Microsoft hosted the developer-focused Game Stack Live 2021 event yesterday, and as part of the show, AMD confirmed that its AMD FidelityFX toolkit is now available for developers to use on Xbox Series X and Xbox Series S.
FidelityFX is described as helping to deliver "ultimate visual quality with minimal performance overhead," and it's currently being used in 40+ games, including the likes of Dirt 5, Microsoft Flight Simulator and Immortals Fenyx Rising.
Here's what AMD had to say about the announcement yesterday:
"This news makes it even easier than before to write cross-platform games, with developers able to access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox. Game developers can now utilize further platform-specific optimizations with AMD FidelityFX, straight from the Xbox Series X|S Game Development Kit.
This development is very exciting to all at AMD who have worked to deliver these effects into the hands of even more developers – and we will continue to strive for our highly optimized effects to be at the forefront of cross-platform game development."
Pleased to see this? Give us your thoughts on the news down in the comments below.
[source gpuopen.com, via videogameschronicle.com]
Comments 12
Missed the most important sessions (Graphics, Audio, Velocity Architecture) because they were not available on-demand to watch later. But anyways very excited to see some titles utilising these next-gen features for even smoother performance optimising to every last drop. 👌💚
UPDATE: They have released the videos on Youtube.
https://youtube.com/c/MSFTGameStack
What does this FidelityFX mean?
@BrilliantBill It's basically a toolkit of effects to help developers achieve better quality visuals in games.
@BrilliantBill It’s a umbrella term under which there are lot of next-gen RDNA 2 features/APIs (related to graphics optimisation) developed by AMD (like denoising, supersampling etc).
I wonder what this will mean for Resident Evil Village on Xbox Series X|S (if anything). It was announced back in March that it was going to be used on the PC version. Could those features come to Xbox too?
This is pretty exciting news. Should lead to both smoother frame rates and a higher looking resolution. Strange that they’ve made it available to Xbox first and not both systems at the same time, is there something I’m missing?
Most of this means nothing along with all the next generation goodness and greatness until will develop only for next generation consoles and leave the old behind.
Only then will we see the true power and utilisation of these new consoles, CPU, GPU, FAST RAM AND SSD. And all the other technology involved in these new consoles.
PC sliders as they are called to cater for different generations can only go so far.
Imagine a top end studio making a new AAA game from the ground up for just a next generation console.
@Dezzy70 This generation will be long (atleast for Xbox) and it will happen soon in 1-2 years (both first party and third party exclusives). We already have games that are officially announced only for next-gen systems from Xbox. They have designed the new Agility SDK to make the jump easier. Microsoft wants to make the whole development process for PC+Series family unified for the next-gen.
@Senua
You are totally right, hopefully in about 1 to 2 years time we will see some new true next generation series console exclusives and leave last generation behind.
At the moment having a series x is amazing but it just feels like I have the fastest car that is not really being taken advantage of.
Hopefully the series s will get a big boost from this.
@GamingFan4Lyf
Probably a bit late now as the new SDK for Xbox only went live yesterday and only a select few first party studios had access to it before that.
Could be included in a patch though if it's easy enough to implement.
@blinx01 Yeah, you are probably right. I won't hold my breath, but maybe things can be patched in later. I guess we'll see.
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