By no means am I an expert when it comes to sound and audio, but I can at least provide some early (and much more basic) impressions about Microsoft's new Xbox Wireless Headset while we wait on our official Pure Xbox review.
At the time of writing, I've done about six hours of testing with this headset, so rather than try and sum it up into one big story, I'll break things down into much more consumable parts. Just one disclaimer (again) - this is by no means our official review - that's coming later this week and may not necessarily reflect what's on this page. Now, let's begin!
What is the build of it like?
Naturally, with a lot of new devices, one of the first things you want to do is see how it feels. Is it durable, does it feel nice on your hands, does it match the quality standards of said company? So, is this Microsoft headset worthy of the Xbox name in terms of its overall build? I'd say absolutely.
There are a lot of gaming headsets on the market that feel rather flimsy and have a habit of falling apart over time, and while obviously it's still early days with this one, it feels like it'll be able to take a good amount of wear and tear. The few buttons also have a nice "click" about them, and it feels relatively light - but not to the point of feeling like a cheap build.
Is it comfortable to wear?
The headset is indeed comfortable to wear for prolonged periods, with plenty of padding that makes for a snug fit. I have already worn it for hours on end, as you know, and the only time I did touch it was to change the volume or press a button. Unless you live in an extremely hot climate (like I do), I can't see you having any issues in terms of overall discomfort. Like other headsets, the left and right sides of this one can both be extended and there's plenty of movement in the headband - which as noted by the Xbox team has a strong metal band on the inside.
What does it sound like when playing games?
Honestly, the initial trailer that Xbox released for this headset wasn't making things up...you hear all sorts of sounds, and I'm hearing sounds I haven't heard before. I could hear flies (or at least something similar) buzzing about in Halo, background music in games I didn't know was there in the first place, and even individual raindrops falling in Forza Horizon 4...when my car is parked.
There are plenty of extra options to fiddle with in the settings menu, as illustrated in Xbox's latest trailer. You can adjust the equalizer and get a bass boost - which is great for games with music in them, like Forza. I even took a Ferrari for a spin down an extended tunnel, and yes, it was an exhilarating moment enhanced by the headset.
It's also worth noting how crisp and clear the sound is when you've got this headset on - so it should be enough for even the biggest audio buffs. I will admit, the only games where this headset didn't enhance the experience quite as much as I expected it to was with certain older games. And I'm talking, old, old games - titles like Fable 2 though sounded great.
How is it for competitive gaming?
For a lot of people - this is what a gaming headset is all about. Headsets can quite literally give you the edge in battle when you can hear your opponent and where they're coming from before you can actually see them.
I play a lot of Halo: The Master Chief Collection - and I mean a lot of Halo on a weekly basis - it's my go-to first-person shooter, and I would say I felt like I had a competitive advantage at certain times with this headset. I could hear footsteps well away from me, I could hear sounds - once again - that I just normally wouldn't hear with third-party headsets within the same price range.
Most of all, perhaps, was how immersive the headset makes each experience, and in online play this translates to a competitive advantage when you're not only taking in everything around you on the battlefield with your eyes, but you're also hearing shots coming at you from every direction.
In short, if you're seeking a more affordable wireless headset for competitive gaming, I would most definitely recommend this.
What about the mic?
The microphone, according to a mate, was "good" and yeah, I've listened to a recording of myself and I would agree. It's clear and when in-game you can balance the sounds it picks up from the headset itself. It was also zero fuss to get working on Xbox and PC, and there's a light on the end of the mic, which indicates when it's on.
Is the Xbox Wireless Headset easy to setup?
Yes, to get the Xbox Wireless Headset working on your Xbox Series X|S or Xbox One, you'll first need to do an update for it. After that, you start a game and you're good to go. The volume dials on both sides of the headset are also just as easy to use. Of course, you might also have to charge it - but for myself, it had a good amount of battery life in it before I attached it to my XSX with the provided USB-C cable.
On the PC (or mobile), it was simply a matter of activating Bluetooth and you're good to go. I will admit, though, that both my Xbox Series X and computer seem to respond to it at the same time - so that's at least one issue I've encountered. It's probably best to consider that as a user-end problem, for now.
I also gave it a test by walking around the house, and outside of the room my Xbox Series X was located in. Admittedly, there wasn't much range. Whether or not that was wireless interference, I'm not entirely sure, but even if it's got a limited range it shouldn't really be a problem as you obviously need to be in front of a television or device to play.
What's the headset sound like when watching movies and YouTube?
Outside of games, I tested out a scene of The Mandalorian on Disney Plus and the Xbox Wireless Headset trailer on YouTube and it sounded great. There are also options within the device's menu where you can adjust it to whatever it is you're watching, playing or listening to (game, movie, music, etc). In other words, I would advise swapping over to the "movie" setting, if you are watching a movie with this headset.
Want an even better experience...
Try the Dolby Atmos 6 month trial and you'll hear even more.
How does Xbox's headset compare to the competition?
I've used a lot of gaming headsets over the years at around the same price point, and right now, I'd say Xbox's is just as good, if not better than the rest in terms of overall quality. While some headsets may offer more options and extras, they seem to often cut corners at this price point with certain aspects of their designs. With the Xbox Wireless Headset, it feels like the overall quality is balanced across all areas, and there are no real shortcomings based on my own experiences so far.
Does this headset have a bright future?
I'd say so. Provided it can tolerate the average player's daily gaming cycles and there are no major bugs or hardware faults, I can't see why more Xbox users wouldn't just go with this headset by default.
For myself, I'll be moving on from my old Logitech one and using this from now on. So if you're in the market for a new gaming headset yourself for Xbox or PC, and normally go with more affordable picks, then Xbox's wireless one is well worth a look.
Are you picking up the new Xbox Wireless Headset this week? Let us know in the comments.
Comments 19
Managed to order one this morning from Amazon so waiting till next week till i can get my hands on it.
I preordered mine when announced via the MS store and just recently saw the Paypal go through. Can't wait to try it out.
I really wish these worked outside of Windows/Smartphone/Xbox environment.
While my RIG 400 headset has great sound quality, the build quality isn't great. Whoever thought that detachable earcups to adjust the "size" was a great idea must not have thought about regular wear and tear.
It seems like my cups detach at the drop of a hat these days. The simple act of winding up the cable to velcro it together for storage will cause the ear cups to detach. It's a little annoying.
Hopefully the full review will touch on the headset sounds with and without Dolby Atmos a little more. Would also love to hear how the headset feels after a few hours of straight gaming while also wearing glasses. Great first impressions article though.
@PuppyToucher Thanks for the kind words. We will be discussing more technical details about the headset in the full review. So that will include what it sounds like with and without Dolby Atmos.
Preordered mine a month ago from Microsoft and my money went out a week ago.
Hasn’t arrived on release day and no word of it’s been posted.
Oh well I’ll just sit tight but looking forward to getting my ears on it
Ok I spoke too soon. It’s been dispatched. 😁
@Parksey1972 Had mine pre-ordered with Amazon UK last week and as of last night all was fine - got up today and my order has been changed to "we'll email when we have an estimated delivery date"
@nicols oh dear. Fingers crossed you can re-order them again. I didn't see the original announcement and missed out the first time to pre-order them. First time i saw them in stock or able to order anywhere was today
I see the friggin scalpers are quick at it again. Amazon uk doesnt have any for sale but the greedy bstards... £136, £146 and even £207. Pi$$e$ me right off!
I’m one of the lucky ones who got the headset couple days before release and I have mixed feelings about it. After an hour or so use I get a headache. The pressure on the head is a bit too high.
Then there is latency: Sadly this headset doesn’t support a wired connection via a 3.5mm port unlike the PS5 headset. Compared to a proper wired headset with 3.5mm port, there is a very noticable audio delay, whether on Xbox or on PC, whether connected via Bluetooth, Xbox Wireless Adapter for Win 10, proprietary Wifi to Xbox or even USB-C. For me the latency makes it not suited for competitive gaming.
Mine got delivered this afternoon, but haven't had a chance to use it yet. Got about 30 mins before I hit the sack...
If I didn't have a high-end unit I'd buy this, it looks awesome for a mid-range headset. Then again, I prefer a wired option.
So Mine is as delivered this morning and I’ve managed to play an hour or so with it on.
I’m impressed on first impressions. Sounds great for a £90 headset (I was using Astro A50 when I had a one x) and they were 2.5 times in price what these are.
Love having full wireless. Very comfortable and atm no complaints at all.
I don’t notice any lag at all so not sure hey people are saying that. Horses for courses I guess
My recommendation is to buy them if you get a chance.
Yep, they sound good, look good and fit good. Really like the way you rotate the earcup to adjust the volume. For me it's one of those 'Now I can't go back' features.
Downloaded Dolby Access for the six month trial of Atmos, but I couldn't really hear any real difference when playing Modern Warfare. Sound was great - loud, booming bass etc, but there wasn't anything that diffrenciated it from other headphones I've had. Only had a few minutes with it though, maybe I need to dig into the settings a bit more.
My only gripe with the headset in general is that when you're using the EQ to customise your sound, you have to go into the Xbox Accessories app, adjust the sliders, then go into a game to see how it sounds. Very fiddly to have to jump back and forth. Wish there was a way of doing it live.
Been using mine for about a day. I don't have the Xbox wireless adapter for PC so I have to use it wired on there. It's very light, probably the lightest headset I have owned. The sound is good, maybe not as good as my 300 dollar Penrose X but it's good, and absolutely fine. The bass is way more than anyone will need. It can handle a LOT of bass, but the bass band can also be turned down via the equalizer to very low levels. Build quality seems to be good. Listening to all types of music was good. Listening to music while playing Battlefield 5 with booming explosions and grenades going off was good. The microphone is good, not studio quality. It doesn't need to be. One thing I never understand is people wanting studio quality mics on a gaming headset. It's pointless. As long as your voice is clearly heard and the quality is good enough, nothing more needed. If you aren't recording youtube videos or creating studio quality sounds then it's pointless having a studio quality mic, and you shouldn't be doing those things with a gaming headset in the first place. The dual wireless/bluetooth option is great, although I don't know if that works on the PC with the wireless dongle yet. The ear cup wheels work nicely. The design is minimal and appealing, not at all tacky. I can use it wired on my PC with USB-C. Connected to my iPhone just fine via BT. Everything about it is good, not 300 dollar good, but very good for the price range. If my Penrose X and other studio quality wired headset crapped out on me I'd be perfectly fine and content using these as an every day headset for Xbox and PC, and gaming. I'm glad I bought them, as I'm very picky about headsets and have returned plenty of brand name PC/Xbox headsets that everyone said was great, but really weren't. Sorry for no paragraphs. I'm tired but wanted to say something about the headset before passing out.
@SpacemanJupiter How are Studio Quality headphones for games? I am looking for a wired solution for platform versatility and I don't give a crap about a microphone - I don't do multiplayer games at all.
All I want is amazing sound, clear bass, and accurate 3D audio either via 3D Audio on the PS5 or using Atmos for Headphones.
I have a RIG 400 Headset, which sounds good, but I am getting tired of the shoddy construction.
@GamingFan4Lyf Well I have a wired headset, Status Audio CB1, on Amazon for like 60 to 80 dollars but don't let the price fool you. Read the reviews and you'll find out they sound as good as a 400 dollar studio headset, and they do sound fantastic. The sound is very balanced overall so you won't get a lot of bass by default, but don't let that fool you either. They can handle a lot of bass and it sounds great. You do have to get a mic for it. The one I got was around 30 bucks and fits, sounds great, but sometimes it pulls out easily. The headset doesn't come with a mic. Atmos works great for both headsets.
The Penrose X is completely wireless but they claim lossless. It has an aux port, studio quality mic, fantastic sound quality, and a really nice design. Planar driver (100mm), great frequency range (greater than 20-20000)Wireless compat with Xbox and PC. Dual Wireless + bluetooth. Penrose X is what I use majority of the time on my PC. I may leave the Xbox headset for my Xbox. However, there are still bugs with this headset that many people may not want to deal with. I chose to deal with them until they patch things up with updates. Connection problems, range issues, etc..
@Parksey1972 Update - it turned up on the friday so a few days late but at least it was the right week
@nicols excellent news.
I ordered a pair from Amazon. Due to arrive today. Last week i ordered another pair from Argos, was due to be collected yesterday, but had notification that they were ready to collect on Sunday 21st. Loving them so far!
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...