Microsoft unveiled the brand-new 'FPS Boost' feature for Xbox Series X and S earlier this week, which will improve the frame rate performance of a select group of games - all without any work required by the developer.
The first five games are all Xbox One titles, and while Xbox 360 and OG Xbox games aren't out of the question, Xbox exec Jason Ronald told the Kinda Funny Xcast podcast yesterday that Xbox One games are the focus for now:
"Right now, we're focused primarily on Xbox One generation titles because we've seen the best results there. We're still evaluating, can we bring this technology back to Xbox 360 games or original Xbox games?"
Earlier this week, Ronald warned in an interview with YouTuber ColtEastwood that not every game would be suitable for 'FPS Boost', and he elaborated on some of the technical challenges on the Kinda Funny Xcast as well:
"The techniques that we've come up with will not work on every title. We've actually gotten some games working, and honestly I'm playing the game, it's super awesome, it's buttery smooth, but then all of a sudden we realise, oh, this character over in the corner is animating twice as fast. Or, maybe three quarters of the way through a game, all of a sudden we find a physics-breaking bug because the system's running the game so fast, that the game doesn't actually know how to handle that.
So, it's a really curated list of titles that we'll be able to enable this on."
Content with this, or were you really hoping for some OG Xbox / Xbox 360 boosts? Let us know below.
[source youtube.com]
Comments 20
Well that sucks.
As they should..
Disappointing, as disappointing as no new additions to Xbox and Xbox 360 BC.... with Sony not bothering at all I’m not surprised this has fallen back in the priorities.
I’ll take better frame rates 100% on Xbox1 titles mind you and over time hopefully they expand it
Well that's disappointing as there are probably more 360 games I'd be interested in replaying then Xbox One games. Oh well I guess I can largely ignore this feature for a while
Is that the polite PR speak way of saying it's not happening for 360 games, or does he really mean it will probably be another year away before they do those?
It makes sense because I think there are a lot of devs that don’t want to take the time to “patch” their games, but people still want to play. There are a lot of games in general from last gen people still have played. You can most likely catch that group still. Plus one of the things on the Colton Eastwood interview they said they wanted to do was get the frame rate fixed for some XB1 titles for the XSS.
XB1 games right now make sense.
Assassin's Creed Origins could do with a wee boost.
@Stocksy While I understand your disappointment. I think every effort regarding BC is more of a "if we had the time" effort. It is always a low priority because it is essentially fan-service.
@Medic_Alert 60 frames has nothing to do with competitive play, but ok.
I'm glad this new gen is ignoring people like you and going strong with higher frame rates. Last gen targeting 30 fps only made a lot of games being sub 30 fps.
FPS makes such a huge difference when you play on a huge TV. I upgraded to a 75" TV and it's now a bit jarring to play 30fps games that have a lot of camera movement.
Games with still background like the Medium can get away with 30fps, IMO.
Anyways, sad that they are not doing this for 360/OGXBox games, but if they going to focus on Xbox One games, would be nice if they also hack the resolutions. Most games released before the One X look way inferior to their PS4 versions. Framerate only goes so far when the resolution is as low as 720p.
Honestly the sheer number of Xbox One titles that could benefit from a 60fps boost is massive, though it's only about half of the Xbox 360 games that could benefit. Either way, this isn't something anyone at MS **had** to do, so I'm happy it's being done at all. That said, there are several dozen OG Xbox games I'd love to see come to back compat, regardless of whether they got enhanced or not.
@Freakdahouse FPS has a very direct relationship with competitive play: More frames per second = faster response time = better for competitive play. Personally, I choose frames over resolution 100% of the time, competitive or not, but what @Medic_Alert said very much makes sense - prioritizing raytracing and/or resolution over frames is a completely and especially understandable and respectable choice for non-competitive games.
Then give them(x360 & ogx games) resolution boost at least. Resolution boost via heutchy method probably the more compatible and less problematic feature to implement on all games compared to fps boost and it's fairly safe to assume that all x360 & ogx games can run fullspeed at 4K on Series X and at 1080p/1440p on Series S.
By this, I assume he doesn't mean the One X enhanced OG Xbox/360 games?
@everynowandben 60fps was very common before 3D, way before anyone talked competitive.
There are a lot of games that benefits from 60 fps not being competitive, any fps is way more playable, far cry 4 is a fantastic example.
Either way, everyone is always complaining about the backlog, now MS is giving everyone a much nicer way to play the games.
Sad, but not surprising. Trying to do this in the OS was always going to be dodgy. A lot of these older games tied their entire gameplay timer around the framerate, so if you muck with the framerate, you change all the timing in the games, and everything goes haywire. I'm skeptical how many games really can be improved, realistically, without causing harm. I think they're probably doing this as R&D for other technology including cloud play (rendering only a portion of the frames and smoothing them client side to appear like smooth gameplay, etc.)
@endlessleep IDK, FFXIII kinda runs like garbage at 4k on XSX. It's not the console's fault, necessarily, but there's 360 work to be done still.
@Medic_Alert It depends on the game. Control adds raytraced reflections in a game where virtually every single surface is made of glass or waxed marble. It matters there because it adds to gameplay.
Immortals OTOH, I spent maybe an hour in resolution mode, the choppy framrerate and weirdly over-sharpened edges didn't agree with the gameplay. I dropped it to performance and absolutely love how smooth it plays. Makes me want every game that smooth. But...then I tried Miles Morales in performance mode which now has RT....but everything is just so....chunky and ugly and undetailed in an otherwise realistic world.....I can't do it.... and it plays so smooth in 30fps.
@Medic_Alert gag, that 900p was horrid. I'm currently finishing up Deus Ex Mankind Divided on PS5 because it got a Pro patch and X1X didn't.....I can't really tolerate playing it at 900p at this point. Human Revolution is one of the most amazing games....but it's so freaking fugly on modern consoles.
@NEStalgia welp, haven't tried that yet. How is the framerate on that game?
Well i said that with some exception in mind ofc but all enhanced games i've played worked great. Still believes that implementing resolution boost requires much less comprehensive testing & optimizations compared to fps boost provided the game with it's base resolution runs fullspeed in the first place. Except for few odd games, XSX shouldn't have any problem brute forcing the additional processing power required by these games.
@Medic_Alert huh, i hadnt realized ds3 and mgsv never had updates. I have both on xb. Grr.
The deus ex prequels are fantastic. Human revolution is almost at instant classic add the original. The game is amazing. But it is fugly. It was fugly at launch on 360 and it's even fuglier now. Auto hdr helps slightly but with the gold filter it can only do so much. But the game is fantastic. Mankind divided plays fantastically. Looks.... Mediocre on xb, looks great on ps4pro/5. But story and scope are clearly diminished as the middle child, were still waiting on the third installment of the trilogy (it still has to bring us up to speed from Jenson to Denton to close the loop.) Well worth playing, and the play is always great, but MD is very much the "connective tissue"and doesn't stand alone as well.
@endlessleep xiii has pretty janky framerate. Looks gorgeous. Looks like a new native 4k game. But the framerate been be plain bad. Iirc it was smoother on x1x than xsx..... So they're may be work in the emulator in future patches.
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