It's no lie - Necromunda: Hired Gun has endured a rough launch. We've been playing the game and it's been plagued with a ton of issues making it borderline unplayable. However, Focus Home Interactive has released a new post-launch patch to hopefully address some of those issues.
Another interesting note is related to the physical release. Originally due to release on June 30, it's now seemingly been delayed until July 23, as numerous retailers such as Amazon have pushed the date back. No reason has been given, but we assume it's to ensure the post-launch issues are fixed before being printed onto disc.
For anyone who has the digital version now and is waiting for some fixes, here's everything included:
Patch Content
You will find below the main fixes that this patch is bringing:
Audio
- Dialogue sound mixing improvements (global VO volume increased)
- Added missing sound FXs in levels
Bug fixes
- Fix a possible blocker during the Takedown tutorial
- Fix of a random bug causing an incorrect offset in aiming alignment
- Fix of Numpad keys triggering unexpected behaviours in game
- Invert camera setting doesn't apply on the wheel selection anymore
- Fix of a bug when opening a menu while Strength Booster is still active
- Various fixes
Gamepad
- Rework of the Aim Assist when the player switch to iron sight
While this has addressed many issues, one of the main problems we encountered was related to the frame rate. In an added comment, it is stated that the team is "still working on more time consuming fixes, such as stuttering, FPS issues and various other bugs", but a few users on social media have reported that it seems a lot smoother already.
We're going to check it out and see how it's going. We've been holding off our review to see if the first patch rectifies any problems, so be sure to check out our thoughts when we publish those final impressions in the near future.
Has the patch sorted any problems out for you? Let us know in the comments below.
[source forums.focus-home.com]
Comments 3
Plays much better. No stuttering here now on my Xbox Series X. It’s a shame it didn’t launch this way because it’s actually a fun game.
As someone who has the physical version pre-ordered I am glad about the delay for it if it means they get the updated version on disc.
It does seem smoother in action, but still hitches up seemingly for saving/loading checkpoint issues for me. Also it keeps crashing to the main menu sometimes - I'll finish a mission, grab my weapons/sell my loot and then head back to Martyr's End... poof, back on the Xbox Home Screen.
Nice to see they're actively working on it though I wish it was faster. I know console releases have to go through certification checks and whatnot, but they pounded the Steam release with patches quicker and it needs it. It's a good start though; anything to make the action here shine better is appreciated. Hopefully the game gets into good shape sooner rather than later.
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