows how Obi-Wan and the Jedi failed and gave way for the Empire to rise, it does the job. My issue with the sequels is that it is entirely inconsistent and I'm not sure what story and values it is trying to tell. There's a distinct lack of artistic vision and consistency. Not unlike the 343i Halos and these season 8 additions.
It's important for a game to have a distinct aesthetic, it's part of the brand and why people have a preference of one game over another. Whether the armour looks cool or not is subjective, but the fact is they don't fit the game.
Part of the fantasy that Halo creates for the player is that they're a space marine/spartan, if you suddenly see Skeletor or He-Man run past it breaks that illusion. This is why it matters and why 343 shouldn't add any old junk into the game (free or not) .
Removed - unconstructive feedback
I agree that with 343 Industries, Spartan has become more like Power Rangers. What is the reason they use so many different types of armor?
Seems like they took "spartan" too literally. They aren't supposed to resemble the spartans from history lol.
Honestly, this is just 343 screwing things up per usual, it's like all they had to do was leave well enough alone and they couldn't even do that. Seems like this is the type of thing that might appeal to a small minority of players, while most people just want Halo to be Halo.
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