Just when you think Bright Memory: Infinite couldn't look any more ludicrous, a new trailer comes along. This time we have cars being used as wrecking balls, gargantuan monsters appearing out of the ground, and grapple hooks latching onto moving planes.
The fast-paced FPS is due to hit Xbox Series X and Series S later this year, bringing a mixture of melee and gun-based combat to the forefront. As shown in the trailer, there won't be much downtime, as you tackle a variety of enemies through a mixture of melee attacks with your sword, before laying down some devastating firepower.
However, there will be some instances where stealth is your best option, and again, the trailer shows that in full swing. While it all appears to be PC gameplay, we have no doubt the Xbox Series versions will look stunning.
We also got another trailer for Bright Memory: Infinite last month, which again, was an absolute bonkers look into the upcoming game. There's no confirmed release date outside of the 2021 window, but with the year quickly closing in, no doubt we'll hear more in the coming months. Be sure to check out the first game on Xbox Series X and Series S if you have the chance, which we previously highlighted last year as a "very affordable launch title."
Are you excited for Bright Memory: Infinite? Drop us a comment and let us know.
[source youtube.com]
Comments 5
@The_New_Butler it was also pretty awful gameplay wise. But hoping with the extra time and MS support and money this one will be better.
Also have no problems if it’s short (at the right price) better than many games nowadays that drag on well after the mechanics have gotten stale
@CrazyJF 100%
I fully get we’re all in different positions, and when I was younger I had the time and energy to play games that dragged on forever, plus I wanted more game time and ‘value’ for my limited funds.
However as I’ve gotten older I prefer games that don’t overstay their welcome, have better pacing and respect my limited time. Often less is more.
I feel there is room for both. One idea I previously suggested is, similarly to difficulty sliders, having a time slider e.g. on open world games with loads of side quests and map markers
Obviously the games may need to be balanced around this with more rewards at lower time tiers to prevent end content being too hard. And ideally you’d need to be able to freely change this (and again rebalance rewards) which makes this a bit more complicated.
Still I think it’s an interesting idea that could be explored. If done well it could open up genres to a new group of players who just don’t have the time for a 100 hour RPGs or open world marker filled collectathons, and ultimately lead to more sales.
@CrazyJF Additionally you mentioned JRPGs. Games that often drag on with needless grind for 5X longer than the plot warrants. They don’t respect my time.
Again, as above, many players like this and I don’t want to punish them either by removing all this, but think there is room to accommodate different types of players.
E.g. the same time tier options could mean fewer random battles, more exp per battle etc. Effectively cutting game length in half or more and making an overlong 100+ hour game a more manageable 20-40.
Incidentally I’ve actually really been enjoying replaying FFVIII remastered with the boosts on periodically (3x speed, unlimited special meter/health & no random battles) which you can quickly toggle on/off at any time via the R3/L3 buttons at any time. This is a little like this idea. Makes the game much faster, but does have its flaws too. Better than nothing. But would love to see the idea expanded further.
Considering this is made from stolen models from other games and pirated assets from stores, calling it a one person development is a shame, I don't understand why this is allowed to be sold on Xbox or steam
Gameplay for the first game felt really good and fresh. I'm interested whether this time it will be reasonable in the playtime department.
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