One of the features 343 Industries touched upon in its latest Inside Infinite blog is the all-new Grappleshot in Halo Infinite, which will not only allow you to pull weapons into your hands, but also traverse Halo's world in new ways.
Speaking about it, the development team explained that the feature has forced 343 to "rethink the way we build our environments", and players can now reach areas of the map they never would have been able to before.
"Having a tool like the Grappleshot definitely challenged us to rethink the way we build our environments because it’s such a versatile and fun mechanic that allows players to get nearly anywhere that they can reach. The art team has had the added challenge of ensuring that we do allow for players to get to spots and areas that in previous titles we may have prevented them from getting to.
The good news is that not only is the gameplay that much more fun because of it, but we can also expect players to get to some really awesome locations and vantage points that will further show off the beauty of the world we have created. For me, the Grappleshot is an exciting example of a new gameplay feature that provides great wins for both players and devs alike."
As a result, you'll be offered more creative ways to get from Point A to Point B, "allowing everyone to approach the game the way they want and have their own unique experiences", creating "new and exciting possibilities."
In fact, the team says that Halo Infinite's Grappleshot has become so second nature to them, that they find they now miss the grapple when playing other games, and Halo's design has become "much more exciting" because of it.
"Walls, cliffs, and small gaps don’t stop Chief any longer which gave us the opportunity to rethink how encounters are built. This caused some challenges early on because designers couldn’t just place the final objective at the far end of a base assuming players will have to fight their way through. With the Grappleshot, players can go wherever they want whenever they want. From a development standpoint, this was both terrifying and completely liberating at the same time.
As a player, I like to figure out the best way to approach a situation and my “best way” might be different than yours. The Grappleshot helped the team break out of the single path design mindset and evolve into something much more exciting. It’s become so second nature that when I play other games, I find that I miss the grapple."
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