The new Fable from Playground Games is undoubtedly one of the most highly-anticipated projects in the works from Xbox Game Studios, so we're expecting it to have a fairly big development team.
Forza Motorsport studio Turn 10 is no stranger to Playground Games, with the latter having developed every game in the Forza Horizon series thus far, and it sounds like it might be providing some kind of support on the project.
This is according to Video Games Chronicle, which pointed out earlier this week that the Linkedin profile of the company design architect, Bill Giese, was listing Fable and Forza as his current projects.
Since then, Giese appears to have removed these mentions from his profile, and Microsoft has reportedly declined to comment on the story, so make of that what you will!
There's still no kind of release window for the new Fable (and we're not expecting one for a long time), but Playground Games has been on a significant recruitment drive for the project in recent weeks.
Does it make sense for Turn 10 to provide support on Fable? Give us your thoughts below.
[source videogameschronicle.com]
Comments 19
It has been a long time since a fable game, glad to see Microsoft seems to be trying to get one out after 10 years.
Looks like another Hollywood production quality level exclusive in the works by Playground.
Aaron Greenberg talked about this in RDX podcast today, it’s not only just new IPs that they gained but also a huge manpower of developers, artists, publishers, PR etc. who could easily cross collaborate with each other very efficiently without taking much financial risks. They said that they were already seeing this happening with their existing studios.
Each studios also have several teams working on multiple projects. To sum it up, Microsoft has a bandwidth of approx 35-36 teams right now mostly working on new games.
https://youtu.be/n6i000LevFY
I still don't understand why studios that make racing games are working on Fable. Really concerns me about the game.
Can't wait for Fable to come out..
@LX_FENIX The creators of the game Alien Isolation were RTS makers and they some how made a great horror game.
@LX_FENIX lol maybe they are adding horse-drawn carriage racing.
@LX_FENIX I understand your concern I will just point out that they made some of the best racing games and I believe they have the ability to make a great rpg because they care about their projects. Other studious in the past have made more then one type of game and done so well. Maybe I am just overconfident in their ability we will have to wait and see.
It makes sense, they wave worked together in the past. Communication makes work easier.
@CRAZYGREG0511 I'm not saying it will be bad or anything, it just seems like an odd choice, almost like they just needed a British team to work on it and they knew Rare was too busy haha. Im hoping for the best, just a little concerned about it until we get to see more.
@LX_FENIX Ok
@LX_FENIX @VisitingComet1 Just look at Rare, they have mastered many genres. Playground Games is one of the best developers in the world and they already know Turn 10.
@Senua playground have made good quality racing games in deed but Hollywood production quality? Forza and fable Hollywood production quality? Unless they've made any other games I don't know about
Makes sense - you have a LOT of extremely talented and experienced pool of developers, studio's etc under the 'Xbox' umbrella you can call upon so why not make use of that.
Before Microsoft acquired Playground, they announced they were expanding to make 'different' AAA games from Forza Motorsport and I really think its in the best interest of Studio's to expand beyond a single franchise. Playground have experience in making Open Worlds and swapping 'Cars' for characters isn't a 'huge' leap.
Guerilla Games were known for First Person linear Shooters (Killzone) yet made one of the best third Person Open World RPG's. Naughty Dog hadn't made a realistic Third Person action advantage before Uncharted - having made Crash Bandicoot and Jak & Daxter before.
I think its better to have a motivated staff team making the games they want to make rather than get 'bored' of making the same 'game' over and over and over again. It can work - as Turn 10 prove - but even Halo and Gears developers reached a point where they wanted to move on, wanted to do something 'different'.
In 2018, Playground Games hired a range of developers from a number of acclaimed triple-A studios. The latest recruits came from popular game makers such as BioWare, Ninja Theory, Guerrilla Games and EA Motive Studios. Noel Lukasewich, who has joined as the lead environment artist for the upcoming game, was with BioWare for 13 years, where he was involved in all four of the Mass Effect titles. They also announced in 2019 the recruited a Lead Character Artist (who worked with EA, Sumo Digital..) and a Lead Quest Designer (who worked with Starbreeze and Gearbox on games like Borderlands and Battleborn). Point is, there is pedigree and experience in making character driven AAA games and RPG's - Plus they can also call upon other Xbox Studio's - like Obsidian, inXile and now Bethesda too if they want any advice or help...
Just because these studio's may well be 'separate' from the other studio's under the Xbox Studio umbrella, they can still tap in to their knowledge, experience etc if needed.
I'm really excited to see these studios branching out. They are really talented, and make some of the best games on Xbox.
Now that Microsoft has 23 (in reality, more) studios, it makes sense to combine teams.
@BlueOcean please combine Obisian/inExile/BGS please please please
@Valhalla91
Are you trying to troll at this point?
Have you actually played the Forza Horizon games?
Let's hope a racing studio can make a good RPG. We've seen the disasters that have happened when other studios jump genres.
I’m not going to be surprised if this turns out to be another gaas. I bet Everwild is going to be in some form too, much like Sea of Thieves.
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