CD Projekt Red released Cyberpunk 2077's massive Patch 1.2 last week, which featured an absolutely huge list of fixes and improvements across all platforms, but unfortunately Xbox One performance appears to remain poor.
Eurogamer's Digital Foundry took a look at the game on PlayStation 4 and Xbox One over the weekend, and found that the PS4 Pro version was "clearly" improved, but the Xbox One X version continued to have "major issues."
"Overall, the improvement to One X is less impressive and it's still possible to see performance drop beneath 20fps simply by traversing dense environments at speed - an area where PS4 Pro sees dramatic improvements.
The alley combat stress test seems to run just as badly as it did in version 1.1. Overall, there is improvement, but it's nowhere near as performant as PS4 Pro - a strange state of affairs."
As for the base Xbox One S, Digital Foundry stated that it remains "extremely difficult to recommend," highlighting that it "continues to disappoint and perhaps inevitably, it remains the worst performing version of Cyberpunk out there."
Obviously, Cyberpunk 2077's Patch 1.2 wasn't wholly focused on optimisation, so there are still plenty of improvements that are worth noting, but hopefully CDPR can at least find a way to bring the Xbox One X version on par with PS4 Pro.
"What we're seeing in patch 1.2 is progress, but it is strange that in my tests, only PS4 Pro saw across the board improvements. Fingers crossed that this extends to all systems when the next major patch arrives."
How have you been getting on with Cyberpunk 2077's latest patch on Xbox? Let us know down below.
[source eurogamer.net]
Comments 20
Well the game always seemed to run best on the One X so I guess the other platforms had a lot of catching up to do.
So glad I opted for this on `Stadia where it runs superbly well. Great game when it can be played as intended.
@jarvismp Lol nice try at Google shilling but nobody wants a Stadia.
CD Project Red are a bunch of liars..
The just need to let this game go and start on something else. Even if they do manage to fix everything by the time they do everyone will move on.
@Tasuki
They still have free and paid DLC to release for this game, plus next gen versions, so plenty of life left in this game.
People seem to forget The Witcher 3 also ran like crap when it first released on consoles, not as badly as Cyberpunk though, and that had very good legs in terms of long term game sales and replay ability due to 2 very good expansions.
Just waiting for it to drop on Xbox Gamepass soon. I'm betting around June or as late as November. It will be a "big addition"
I won't lose sleep if I end up never playing this game. I certainly won't pay for it and I probably wouldn't bother looking at it if it were to come to Game Pass tomorrow; why reward CDPR for an 8-9 year-long clusterf*ck of monumental arrogance and bad decisions?
@JayJ Honestly he ain't actually wrong lol
Cyberpunk on Stadia from what I've seen outperforms like every console version of the game lol
It only falls short of the PC version
@Medic_Alert I get where you're coming from, especially on the point about game preservation but what does that have to do with Cyberpunk lol
@jarvismp I agree apart from pc the next best place play cyberpunk is on stadia, I've recently signed up the the stadia free trial and amazed how good it works and at 1080 on my phone aswell, the problem is that it's mainly charging you full price for the newest games which I don't think many people want to do for a steaming service.
Now if stadia did a pure ps now/gamepass service and supported it fully with new releases and offered youtube Pro then I'm sure it would lead the market in that area.
If you really want to play it, just get it on PC. Like until and unless the next gen versions come out and they're so much superior and bring the game up to par with what we expected on the console front, just get the game on PC. If anything I think they should've pulled a Witcher 2 and make it a timed PC exclusive so they could polish the game on last and next gen consoles
@SegataSanshiro Well I mean in the event you just REALLY want to play it
I would say though unlike the GPU situation which is still pretty hellish in terms of trying to find one, at least here in Canada it feels like the next gen systems have become way easier to find compared to just 2 months ago by comparison
Is it any surprise? Yes the game was announced in the middle of the Xbox One cycle, but it should have never been made for those consoles. They were so early on development at the a noun cement that anyone with half a brain knew the next consoles would be out.
By extension they would be making the game to run the best on the hardware out nearer the time of ending development, or the predicted hardware.
When Cyberpunk was announced the original Xbox One was so long in the tooth that is should have been EOL'd when the One X and Subsequent Series X came out.
@InterceptorAlpha Not even actually
The game was technically first announced well before the PS4 and Xbox One were public knowledge around 2012
It only went into full scale development after Witcher 3 was finished
This game really should've been released on next gen only. I really hope that this isn't going to be the issue with Halo Infinite, and they are certain it is running solid on all consoles. The problem is the OG Xbox One is a very weak console at this point.
@TheFrenchiestFry
The problem with Stadia is how in order to get that great performance you must have an absolutely top tier internet connection with an incredibly good connection to the Stadia servers. Anything less than completely ideal will result with poorer performance than you would find on anything else.
@JayJ Not at all. I have Xbox Series S with UGP and it’s superb but there are the odd games that come to Stadia I will grab and CP2077 is one because it’s actually a good version. That is all.
@SegataSanshiro
I do agree with The Witcher 3 being a better overall game.
But I do think Cyberpunk will start to shine once the dust has settled and the game is patched to an acceptable state.
Still waiting for the game to be finished before playing, not before. I said at launch i'd be waiting until a few patches after the next gen version released, that still stands.
It's clear there is still a long way to go.
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