The time has arrived, Halo fans! Halo: The Master Chief Collection has officially been optimised for Xbox Series X and Xbox Series S, bringing a variety of new features to the game for next-gen consoles.
Courtesy of Halo Waypoint, we've outlined the full patch notes for today's update below, which clocks in at just over 40GB on Xbox Series X. Without further ado, here's the full breakdown from 343 Industries:
New Features
- Improved resolution
- Xbox Series X: 4K resolution at 60 or 120Hz in both single player and two player split screen modes
- Xbox Series S: 1080p resolution at 60 or 120Hz in both single player and two player split screen modes
- Both Xbox Series X and Series S will run similar “enhanced” graphics settings as PC
- Field of View (FOV) can be adjusted via a slider that ranges from 70 to 120 degrees
- Adjusting FOV requires the console to be set to 60Hz output, FOV will be locked to default value when the console is set to 120Hz output
- Several enhancements to the split screen experience
- Four player splitscreen runs at 60 frames per second (FPS)
- Reduced or removed performance throttles from the original titles
- In-game high dynamic range (HDR) options have been added to the Settings menu
- Quick Resume and Smart Delivery are supported
Known Issues
The following are active issues for Series X|S enhancements as of 2020/11/17 in build 1.1955.0.0.
- When playing Halo: Combat Evolved’s campaign with Anniversary graphics enabled on an Xbox Series X console and at 4K 120Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing
- If the display supports variable refresh rate (VRR), enabling this feature may reduce the impact of this issue
- If the display does not support VRR, playing at 60Hz will provide a smoother gameplay experience
- On both Xbox Series X|S consoles, increasing the Gamma option above 5 may result in oversaturation of darker areas in the menus and gameplay
Other New Features (All Platforms)
- Crossplay and input-based matchmaking for multiplayer are now available on both Xbox and PC
- While players will be prompted to select their preferred input device upon their first launch of the game, this option can also be changed at any time from Settings menu while in the Main Menu
- Season 4 is here with 70+ new customization choices – including new nameplates, weapon and vehicle skins for Halo 3, and weapon skins for Halo 4!
- Interpolation improvements for Halo: Reach, Halo 2: Anniversary, and Halo 4 when running at 60+ FPS
- Player Emblems are now visible in gameplay for both Halo: Reach and Halo 4
- Video settings can now be set on a per-title basis in the Settings menu
- Players can now select their preferred servers in the Network tab of the Settings menu
- Text Chat has been improved with a new Text Chat Availability option and auto-moderation
Have you tried out the Xbox Series X|S upgrade for Halo: The Master Chief Collection yet? Let us know below.
[source support.halowaypoint.com]
Comments 7
Looks like Halo will be extra pretty when I finally start playing from CE onwards.
Woohoo a FOV slider finally😁
I don't get this, a Dirt 5 dev recently was in a podcast and noted that they can check if VRR is active. Why can't they just add a check for it, if it's not active, then activate vsync?
I'm on a VRR TV so I am cool, but know most people don't have VRR.
I've been rocking a gsync module for 6 years and a powerful PC, I'll be fine.
@Medic_Alert Is that why "Ready to play" was actually "everything is locked but the menu to look at locked things"?
@Medic_Alert MK11 gave me a lot of trouble over the last couple days as well. It was on the external but moved over for the coming update... Missing content and crashes at launch. I'm in the alpha-ring test bed but it gave me issues before I enrolled the Series X.
Early adopter bugs I suppose. 🤔
@Medic_Alert Good to know what I'm in for. I'll get started early.
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