Microsoft has confirmed to IGN that it intends to make use of AMD’s FidelityFX Super Resolution technology on the Xbox Series X and Xbox Series S, with more details to be shared in the near future.
A spokesperson stated it would serve as "another great method for developers to increase framerates and resolution":
"At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon."
If you're not sure about what Fidelity FX Super Resolution actually is, it's essentially a supersampling tech that claims to allow for improved performance while utilising extremely high quality visuals, as you can see in the video above.
Back in April, it was announced that the entire AMD FidelityFX toolkit had become available for developers to use on Xbox Series X and Xbox Series S, helping to deliver "ultimate visual quality with minimal performance overhead." Super Resolution begins rolling out on June 22 for desktops and laptops, with no word on Xbox as of yet.
Happy to hear Super Resolution will be supported on Xbox Series X and S? Let us know below.
[source ign.com]
Comments 13
I do not want console games to use this.
I want to play Series X games all native.
I don’t think we are anywhere near getting the most out of these next generation consoles as it stands now. I think if a developer made a game with just a next generation console in mind to fully exploit all the power a massive AAA game maybe with a dedicated new engine we would be looking at 5 years plus development time, a big team amd plenty of cost.
@Oval_Griffin if your eyes can't tell the difference does it really matter?
Looking at some of the recent images released by AMD of the Godfall example, it looks very blurry so I would keep expectations in check.
This is nothing like DLSS 2.0, which uses ML and AI, whereas this AMD solution is purely software based.
@Oval_Griffin Like others have said, why?
Even people using top of the line Nvidia cards still use DLSS to achieve higher framerates.
Graphical detail trumps native 4K any day of the week.
In order to push extreme graphical detail and still maintain high target framerates, reconstruction techniques are necessary.
Bottom line: if you want “next-gen” quality at 60fps, you will need reconstruction techniques.
Excellent news and I'm encouraged by the comments above from people who know much more than I do! The new generation was feeling a little underwhelming with a choice of 4K 30fps or 1080/1440 60fps. Any techniques used to maintain 60fps or higher with good graphical fidelity is welcome in my book.
Every time I see this I worry that there's a new hardware revision on the way haha. So is a software level upgrade?
Whatever gets games to a consistent 60fps with little to no loss of visual detail, I'm all for it.
@blinx01 I've just seen the footage and it does look blurry, I wouldn't in the video's situation choose for fsr, given that you only get ~10 fps more. I do hope this works out though, because we're probably never getting DLSS on console.
@WCB to be fair I've seen some complaints (pc gamer comment sections) about dlss before, not regarding its wrongful implementation like the way dlss 1.0 turned out sometimes but some people seem to dislike the way some dlss 2.0 titles look.
Fun what I understand, MS held off on production of next gen to make sure they got the 'full' AMD implementation of RNDA2
And Sony went ahead when the full hardware was not quite in place
So it this part of the full RNDA2 ?
I know above someone said it's software, but maybe that software is using certain instructions that use the hardware (a bit like nvidia's CUDU cores that only the newer cards at the time had) ?
Just wondering if the is an MS exclusive?
Not s huge fan of sending links but this YouTube is titled "Xbox Series X Only Console With Full RDNA 2 Features Confirmed | AMD RDNA 2 Presentation breakdown"
https://youtu.be/iEENsSUbFKI
Unfortunately this works like hot garbage and doesn't work nearly as well as Nvidia's DLSS.
What will be worth getting excited for is when DirectML drops. That will be the DLSS solution we need.
@Porridge2215 The wording is REALLY important here.
Firstly ignore the youtuber go straight to the source. The exact quote straight from the Xbox blog he discussed (linked below).
"Xbox Series X|S are the only next-generation consoles with full hardware support for ALL the RDNA 2 capabilities showcased by AMD today"
So what were these?
We're already pretty sure the PS5 doesn't have Variable Rate Shading but instead has their own proprietary solution (see second link from a developer) that could be better or worse, but is most likely equivalent.
If we take this as true then Xbox Series X|S ARE the only next-generation consoles with full hardware support for ALL the RDNA 2 capabilities showcased by AMD today...as quoted... but it doesn't necessarily mean very that much if PS5 has 3/4 and equivalent tech for the other.
It COULD be this is a big Win for Xbox... but the smart money is that the two will have very similar tech whether native RDNA 2 or something proprietary.
https://news.xbox.com/en-us/2020/10/28/a-closer-look-at-how-xbox-series-xs-integrates-full-amd-rdna-2-architecture/
https://segmentnext.com/2020/04/09/ps5-has-vrs/
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