We (finally) got a small taste of some new gameplay footage for Dying Light 2 a couple of weeks ago, and now the game's developer, Techland, has revealed a few more details about the game in an interview with Wccftech.
The team only touched a little on new gameplay features, highlighting a new element in which "by making different decisions, you introduce different gameplay mechanics to the game - e.g., exploding car traps or other crazy contraptions. According to the studio, this will "really shape the world around you."
And in regards to length, it's said to last at least 20 hours depending on how you play it:
"If you rush it, you should be able to finish the story in roughly 20 hours. But to see it all, you’d have to spend 2-3 times more time than that. Our opening area alone can last for over 7-8 hours if you want to explore every nook and cranny, so there’s absolutely a lot to play here."
As for the Xbox versions, Techland says it started testing on Xbox One and PlayStation 4 consoles "much earlier than in other projects" due to engine changes and the ambitious scale of the project, while the Xbox Series X version is planned to feature a 'Quality Mode' with ray tracing, and a 'Performance Mode' running at 60FPS.
"We plan to allow you to choose: Quality (including ray tracing), Performance (60+ FPS), and 4K. As we are working hard on performance, I cannot provide more details at this point. We try to cram as much as possible onto the next- gens."
There's still no definitive release date for Dying Light 2 as of yet, but Techland recently teased in a video update that the game appears to remain on track for a 2021 release date. Hopefully we'll find out more in the near future.
Have you got high hopes for Dying Light 2, or are you concerned about it? Give us your thoughts below.
[source wccftech.com]
Comments 4
You previously confirmed ray tracing (and NVIDIA DLSS) for the PC version of Dying Light 2. Which effects will be ray traced, specifically? Do you plan to use any other DirectX 12 Ultimate features (VRS, Mesh Shaders, Sampler Feedback) in Dying Light 2?
Tomasz: All the effects mentioned, i.e., shadows, AO, and light reflections, e.g., from the player's flashlight. We're also experimenting with Nvidia to expand the effects base.
Ray tracing is a great technology. We are exploring new possibilities related to DX12 Ultimate, such as VRS. Mesh shaders are rather a matter for the next project. DL2 will continue to be developed for a long time, so the results of our research will also be visible after the game's release if they significantly affect the quality of the game.
I wonder if this will actually be good or a mess on launch. I'd hope they know better than to repeat a Cyberpunk 2077, but Techland is probably short on cash and their internal culture sounds like a mess. I never played Dying Light but it looks great, I hope that despite the troubled gestation period this turns out good. If it is, it will be in spite of the bad management and not because of it. Hopefully Techland gets back on track.
I quite enjoyed the first one so will definitely be picking this up, although probably not til it gets the all clear from any launch bugs.
Insta buy for me. Loved the first one. Will probably play it with raytracing too. Cannot wait.
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