With a game as huge as Among Us right now, it can be easy to forget that it's just a handful of people at developer Innersloth keeping the game running. With millions of players jumping into the game daily, a constantly growing audience, and the upcoming release of the game on Xbox, there's a lot of work for the developers.
In a recent interview with YouTuber Anthony Padilla (and transcribed thanks to Kotaku), he spoke to one of the artists at Innersloth, Amy Liu, who discussed how burned out the team felt from the increased player count. Liu even went as far as to say "this is my life [now]", following the huge blow out success of the game and working to bring it to other platforms - including Xbox.
"Among Us going viral, it was just like, ‘OK, this is my life'. The pressure to get things done quickly was really high. September to December, we’re talking to Xbox and PlayStation. They were gonna try to get Among Us on these platforms, which usually takes many months - like, half a year to a year. We were like, ‘Three months! We’re gonna try that.'"
The success of Among Us kicked off last year during the height of the COVID-19 pandemic. The game actually released back in 2018, but it wasn't until certain YouTubers and streamers dived into the title last year that its popularity increased. As of now it's available on Xbox Game Pass for PC and is due to hit consoles via Game Pass in the future.
Not only that, but the team is also working on bringing new maps, costumes, and mechanics to the game on a regular basis, keeping the quickly-built fanbase happy. No doubt when it hits consoles, a new wave of players will join the fray, keeping that momentum rolling, and hopefully easing at least some of the pressure for the team as well.
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