
With huge events such as Gamescom coming up, Quakecon has quietly crept upon us. There are tons of panels looking at iconic series' such as Elder Scrolls and Fallout, but one that's sparked attention is a Quake presentation, which appears to be revealing some kind of upgrade in the form of a "revitalized edition".
As spotted by XboxEra, a since deleted page on the Quakecon site shared some details on a Let's Talk Quake panel. While it seems to be a standard chat about the series at first glance, it also claims the show will look at "additional content Machine Games have contributed to this revitalized edition".
“Quake is back, in this special stream John Linneman from Digital Foundry talks to Jerk Gustafsson of Machine Games about the title’s iconic legacy and what it meant to both of them. The pair will also discuss the additional content Machine Games have contributed to this revitalized edition.”
It's worth noting Machine Games is now an Xbox first-party studio after the acquisition of Zenimax Media. If there is a revitalised edition on the way, it could potentially be an Xbox console exclusive (unless it's PC only), but with the huge legacy the game holds, we wouldn't be all too surprised if it was a multi-platform release.
If you want to be one of the first to see whether this is true, you can tune into Quakecon via Bethesda's Twitch channel beginning Friday, August 20 at 10:30am ET / 3:30pm BST / 4:30pm CEST.
Would you like to see a "revitalized edition" of Quake released? Let us know in the comments below.
[source xboxera.com]
Comments 14
Better give us Quake 5. 4th has great single player campaign. Who remember scene when protagonist was modified into strogg?
Oh that would be neat! Never played Quake, and getting to play whatever machinegames does with it should be great.
A new Quake game would be awesome as would the older Quake game getting a digital release.
A single player Quake is most welcome.
I miss the craziness of Quake multiplayer. I'd love to see a comeback. I hope Microsoft does more "collections" like halo. Quake would be amazing.
The biggest barrier to Quake's popularity is the fanbase, IMHO. When I was playing Quake Champions, there was soooooo much complaining and toxicity from original "fans" on the Steam forums and in-game that I'm sure it scared away a lot of new players. Quake Live also has the most unwelcoming community I've ever tried to be a part of. From what I can tell, Quake "fans" want the old games, unmodified in every way, and don't want any new players touching "their" games. It's a community shooting itself in the foot, and head, lol.
Don't play with my heart...honestly though, is it mean of me to.hope it's a MS exclusive?
Quake was basically a new Doom in everything but name. Quake2 is where the Quake franchise really started, I'd like to see a continuation of this story line with a decent fast paced uncomplicated multiplayer.
@SplooshDmg Hmmm, but how can Quake mix-up the Doom 2016 formula, or would it just be more of the same? I feel like advanced movement (strafe jumping, rocket jumps) is the one aspect of traditional Quake gameplay that can be explored, but those certainly wouldn't be selling points for a larger potential audience. The enemies and lore are great, so maybe they could reboot the series as an entirely new genre (turn-based tactical shooter? Horror shooter?).
We don't need more of the Quake2/4 Strogg world. It crosses too close to Doom and, really, lots of other games. We need more Quake 1. The whole Lovecraftian, Runic, eldritch world is utterly unique, minus the marine base missions.
Although the maze-like level designs of that game wouldn't really fly today, yet that's what absolutely made it.
@The_New_Butler I bet every Bethesda game that gets released will have gamers from other platforms speculating which console it'll be released on. I hope there's a new Quake game regardless =)
@Lajt Quake 4's opening absolutely melted my brain when I played it.
@SplooshDmg There's definitely something to be said about just making a "good game" without feeling the need to add-in extra features. In fact, I'd argue there's still a lot of ground to cover for gameplay features that seem to be relegated to secondary thoughts in most games...how about better A.I., and more interactable environments? Like Strogg enemies who keep fighting in totally dynamic ways depending on how you blow off their limbs, or having to kill a Shambler by physically blowing apart the architecture to crush it?
These are things we've seen in games before, but on a limited scale and in very staged and predictable ways. I think developing these secondary systems would add complexity without taking away from the simplistic core gameplay.
@Richnj Still waiting for it to come to Game Pass.
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